Class for serializing Materials to / from a .material script.
More...
#include <OgreMaterialSerializer.h>
|
class | Listener |
| Class that allows listening in on the various stages of material serialization process. More...
|
|
|
| MaterialSerializer () |
| default constructor More...
|
|
virtual | ~MaterialSerializer () |
| default destructor More...
|
|
void | addListener (Listener *listener) |
| Register a listener to this Serializer. More...
|
|
void | beginSection (unsigned short level, const bool useMainBuffer=true) |
|
void | clearQueue () |
| Clears the internal buffer. More...
|
|
void | endSection (unsigned short level, const bool useMainBuffer=true) |
|
void | exportMaterial (const MaterialPtr &pMat, const String &filename, bool exportDefaults=false, const bool includeProgDef=false, const String &programFilename="", const String &materialName="") |
| Exports a single in-memory Material to the named material script file. More...
|
|
void | exportQueued (const String &filename, const bool includeProgDef=false, const String &programFilename="") |
| Exports queued material(s) to a named material script file. More...
|
|
const String & | getQueuedAsString () const |
| Returns a string representing the parsed material(s) More...
|
|
void | queueForExport (const MaterialPtr &pMat, bool clearQueued=false, bool exportDefaults=false, const String &materialName="") |
| Queue an in-memory Material to the internal buffer for export. More...
|
|
String | quoteWord (const String &val) |
|
void | removeListener (Listener *listener) |
| Remove a listener from this Serializer. More...
|
|
void | writeAttribute (unsigned short level, const String &att, const bool useMainBuffer=true) |
|
void | writeComment (unsigned short level, const String &comment, const bool useMainBuffer=true) |
|
void | writeValue (const String &val, const bool useMainBuffer=true) |
|
Class for serializing Materials to / from a .material script.
◆ SerializeEvent
Enumerator |
---|
MSE_PRE_WRITE | |
MSE_WRITE_BEGIN | |
MSE_WRITE_END | |
MSE_POST_WRITE | |
◆ MaterialSerializer()
Ogre::MaterialSerializer::MaterialSerializer |
( |
| ) |
|
◆ ~MaterialSerializer()
virtual Ogre::MaterialSerializer::~MaterialSerializer |
( |
| ) |
|
|
inlinevirtual |
◆ addListener()
void Ogre::MaterialSerializer::addListener |
( |
Listener * |
listener | ) |
|
◆ beginSection()
void Ogre::MaterialSerializer::beginSection |
( |
unsigned short |
level, |
|
|
const bool |
useMainBuffer = true |
|
) |
| |
|
inline |
◆ clearQueue()
void Ogre::MaterialSerializer::clearQueue |
( |
| ) |
|
Clears the internal buffer.
◆ endSection()
void Ogre::MaterialSerializer::endSection |
( |
unsigned short |
level, |
|
|
const bool |
useMainBuffer = true |
|
) |
| |
|
inline |
◆ exportMaterial()
void Ogre::MaterialSerializer::exportMaterial |
( |
const MaterialPtr & |
pMat, |
|
|
const String & |
filename, |
|
|
bool |
exportDefaults = false , |
|
|
const bool |
includeProgDef = false , |
|
|
const String & |
programFilename = "" , |
|
|
const String & |
materialName = "" |
|
) |
| |
Exports a single in-memory Material to the named material script file.
- Parameters
-
exportDefaults | if true then exports all values including defaults |
includeProgDef | if true includes Gpu shader program definitions in the export material script otherwise if false then program definitions will be exported to a separate file with name programFilename if programFilename is not empty |
programFilename | the file name of the vertex / fragment program script to be exported. This is only used if includeProgDef is false. |
materialName | Allow exporting the given material under a different name. In case of empty string the original material name will be used. |
◆ exportQueued()
void Ogre::MaterialSerializer::exportQueued |
( |
const String & |
filename, |
|
|
const bool |
includeProgDef = false , |
|
|
const String & |
programFilename = "" |
|
) |
| |
Exports queued material(s) to a named material script file.
- Parameters
-
filename | the file name of the material script to be exported |
includeProgDef | If true, vertex program and fragment program definitions will be written at the top of the material script |
programFilename | the file name of the vertex / fragment program script to be exported. This is only used if there are program definitions to be exported and includeProgDef is false when calling queueForExport. |
◆ getQueuedAsString()
const String& Ogre::MaterialSerializer::getQueuedAsString |
( |
| ) |
const |
Returns a string representing the parsed material(s)
◆ queueForExport()
void Ogre::MaterialSerializer::queueForExport |
( |
const MaterialPtr & |
pMat, |
|
|
bool |
clearQueued = false , |
|
|
bool |
exportDefaults = false , |
|
|
const String & |
materialName = "" |
|
) |
| |
Queue an in-memory Material to the internal buffer for export.
- Parameters
-
pMat | Material pointer |
clearQueued | If true, any materials already queued will be removed |
exportDefaults | If true, attributes which are defaulted will be included in the script exported, otherwise they will be omitted |
materialName | Allow exporting the given material under a different name. In case of empty string the original material name will be used. |
◆ quoteWord()
String Ogre::MaterialSerializer::quoteWord |
( |
const String & |
val | ) |
|
|
inline |
◆ removeListener()
void Ogre::MaterialSerializer::removeListener |
( |
Listener * |
listener | ) |
|
◆ writeAttribute()
void Ogre::MaterialSerializer::writeAttribute |
( |
unsigned short |
level, |
|
|
const String & |
att, |
|
|
const bool |
useMainBuffer = true |
|
) |
| |
|
inline |
◆ writeComment()
void Ogre::MaterialSerializer::writeComment |
( |
unsigned short |
level, |
|
|
const String & |
comment, |
|
|
const bool |
useMainBuffer = true |
|
) |
| |
|
inline |
◆ writeValue()
void Ogre::MaterialSerializer::writeValue |
( |
const String & |
val, |
|
|
const bool |
useMainBuffer = true |
|
) |
| |
|
inline |
The documentation for this class was generated from the following file: