calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Real lambda=Real(0.95), Real blend=Real(0.125), Real fade=Real(0.313)) | Ogre::PSSMShadowCameraSetup | |
DefaultShadowCameraSetup() | Ogre::DefaultShadowCameraSetup | |
FocusedShadowCameraSetup() | Ogre::FocusedShadowCameraSetup | |
getMaxDistance() const | Ogre::ShadowCameraSetup | inline |
getMinDistance() const | Ogre::ShadowCameraSetup | inline |
getNumStableSplits() const | Ogre::PSSMShadowCameraSetup | inline |
getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const override | Ogre::PSSMShadowCameraSetup | virtual |
getSplitBlendPoints() const | Ogre::PSSMShadowCameraSetup | inline |
getSplitCount() const | Ogre::PSSMShadowCameraSetup | inline |
getSplitFadePoint() const | Ogre::PSSMShadowCameraSetup | inline |
getSplitPadding() const | Ogre::PSSMShadowCameraSetup | inline |
getSplitPoints() const | Ogre::PSSMShadowCameraSetup | inline |
getXYPadding() const | Ogre::FocusedShadowCameraSetup | inline |
PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | |
setNumStableSplits(uint32 numStableSplits) | Ogre::PSSMShadowCameraSetup | inline |
setOptimalAdjustFactor(size_t splitIndex, Real factor) | Ogre::PSSMShadowCameraSetup | |
setSplitPadding(Real pad) | Ogre::PSSMShadowCameraSetup | inline |
setSplitPoints(const SplitPointList &newSplitPoints, Real blend=Real(0.125), Real fade=Real(0.313)) | Ogre::PSSMShadowCameraSetup | |
setUseEsm(bool useEsm) | Ogre::ShadowCameraSetup | inlinestatic |
setXYPadding(Real pad) | Ogre::FocusedShadowCameraSetup | inline |
ShadowCameraSetup() | Ogre::ShadowCameraSetup | inline |
SplitPointList typedef | Ogre::PSSMShadowCameraSetup | |
~DefaultShadowCameraSetup() override | Ogre::DefaultShadowCameraSetup | |
~FocusedShadowCameraSetup() override | Ogre::FocusedShadowCameraSetup | |
~PSSMShadowCameraSetup() override | Ogre::PSSMShadowCameraSetup | |
~ShadowCameraSetup() | Ogre::ShadowCameraSetup | inlinevirtual |