Manager/factory for RenderTextures.
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#include <OgreGLES2RenderTexture.h>
Manager/factory for RenderTextures.
◆ ~GLES2RTTManager()
virtual Ogre::GLES2RTTManager::~GLES2RTTManager |
( |
| ) |
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virtual |
◆ bind()
virtual void Ogre::GLES2RTTManager::bind |
( |
RenderTarget * |
target | ) |
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pure virtual |
◆ checkFormat()
virtual bool Ogre::GLES2RTTManager::checkFormat |
( |
PixelFormat |
format | ) |
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pure virtual |
◆ createMultiRenderTarget()
virtual MultiRenderTarget* Ogre::GLES2RTTManager::createMultiRenderTarget |
( |
const String & |
name | ) |
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virtual |
◆ createRenderTexture()
virtual RenderTexture* Ogre::GLES2RTTManager::createRenderTexture |
( |
const String & |
name, |
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const GLES2SurfaceDesc & |
target, |
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bool |
writeGamma, |
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uint |
fsaa |
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) |
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pure virtual |
◆ getBestDepthStencil()
virtual void Ogre::GLES2RTTManager::getBestDepthStencil |
( |
GLenum |
internalFormat, |
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GLenum * |
depthFormat, |
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GLenum * |
stencilFormat |
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) |
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inlinevirtual |
◆ getSupportedAlternative()
virtual PixelFormat Ogre::GLES2RTTManager::getSupportedAlternative |
( |
PixelFormat |
format | ) |
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virtual |
Get the closest supported alternative format.
If format is supported, returns format.
◆ unbind()
virtual void Ogre::GLES2RTTManager::unbind |
( |
RenderTarget * |
target | ) |
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pure virtual |
Unbind a certain render target.
This is called before binding another RenderTarget, and before the context is switched. It can be used to do a copy, or just be a noop if direct binding is used.
Implemented in Ogre::GLES2FBOManager.
The documentation for this class was generated from the following file: