OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Specialisation of GLSLESProgramCommon to provide support for separable programs via the Open GL program pipeline. More...
#include <OgreGLSLESProgramPipeline.h>
Public Member Functions | |
GLSLESProgramPipeline (GLSLESShader *vertexProgram, GLSLESShader *fragmentProgram) | |
Constructor should only be used by GLSLESProgramPipelineManager. More... | |
virtual | ~GLSLESProgramPipeline () |
void | activate () |
Makes a program pipeline object active by making sure it is linked and then putting it in use. More... | |
GLint | getAttributeIndex (VertexElementSemantic semantic, uint index) |
Get the index of a non-standard attribute bound in the linked code. More... | |
GLuint | getGLProgramPipelineHandle () const |
GL Program Pipeline Handle. More... | |
void | updatePassIterationUniforms (GpuProgramParametersSharedPtr params) |
Updates program pipeline object uniforms using data from pass iteration GpuProgramParameters. More... | |
void | updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) |
Updates program object uniform blocks using shared parameter data from GpuProgramParameters. More... | |
void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) |
Updates program pipeline object uniforms using named and indexed parameter data from GpuProgramParameters. More... | |
Public Member Functions inherited from Ogre::GLSLESProgramCommon | |
GLSLESProgramCommon (GLSLESShader *vertexProgram, GLSLESShader *fragmentProgram) | |
Constructor should only be used by GLSLESLinkProgramManager and GLSLESProgramPipelineManager. More... | |
virtual | ~GLSLESProgramCommon () |
virtual void | extractLayoutQualifiers () |
Finds layout qualifiers in the shader source and sets attribute indices appropriately. More... | |
GLint | getBaseInstanceLocation () const |
GLSLESShader * | getFragmentShader () const |
GLuint | getGLProgramHandle () const |
Get the GL Handle for the program object. More... | |
GLSLESShader * | getVertexShader () const |
bool | isAttributeValid (VertexElementSemantic semantic, uint index) |
Is a non-standard attribute bound in the linked code? More... | |
bool | isSkeletalAnimationIncluded () const |
Returns whether the linked program includes the required instructions to perform skeletal animation. More... | |
void | setSkeletalAnimationIncluded (bool included) |
Sets whether the linked program includes the required instructions to perform skeletal animation. More... | |
Specialisation of GLSLESProgramCommon to provide support for separable programs via the Open GL program pipeline.
Separable programs consist of shader objects which have been individually linked. This allows for individual shaders in a program pipeline to be swapped without recompiling the program object, as would be necessary with monolithic programs. This is especially useful in the common case of only entities which change only a few of the shaders in the pipeline while leaving the rest the same.
GLSL ES also does not provide assembler low level output after compiling. The GL ES Render system assumes that the Gpu program is a GL Gpu program so GLSLESProgramPipeline will create a GLSLESShader for the low level implementation. The GLES2Program class will create a shader and program object and compile the source but will not create a pipeline object. It's up to GLES2GpuProgram class to request a program pipeline object to link the program object to.
Ogre::GLSLESProgramPipeline::GLSLESProgramPipeline | ( | GLSLESShader * | vertexProgram, |
GLSLESShader * | fragmentProgram | ||
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Constructor should only be used by GLSLESProgramPipelineManager.
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Makes a program pipeline object active by making sure it is linked and then putting it in use.
Implements Ogre::GLSLESProgramCommon.
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Get the index of a non-standard attribute bound in the linked code.
Reimplemented from Ogre::GLSLESProgramCommon.
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inline |
GL Program Pipeline Handle.
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Updates program pipeline object uniforms using data from pass iteration GpuProgramParameters.
Normally called by GLSLESShader::bindMultiPassParameters() just before multi pass rendering occurs.
Implements Ogre::GLSLESProgramCommon.
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Updates program object uniform blocks using shared parameter data from GpuProgramParameters.
Normally called by GLSLESShader::bindParameters() just before rendering occurs.
Implements Ogre::GLSLESProgramCommon.
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virtual |
Updates program pipeline object uniforms using named and indexed parameter data from GpuProgramParameters.
normally called by GLSLESShader::bindParameters() just before rendering occurs.
Implements Ogre::GLSLESProgramCommon.