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OGRE-Next 4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Implements default shadow camera setup. More...
#include <OgreShadowCameraSetup.h>
Public Member Functions | |
DefaultShadowCameraSetup () | |
Default constructor. | |
~DefaultShadowCameraSetup () override | |
Destructor. | |
void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Light *light, Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const override |
Default shadow camera setup. | |
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ShadowCameraSetup () | |
virtual | ~ShadowCameraSetup () |
Need virtual destructor in case subclasses use it. | |
Real | getMaxDistance () const |
Real | getMinDistance () const |
Additional Inherited Members | |
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static void | setUseEsm (bool useEsm) |
Implements default shadow camera setup.
Ogre::DefaultShadowCameraSetup::DefaultShadowCameraSetup | ( | ) |
Default constructor.
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override |
Destructor.
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overridevirtual |
Default shadow camera setup.
Implements Ogre::ShadowCameraSetup.
Reimplemented in Ogre::PSSMShadowCameraSetup, and Ogre::FocusedShadowCameraSetup.