OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::GLES2StagingBuffer Class Reference

A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited. More...

#include <OgreGLES2StagingBuffer.h>

+ Inheritance diagram for Ogre::GLES2StagingBuffer:

Public Member Functions

 GLES2StagingBuffer (size_t internalBufferStart, size_t sizeBytes, VaoManager *vaoManager, bool uploadOnly, GLuint vboName)
 
virtual ~GLES2StagingBuffer ()
 
virtual size_t _asyncDownload (BufferPacked *source, size_t srcOffset, size_t srcLength)
 Copies the GPU data in BufferPacked to the StagingBuffer so that it can be later read by the CPU using an AsyncTicket. More...
 
void cleanUnfencedHazards ()
 
GLuint getBufferName () const
 
virtual StagingStallType uploadWillStall (size_t sizeBytes)
 Returns true if our next call to map() with the same parameters will stall. More...
 
- Public Member Functions inherited from Ogre::StagingBuffer
 StagingBuffer (size_t internalBufferStart, size_t sizeBytes, VaoManager *vaoManager, bool uploadOnly)
 
virtual ~StagingBuffer ()
 
virtual void _cancelDownload (size_t offset, size_t sizeBytes)
 Releases memory assigned to a download that hasn't been mapped yet, to make space for another _asyncDownload call. More...
 
const void * _mapForRead (size_t offset, size_t sizeBytes)
 Maps the buffer for read acces for the CPU. More...
 
void addReferenceCount ()
 Adds a reference count to the StagingBuffer. More...
 
virtual bool canDownload (size_t length) const
 Checks if this staging buffer has enough free space to use _asyncDownload. More...
 
uint64 getLastUsedTimestamp () const
 Returns the time in millisecond when the ref. count became 0. More...
 
uint32 getLifetimeThreshold () const
 Returns the time in milliseconds in which a StagingBuffer should live with a reference count of 0 before being deleted. More...
 
MappingState getMappingState () const
 
size_t getMaxSize ()
 
int16 getReferenceCount () const
 
uint32 getUnfencedTimeThreshold () const
 Returns the time in milliseconds in which a StagingBuffer should hazards unfenced while with a reference count of 0. More...
 
bool getUploadOnly () const
 When true, this buffer can only be used for uploading to GPU. More...
 
void * map (size_t sizeBytes)
 Maps the given amount of bytes. More...
 
void removeReferenceCount ()
 Decreases the reference count by one. More...
 
void unmap (const Destination &destination)
 Unmaps the mapped region and copies the data to the given region. More...
 
void unmap (const Destination *destinations, size_t numDestinations)
 
void unmap (const DestinationVec &destinations)
 Unmaps the mapped region and copies the data to multiple buffers. More...
 

Additional Inherited Members

- Public Types inherited from Ogre::StagingBuffer
typedef vector< Destination >::type DestinationVec
 

Detailed Description

A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited.

GPUs can only copy (i.e. memcpy) to another real buffer (can't be used directly as i.e. texture or vertex buffer) and CPUs can only map it. In other words, a staging buffer is an intermediate buffer to transfer data between CPU & GPU

Constructor & Destructor Documentation

◆ GLES2StagingBuffer()

Ogre::GLES2StagingBuffer::GLES2StagingBuffer ( size_t  internalBufferStart,
size_t  sizeBytes,
VaoManager vaoManager,
bool  uploadOnly,
GLuint  vboName 
)

◆ ~GLES2StagingBuffer()

virtual Ogre::GLES2StagingBuffer::~GLES2StagingBuffer ( )
virtual

Member Function Documentation

◆ _asyncDownload()

virtual size_t Ogre::GLES2StagingBuffer::_asyncDownload ( BufferPacked source,
size_t  srcOffset,
size_t  srcLength 
)
virtual

Copies the GPU data in BufferPacked to the StagingBuffer so that it can be later read by the CPU using an AsyncTicket.

See also
AsyncTicket.
Remarks
For internal use. May throw if it can't handle the request (i.e. requested size is too big, or too many _asyncDownload operations are pending until calling _mapForRead)
See also
canDownload mUploadOnly must be true.
Parameters
sourceThe buffer to copy from.
srcOffsetThe offset, in bytes, of the buffer to copy from.
srcLengthThe size in bytes, of the data to transfer to this staging buffer.
Returns
The offset in bytes that will be used by
See also
_mapForRead

Implements Ogre::StagingBuffer.

◆ cleanUnfencedHazards()

void Ogre::GLES2StagingBuffer::cleanUnfencedHazards ( )

◆ getBufferName()

GLuint Ogre::GLES2StagingBuffer::getBufferName ( ) const
inline

◆ uploadWillStall()

virtual StagingStallType Ogre::GLES2StagingBuffer::uploadWillStall ( size_t  sizeBytes)
virtual

Returns true if our next call to map() with the same parameters will stall.

See also
StagingStallType
Remarks
Not all RenderSystems can accurately give this information and will always return STALL_PARTIAL (i.e. GLES2) The chances of getting a STALL_FULL get higher as sizeBytes gets closer to this->getMaxSize() mUploadOnly must be false. It is the counter side of
See also
canDownload

Reimplemented from Ogre::StagingBuffer.


The documentation for this class was generated from the following file: