#include <OgreHlmsDatablock.h>
◆ savingChangeTextureNameOitd()
virtual void Ogre::HlmsTextureExportListener::savingChangeTextureNameOitd |
( |
String & |
inOutFilename, |
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TextureGpu * |
texture |
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) |
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inlinevirtual |
◆ savingChangeTextureNameOriginal()
virtual void Ogre::HlmsTextureExportListener::savingChangeTextureNameOriginal |
( |
const String & |
aliasName, |
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String & |
inOutResourceName, |
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String & |
inOutFilename |
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) |
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inlinevirtual |
Gives you a chance to completely change the name of the texture when saving a material.
The documentation for this class was generated from the following file: