![]() |
OGRE-Next 4.0.0unstable
Object-Oriented Graphics Rendering Engine
|
For Metal, all buffers can be treated with the same code. More...
#include <OgreMetalBufferInterface.h>
For Metal, all buffers can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
Ogre::MetalBufferInterface::MetalBufferInterface | ( | size_t | vboPoolIdx, |
id< MTLBuffer > | vboName, | ||
MetalDynamicBuffer * | dynamicBuffer | ||
) |
|
override |
void Ogre::MetalBufferInterface::_firstUpload | ( | const void * | data, |
size_t | elementStart, | ||
size_t | elementCount | ||
) |
Only use this function for the first upload.
|
overridevirtual |
Implements Ogre::BufferInterface.
|
overridevirtual |
Implements Ogre::BufferInterface.
|
inline |
Use __unsafe_unretained when possible to avoid unnecessary ARC overhead.
|
inline |
|
overridevirtual |
Implements Ogre::BufferInterface.
|
overridevirtual |
Implements Ogre::BufferInterface.
|
overridevirtual |
Implements Ogre::BufferInterface.