OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::Camera Class Reference

A viewpoint from which the scene will be rendered. More...

#include <OgreCamera.h>

+ Inheritance diagram for Ogre::Camera:

Classes

class  Listener
 Listener interface so you can be notified of Camera events. More...
 

Public Types

enum  CameraSortMode { SortModeDistance , SortModeDepth , SortModeDistanceRadiusIgnoring , SortModeDepthRadiusIgnoring }
 Sets how the objects are sorted. More...
 
- Public Types inherited from Ogre::MovableObject
typedef FastArray< MovableObject * > MovableObjectArray
 
- Public Types inherited from Ogre::Renderable
typedef map< size_t, Vector4 >::type CustomParameterMap
 

Public Member Functions

 Camera (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *sm)
 Standard constructor. More...
 
 ~Camera () override
 Standard destructor. More...
 
void _autoTrack ()
 Internal method used by OGRE to update auto-tracking cameras. More...
 
void _cullScenePhase01 (Camera *renderCamera, const Camera *lodCamera, Viewport *vp, uint8 firstRq, uint8 lastRq, bool reuseCullData)
 Tells the Camera to contact the SceneManager to render from it's viewpoint. More...
 
const Quaternion_getCachedDerivedOrientation () const
 
const Vector3_getCachedDerivedPosition () const
 Same as getDerivedPosition, but doesn't check if dirty. More...
 
const Quaternion_getCachedRealOrientation () const
 
const Vector3_getCachedRealPosition () const
 
float _getConstantBiasScale () const
 
Real _getLodBiasInverse () const
 Internal method for OGRE to use for LOD calculations. More...
 
size_t _getNumRenderedBatches () const
 Internal method to retrieve the number of visible batches in the last render. More...
 
size_t _getNumRenderedFaces () const
 Internal method to retrieve the number of visible faces in the last render. More...
 
const RenderingMetrics_getRenderingMetrics () const
 Internal method to retrieve the number of visible faces, batches, etc in the last render. More...
 
void _notifyRenderingMetrics (const RenderingMetrics &metrics)
 Internal method to notify camera of the visible faces in the last render. More...
 
void _notifyViewport (Viewport *viewport)
 Notifies this camera that a viewport is using it. More...
 
void _renderScenePhase02 (const Camera *lodCamera, uint8 firstRq, uint8 lastRq, bool includeOverlays)
 
void _setConstantBiasScale (const float bias)
 
void _setNeedsDepthClamp (bool bNeedsDepthClamp)
 
virtual void addListener (Listener *l)
 Add a listener to this camera. More...
 
virtual void forwardIntersect (const Plane &worldPlane, vector< Vector4 >::type *intersect3d) const
 Forward projects frustum rays to find forward intersection with plane. More...
 
bool getAutoAspectRatio () const
 Retrieves if AutoAspectRatio is currently set or not. More...
 
const Vector3getAutoTrackOffset () const
 Get the auto tracking offset for this camera, if it is auto tracking. More...
 
SceneNodegetAutoTrackTarget () const
 Get the auto tracking target for this camera, if any. More...
 
PlaneBoundedVolume getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, bool includeFarPlane=false)
 Gets a world-space list of planes enclosing a volume based on a viewport rectangle. More...
 
void getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, PlaneBoundedVolume *outVolume, bool includeFarPlane=false)
 Gets a world-space list of planes enclosing a volume based on a viewport rectangle. More...
 
Ray getCameraToViewportRay (Real screenx, Real screeny) const
 Gets a world space ray as cast from the camera through a viewport position. More...
 
void getCameraToViewportRay (Real screenx, Real screeny, Ray *outRay) const
 Gets a world space ray as cast from the camera through a viewport position. More...
 
FrustumgetCullingFrustum () const
 Returns the custom culling frustum in use. More...
 
Vector3 getDerivedDirection () const
 Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
 
const QuaterniongetDerivedOrientation () const
 Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
 
const Vector3getDerivedPosition () const
 Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix. More...
 
Vector3 getDerivedRight () const
 Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
 
Vector3 getDerivedUp () const
 Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
 
Vector3 getDirection () const
 Gets the camera's direction. More...
 
Real getFarClipDistance () const override
 Retrieves the distance from the frustum to the far clipping plane. More...
 
const PlanegetFrustumPlane (unsigned short plane) const override
 Retrieves a specified plane of the frustum (world space). More...
 
ViewportgetLastViewport () const
 Get the last viewport which was attached to this camera. More...
 
Real getLodBias () const
 Returns the level-of-detail bias factor currently applied to this camera. More...
 
virtual const CameragetLodCamera () const
 Get a pointer to the camera which should be used to determine LOD settings. More...
 
const StringgetMovableType () const override
 Overridden from MovableObject. More...
 
Real getNearClipDistance () const override
 Sets the position of the near clipping plane. More...
 
bool getNeedsDepthClamp () const
 
const QuaterniongetOrientation () const
 Returns the camera's current orientation. More...
 
const QuaterniongetOrientationForViewUpdate () const override
 Get the derived orientation of this frustum. More...
 
Real getPixelDisplayRatio () const
 Returns an estimated ratio between a pixel and the display area it represents. More...
 
const Vector3getPosition () const
 Retrieves the camera's position. More...
 
const Vector3getPositionForViewUpdate () const override
 Get the derived position of this frustum. More...
 
Vector3 getRealDirection () const
 Gets the real world direction vector of the camera, including any rotation inherited from a node attachment. More...
 
const QuaterniongetRealOrientation () const
 Gets the real world orientation of the camera, including any rotation inherited from a node attachment. More...
 
const Vector3getRealPosition () const
 Gets the real world position of the camera, including any translation inherited from a node attachment. More...
 
Vector3 getRealRight () const
 Gets the real world right vector of the camera, including any rotation inherited from a node attachment. More...
 
Vector3 getRealUp () const
 Gets the real world up vector of the camera, including any rotation inherited from a node attachment. More...
 
Vector3 getRight () const
 Gets the camera's right vector. More...
 
SceneManagergetSceneManager () const
 Returns a pointer to the SceneManager this camera is rendering through. More...
 
Vector3 getUp () const
 Gets the camera's up vector. More...
 
bool getUseMinPixelSize () const
 Returns whether to use min display size calculations. More...
 
virtual bool getUseRenderingDistance () const
 Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. More...
 
const Matrix4getViewMatrix () const override
 Gets the view matrix for this frustum. More...
 
const Matrix4getViewMatrix (bool ownFrustumOnly) const
 Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not. More...
 
const VrDatagetVrData () const
 
Matrix4 getVrProjectionMatrix (size_t eyeIdx) const
 
Matrix4 getVrViewMatrix (size_t eyeIdx) const
 
const PlaneListgetWindowPlanes () const
 Gets the window clip planes, only applicable if isWindowSet == true. More...
 
const Vector3getWorldSpaceCorners () const override
 Gets the world space corners of the frustum. More...
 
void getWorldTransforms (Matrix4 *mat) const override
 Overridden from Frustum/Renderable. More...
 
bool isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const override
 Tests whether the given container is visible in the Frustum. More...
 
bool isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const override
 Tests whether the given container is visible in the Frustum. More...
 
bool isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const override
 Tests whether the given vertex is visible in the Frustum. More...
 
virtual bool isWindowSet () const
 Returns if a viewport window is being used. More...
 
void lookAt (const Vector3 &targetPoint)
 Points the camera at a location in worldspace. More...
 
void lookAt (Real x, Real y, Real z)
 Points the camera at a location in worldspace. More...
 
void move (const Vector3 &vec)
 Moves the camera's position by the vector offset provided along world axes. More...
 
void moveRelative (const Vector3 &vec)
 Moves the camera's position by the vector offset provided along it's own axes (relative to orientation). More...
 
void pitch (const Radian &angle)
 Pitches the camera up/down anticlockwise around it's local z axis. More...
 
bool projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const override
 Project a sphere onto the near plane and get the bounding rectangle. More...
 
virtual void removeListener (Listener *l)
 Remove a listener to this camera. More...
 
virtual void resetWindow ()
 Cancel view window. More...
 
void roll (const Radian &angle)
 Rolls the camera anticlockwise, around its local z axis. More...
 
void rotate (const Quaternion &q)
 Rotate the camera around an arbitrary axis using a Quaternion. More...
 
void rotate (const Vector3 &axis, const Radian &angle)
 Rotate the camera around an arbitrary axis. More...
 
void setAutoAspectRatio (bool autoratio)
 If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized. More...
 
void setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &offset=Vector3::ZERO)
 Enables / disables automatic tracking of a SceneNode. More...
 
void setCullingFrustum (Frustum *frustum)
 Tells the camera to use a separate Frustum instance to perform culling. More...
 
void setDirection (const Vector3 &vec)
 Sets the camera's direction vector. More...
 
void setDirection (Real x, Real y, Real z)
 Sets the camera's direction vector. More...
 
void setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y)
 Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice. More...
 
void setLightCullingVisibility (bool collectLights, bool isCubemap)
 When a camera is created via SceneManager::createCamera, there are two additional parameters. More...
 
void setLodBias (Real factor=1.0)
 Sets the level-of-detail factor for this Camera. More...
 
virtual void setLodCamera (const Camera *lodCam)
 Set a pointer to the camera which should be used to determine LOD settings. More...
 
void setOrientation (const Quaternion &q)
 Sets the camera's orientation. More...
 
void setPosition (const Vector3 &vec)
 Sets the camera's position. More...
 
void setPosition (Real x, Real y, Real z)
 Sets the camera's position. More...
 
void setUseMinPixelSize (bool enable)
 Sets whether to use min display size calculations. More...
 
virtual void setUseRenderingDistance (bool use)
 Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. More...
 
void setVrData (VrData *vrData)
 Sets VR data for calculating left & right eyes See OpenVR sample for more info. More...
 
virtual void setWindow (Real left, Real top, Real right, Real bottom)
 Sets the viewing window inside of viewport. More...
 
virtual void synchroniseBaseSettingsWith (const Camera *cam)
 Synchronise core camera settings with another. More...
 
void yaw (const Radian &angle)
 Rotates the camera anticlockwise around it's local y axis. More...
 
- Public Member Functions inherited from Ogre::Frustum
 Frustum (IdType id, ObjectMemoryManager *objectMemoryManager)
 Named constructor. More...
 
 ~Frustum () override
 
const Plane_getCachedFrustumPlanes () const
 Returns the frustum planes, doesn't check if dirty. More...
 
const Vector3_getCachedWorldSpaceCorners () const
 
virtual void calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const
 Calculate a view matrix for this frustum, relative to a potentially dynamic point. More...
 
virtual void disableCustomNearClipPlane ()
 Disables any custom near clip plane. More...
 
virtual void disableReflection ()
 Disables reflection modification previously turned on with enableReflection. More...
 
virtual void enableCustomNearClipPlane (const MovablePlane *plane)
 Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. More...
 
virtual void enableCustomNearClipPlane (const Plane &plane)
 Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. More...
 
virtual void enableReflection (const MovablePlane *p)
 Modifies this frustum so it always renders from the reflection of itself through the plane specified. More...
 
virtual void enableReflection (const Plane &p)
 Modifies this frustum so it always renders from the reflection of itself through the plane specified. More...
 
virtual Real getAspectRatio () const
 Retrieves the current aspect ratio. More...
 
const AxisAlignedBoxgetBoundingBox () const
 Overridden from MovableObject. More...
 
void getCustomWorldSpaceCorners (ArrayVector3 outCorners[(8+ARRAY_PACKED_REALS - 1)/ARRAY_PACKED_REALS], Real customFarPlane) const
 
virtual Real getFocalLength () const
 Returns focal length of frustum. More...
 
virtual const RadiangetFOVy () const
 Retrieves the frustums Y-dimension Field Of View (FOV). More...
 
virtual void getFrustumExtents (Real &outleft, Real &outright, Real &outtop, Real &outbottom, FrustrumExtentsType frustrumExtentsType=FET_PROJ_PLANE_POS) const
 Get the extents of the frustum in view space. More...
 
bool getFrustumExtentsManuallySet () const
 
virtual const Vector2getFrustumOffset () const
 Retrieves the frustum offsets. More...
 
const PlanegetFrustumPlanes () const
 Retrieves the clipping planes of the frustum (world space). More...
 
const LightListgetLights () const override
 Overridden from Renderable. More...
 
const StringgetMovableType () const override
 Overridden from MovableObject. More...
 
OrientationMode getOrientationMode () const
 Get the orientation mode of the frustum. More...
 
Radian getOrientationModeAngle () const
 Get the orientation mode angle of the frustum. More...
 
virtual Real getOrthoWindowHeight () const
 Gets the orthographic window height, for use with orthographic rendering only. More...
 
virtual Real getOrthoWindowWidth () const
 Gets the orthographic window width, for use with orthographic rendering only. More...
 
PlaneBoundedVolume getPlaneBoundedVolume ()
 Gets a world-space list of planes enclosing the frustum. More...
 
virtual const Matrix4getProjectionMatrix () const
 Gets the normal projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules and uses depth range [-1,+1]. More...
 
virtual const Matrix4getProjectionMatrixWithRSDepth () const
 Gets the depth-adjusted projection matrix for the current rendersystem, but one which still conforms to right-hand rules. More...
 
Vector2 getProjectionParamsAB () const
 Returns the terms projectionA and projectionB in .x and .y respectively, which can be used to reconstruct linear depth from a Z buffer. More...
 
virtual ProjectionType getProjectionType () const
 Retrieves info on the type of projection used (orthographic or perspective). More...
 
virtual const Matrix4getReflectionMatrix () const
 Returns the reflection matrix of the frustum if appropriate. More...
 
virtual const PlanegetReflectionPlane () const
 Returns the reflection plane of the frustum if appropriate. More...
 
void getRenderOperation (v1::RenderOperation &op, bool casterPass) override
 Overridden from Renderable. More...
 
Real getSquaredViewDepth (const Camera *cam) const
 Overridden from Renderable. More...
 
void getWorldTransforms (Matrix4 *xform) const override
 Overridden from Renderable. More...
 
virtual bool isCustomNearClipPlaneEnabled () const
 Is a custom near clip plane in use? More...
 
virtual bool isCustomProjectionMatrixEnabled () const
 Returns whether a custom projection matrix is in use. More...
 
virtual bool isCustomViewMatrixEnabled () const
 Returns whether a custom view matrix is in use. More...
 
virtual bool isReflected () const
 Returns whether this frustum is being reflected. More...
 
virtual void resetFrustumExtents ()
 Reset the frustum extents to be automatically derived from other params. More...
 
virtual void setAspectRatio (Real ratio)
 Sets the aspect ratio for the frustum viewport. More...
 
virtual void setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY, bool alternateDepthRange=false)
 Set whether to use a custom projection matrix on this frustum. More...
 
virtual void setCustomViewMatrix (bool enable, const Matrix4 &viewMatrix=Matrix4::IDENTITY)
 Set whether to use a custom view matrix on this frustum. More...
 
virtual void setFarClipDistance (Real farDist)
 Sets the distance to the far clipping plane. More...
 
virtual void setFocalLength (Real focalLength=1.0)
 Sets frustum focal length (used in stereo rendering). More...
 
virtual void setFOVy (const Radian &fovy)
 Sets the Y-dimension Field Of View (FOV) of the frustum. More...
 
virtual void setFrustumExtents (Real left, Real right, Real top, Real bottom, FrustrumExtentsType frustrumExtentsType=FET_PROJ_PLANE_POS)
 Manually set the extents of the frustum. More...
 
virtual void setFrustumOffset (const Vector2 &offset)
 Sets frustum offsets, used in stereo rendering. More...
 
virtual void setFrustumOffset (Real horizontal=0.0, Real vertical=0.0)
 Sets frustum offsets, used in stereo rendering. More...
 
virtual void setNearClipDistance (Real nearDist)
 Sets the position of the near clipping plane. More...
 
void setOrientationMode (OrientationMode orientationMode)
 Set the orientation mode of the frustum. More...
 
virtual void setOrthoWindow (Real w, Real h)
 Sets the orthographic window settings, for use with orthographic rendering only. More...
 
virtual void setOrthoWindowHeight (Real h)
 Sets the orthographic window height, for use with orthographic rendering only. More...
 
virtual void setOrthoWindowWidth (Real w)
 Sets the orthographic window width, for use with orthographic rendering only. More...
 
virtual void setProjectionType (ProjectionType pt)
 Sets the type of projection to use (orthographic or perspective). More...
 
- Public Member Functions inherited from Ogre::MovableObject
 MovableObject (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, uint8 renderQueueId)
 Constructor. More...
 
 MovableObject (ObjectData *objectDataPtrs)
 Don't use this constructor unless you know what you're doing. More...
 
virtual ~MovableObject ()
 Virtual destructor - read Scott Meyers if you don't know why this is needed. More...
 
LightList_getLightList ()
 Returns a pointer to the current list of lights for this object. More...
 
SceneManager_getManager () const
 Get the manager of this object, if any (internal use only) More...
 
ObjectData_getObjectData ()
 Returns a direct access to the ObjectData state. More...
 
const Matrix4_getParentNodeFullTransform () const
 Returns the full transformation of the parent sceneNode or the attachingPoint node. More...
 
virtual void _notifyAttached (Node *parent)
 Internal method called to notify the object that it has been attached to a node. More...
 
void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only) More...
 
virtual void _notifyParentNodeMemoryChanged ()
 
virtual void _notifyStaticDirty () const
 Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly. More...
 
virtual void _releaseManualHardwareResources ()
 Notifies the movable object that hardware resources were lost. More...
 
virtual void _restoreManualHardwareResources ()
 Notifies the movable object that hardware resources should be restored. More...
 
virtual void _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera)
 Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
 
void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
 
void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
 
void detachFromParent ()
 Detaches an object from a parent SceneNode if attached. More...
 
RealAsUint getCachedDistanceToCamera () const
 Returns the distance to camera as calculated in cullFrustum() More...
 
Real getCachedDistanceToCameraAsReal () const
 Returns the distance to camera as calculated in cullFrustum() More...
 
bool getCastShadows () const
 Returns whether shadow casting is enabled for this object. More...
 
unsigned char getCurrentMeshLod () const
 
uint32 getLightMask () const
 Get a bitwise mask which will filter the lights affecting this object. More...
 
ListenergetListener () const
 Gets the current listener for this object. More...
 
Aabb getLocalAabb () const
 Retrieves the local axis-aligned bounding box for this object. More...
 
float getLocalRadius () const
 See getLocalAabb and getWorldRadius. More...
 
const StringgetName () const
 Returns the name of this object. More...
 
NodegetParentNode () const
 Returns the node to which this object is attached. More...
 
SceneNodegetParentSceneNode () const
 
uint32 getQueryFlags () const
 Returns the query flags relevant for this object. More...
 
Real getRenderingDistance () const
 Gets the distance at which batches are no longer rendered. More...
 
Real getRenderingMinPixelSize () const
 Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
 
uint8 getRenderQueueGroup () const
 Gets the queue group for this entity, see setRenderQueueGroup for full details. More...
 
Real getShadowRenderingDistance () const
 Gets the distance at which batches are no longer casting shadows. More...
 
SkeletonInstancegetSkeletonInstance () const
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
uint32 getVisibilityFlags () const
 Returns the visibility flags relevant for this object. More...
 
bool getVisible () const
 Gets this object whether to be visible or not, if it has a renderable component. More...
 
Aabb getWorldAabb () const
 Gets the axis aligned box in world space. More...
 
Aabb getWorldAabbUpdated ()
 Gets the axis aligned box in world space. More...
 
float getWorldRadius () const
 Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). More...
 
float getWorldRadiusUpdated ()
 Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). More...
 
virtual void instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags)
 
bool isAttached () const
 Returns true if this object is attached to a Node. More...
 
bool isStatic () const
 Checks whether this MovableObject is static. More...
 
bool isVisible () const
 Returns whether or not this object is supposed to be visible or not. More...
 
const LightListqueryLights () const
 Gets a list of lights, ordered relative to how close they are to this movable object. More...
 
void removeQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
 
void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
 
void resetMeshLod ()
 Sets mCurrentMeshLod to 0. More...
 
void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows. More...
 
void setLightMask (uint32 lightMask)
 Set a bitwise mask which will filter the lights affecting this object. More...
 
void setListener (Listener *listener)
 Sets a listener for this object. More...
 
void setLocalAabb (const Aabb box)
 Sets the local axis-aligned bounding box for this object. More...
 
void setName (const String &name)
 Sets a custom name for this node. More...
 
void setQueryFlags (uint32 flags)
 Sets the query flags for this object. More...
 
void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered. More...
 
void setRenderingMinPixelSize (Real pixelSize)
 Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
 
virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through. More...
 
void setShadowRenderingDistance (Real dist)
 Sets the distance at which the object is no longer casting shadows. More...
 
bool setStatic (bool bStatic)
 Turns this Node into static or dynamic. More...
 
void setVisibilityFlags (uint32 flags)
 Sets the visibility flags for this object. More...
 
void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component. More...
 
- Public Member Functions inherited from Ogre::AnimableObject
 AnimableObject ()
 
virtual ~AnimableObject ()
 
virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value. More...
 
const StringVectorgetAnimableValueNames () const
 Gets a list of animable value names for this object. More...
 
- Public Member Functions inherited from Ogre::IdObject
 IdObject (IdType id)
 We don't call generateNewId() here, to prevent objects in the stack (i.e. More...
 
IdType getId () const
 Get the unique id of this object. More...
 
bool operator() (const IdObject &left, const IdObject &right)
 
bool operator() (const IdObject *left, const IdObject *right)
 
- Public Member Functions inherited from Ogre::Renderable
 Renderable ()
 
virtual ~Renderable ()
 Virtual destructor needed as class has virtual methods. More...
 
virtual void _setHlmsHashes (uint32 hash, uint32 casterHash)
 Manually sets the hlms hashes. Don't call this directly. More...
 
virtual void _setNullDatablock ()
 Sets the datablock to a null pointer. More...
 
virtual void _updateCustomGpuParameter (const GpuProgramParameters_AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
 
void addPoseWeight (size_t index, float w)
 
virtual bool getCastsShadows () const
 Method which reports whether this renderable would normally cast a shadow. More...
 
uint8 getCurrentMaterialLod () const
 
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index. More...
 
const CustomParameterMapgetCustomParameters () const
 
HlmsDatablockgetDatablock () const
 
const StringgetDatablockOrMaterialName () const
 
uint32 getHlmsCasterHash () const
 
uint32 getHlmsHash () const
 
MaterialPtr getMaterial () const
 Retrieves the material this renderable object uses. More...
 
unsigned short getNumPoses () const
 
virtual unsigned short getNumWorldTransforms () const
 Returns the number of world transform matrices this renderable requires. More...
 
virtual ParticleType::ParticleType getParticleType () const
 Used by ParticleSystemDef to indicate Hlms they want specific shader code. More...
 
virtual bool getPolygonModeOverrideable () const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
bool getPoseHalfPrecision () const
 
bool getPoseNormals () const
 
TexBufferPackedgetPoseTexBuffer () const
 
float getPoseWeight (size_t index) const
 
float * getPoseWeights () const
 
uint8 getRenderQueueSubGroup () const
 
bool getUseIdentityProjection () const
 Returns whether or not to use an 'identity' projection. More...
 
bool getUseIdentityView () const
 Returns whether or not to use an 'identity' view. More...
 
virtual bool getUseIdentityViewProjMatrixIsDynamic () const
 Returns whether the Hlms implementation should evaluate getUseIdentityProjection per object at runtime, or if it can assume the Renderable will remain with the same setting until the datablock is flushed (performance optimization) More...
 
virtual bool getUseIdentityWorldMatrix () const
 Returns whether the world matrix is an identity matrix. More...
 
virtual OGRE_DEPRECATED const AnygetUserAny () const
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
const VertexArrayObjectArraygetVaos (VertexPass vertexPass) const
 
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index. More...
 
bool hasSkeletonAnimation () const
 
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered. More...
 
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered. More...
 
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index. More...
 
void resetMaterialLod ()
 Sets mCurrentMaterialLod to 0. More...
 
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
 
virtual void setDatablock (HlmsDatablock *datablock)
 Assigns a datablock (i.e. HLMS Material) to this renderable. More...
 
void setDatablock (IdString datablockName)
 Assigns a datablock (i.e. More...
 
void setDatablockOrMaterialName (String materialName, String groupName)
 First tries to see if an HLMS datablock exist with the given name, if not, tries to search among low level materials. More...
 
virtual void setMaterial (const MaterialPtr &material)
 Sets the given material. Overrides HLMS materials. More...
 
void setMaterialName (const String &name, const String &groupName)
 Sets the name of the Material to be used. Prefer using HLMS. More...
 
virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
void setPoseWeight (size_t index, float w)
 
void setRenderQueueSubGroup (uint8 subGroup)
 Sets the render queue sub group. More...
 
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection. More...
 
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view. More...
 
virtual OGRE_DEPRECATED void setUserAny (const Any &anything)
 

Static Public Member Functions

static CameraSortMode getDefaultSortMode ()
 
static void setDefaultSortMode (CameraSortMode sortMode)
 Sets the default sort mode for all future Camera instances. More...
 
- Static Public Member Functions inherited from Ogre::MovableObject
static void buildLightList (const size_t numNodes, ObjectData t, const LightListInfo &globalLightList)
 
static void calculateCastersBox (const size_t numNodes, ObjectData t, uint32 sceneVisibilityFlags, AxisAlignedBox *outBox)
 
static void cullFrustum (const size_t numNodes, ObjectData t, const Camera *frustum, MovableObjectArray &outCulledObjects, const CullFrustumPreparedData &pd)
 
static void cullFrustumPrepare (const Camera *frustum, uint32 sceneVisibilityFlags, const Camera *lodCamera, CullFrustumPreparedData &pd)
 
static void cullLights (const size_t numNodes, ObjectData t, uint32 sceneLightMask, LightListInfo &outGlobalLightList, const FrustumVec &frustums, const FrustumVec &cubemapFrustums)
 See SceneManager::cullLights & see MovableObject::cullFrustum. More...
 
static uint32 getDefaultLightMask ()
 Get the default light mask for all future MovableObject instances. More...
 
static uint32 getDefaultQueryFlags ()
 Get the default query flags for all future MovableObject instances. More...
 
static uint32 getDefaultVisibilityFlags ()
 Get the default visibility flags for all future MovableObject instances. More...
 
static void setDefaultLightMask (uint32 mask)
 Set the default light mask for all future MovableObject instances. More...
 
static void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances. More...
 
static void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances. More...
 
static void updateAllBounds (const size_t numNodes, ObjectData t)
 
- Static Public Member Functions inherited from Ogre::Renderable
static uint8 getDefaultRenderQueueSubGroup ()
 
static void setDefaultRenderQueueSubGroup (uint8 subGroup)
 Sets the default render queue sub group for all future Renderable instances. More...
 

Public Attributes

CameraSortMode mSortMode
 PUBLIC VARIABLE. More...
 
- Public Attributes inherited from Ogre::MovableObject
size_t mGlobalIndex
 Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). More...
 
size_t mParentIndex
 Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). More...
 
RenderableArray mRenderables
 
- Public Attributes inherited from Ogre::Renderable
uint8 mCustomParameter
 
uint32 mHlmsGlobalIndex
 Index in the vector holding this Rendrable reference in the HLMS datablock. More...
 
bool mRenderableVisible
 Control visibility at Renderable (e.g. More...
 

Additional Inherited Members

- Static Public Attributes inherited from Ogre::Frustum
static const Real INFINITE_FAR_PLANE_ADJUST
 Small constant used to reduce far plane projection to avoid inaccuracies. More...
 
- Static Public Attributes inherited from Ogre::MovableObject
static const FastArray< Realc_DefaultLodMesh
 

Detailed Description

A viewpoint from which the scene will be rendered.

Remarks
OGRE renders scenes from a camera viewpoint into a buffer of some sort, normally a window or a texture (a subclass of RenderTarget). OGRE cameras support both perspective projection (the default, meaning objects get smaller the further away they are) and orthographic projection (blueprint-style, no decrease in size with distance). Each camera carries with it a style of rendering, e.g. full textured, flat shaded, wireframe), field of view, rendering distances etc, allowing you to use OGRE to create complex multi-window views if required. In addition, more than one camera can point at a single render target if required, each rendering to a subset of the target, allowing split screen and picture-in-picture views.
Cameras maintain their own aspect ratios, field of view, and frustum, and project co-ordinates into a space measured from -1 to 1 in x and y, and 0 to 1 in z. At render time, the camera will be rendering to a Viewport which will translate these parametric co-ordinates into real screen co-ordinates. Obviously it is advisable that the viewport has the same aspect ratio as the camera to avoid distortion (unless you want it!).
Starting Ogre 2.x, a Camera must be attached to a SceneNode, using the method SceneNode::attachObject. By default the camera is attached to the root scene node on creation. When this is done the Camera will combine it's own position/orientation settings with it's parent SceneNode. This is also useful for implementing more complex Camera / object relationships i.e. having a camera attached to a world object.

Member Enumeration Documentation

◆ CameraSortMode

Sets how the objects are sorted.

This affects both opaque (performance optimization, rendered front to back) and transparents (visual correctness, rendered back to front)

Object sorting is approximate, and some scenes are suited to different modes depending on the objects' geometric properties

See https://forums.ogre3d.org/viewtopic.php?f=2&t=94090 for examples

Please note that RenderQueue::addRenderable quantizes the final depth value. Therefore if two objects are numerically very close, the chosen mode may not make too much of a difference.

Enumerator
SortModeDistance 

Sort objects by distance to camera.

i.e. cameraPos.distance( objPos ) - objRadius

The bigger the object radius, the closer it is considered to be to the camera

SortModeDepth 

Sort objects by depth i.e.

objViewSpacePos.z - objRadius

The bigger the object radius, the closer it is considered to be to the camera

SortModeDistanceRadiusIgnoring 

Same as SortModeDistance, but skips object radius from calculations.

SortModeDepthRadiusIgnoring 

Same as SortModeDepth, but skips object radius from calculations.

Constructor & Destructor Documentation

◆ Camera()

Ogre::Camera::Camera ( IdType  id,
ObjectMemoryManager objectMemoryManager,
SceneManager sm 
)

Standard constructor.

◆ ~Camera()

Ogre::Camera::~Camera ( )
override

Standard destructor.

Member Function Documentation

◆ _autoTrack()

void Ogre::Camera::_autoTrack ( )

Internal method used by OGRE to update auto-tracking cameras.

◆ _cullScenePhase01()

void Ogre::Camera::_cullScenePhase01 ( Camera renderCamera,
const Camera lodCamera,
Viewport vp,
uint8  firstRq,
uint8  lastRq,
bool  reuseCullData 
)

Tells the Camera to contact the SceneManager to render from it's viewpoint.

Parameters
vpThe viewport to render to
includeOverlaysWhether or not any overlay objects should be included
firstRqFirst RenderQueue ID to render (inclusive)
lastRqLast RenderQueue ID to render (exclusive)

◆ _getCachedDerivedOrientation()

const Quaternion& Ogre::Camera::_getCachedDerivedOrientation ( ) const
inline

◆ _getCachedDerivedPosition()

const Vector3& Ogre::Camera::_getCachedDerivedPosition ( ) const
inline

Same as getDerivedPosition, but doesn't check if dirty.

◆ _getCachedRealOrientation()

const Quaternion& Ogre::Camera::_getCachedRealOrientation ( ) const
inline

◆ _getCachedRealPosition()

const Vector3& Ogre::Camera::_getCachedRealPosition ( ) const
inline

◆ _getConstantBiasScale()

float Ogre::Camera::_getConstantBiasScale ( ) const
inline

◆ _getLodBiasInverse()

Real Ogre::Camera::_getLodBiasInverse ( ) const

Internal method for OGRE to use for LOD calculations.

◆ _getNumRenderedBatches()

size_t Ogre::Camera::_getNumRenderedBatches ( ) const

Internal method to retrieve the number of visible batches in the last render.

Deprecated:
use Camera::_getRenderingMetrics() instead.

◆ _getNumRenderedFaces()

size_t Ogre::Camera::_getNumRenderedFaces ( ) const

Internal method to retrieve the number of visible faces in the last render.

Deprecated:
use Camera::_getRenderingMetrics() instead.

◆ _getRenderingMetrics()

const RenderingMetrics& Ogre::Camera::_getRenderingMetrics ( ) const

Internal method to retrieve the number of visible faces, batches, etc in the last render.

◆ _notifyRenderingMetrics()

void Ogre::Camera::_notifyRenderingMetrics ( const RenderingMetrics metrics)

Internal method to notify camera of the visible faces in the last render.

◆ _notifyViewport()

void Ogre::Camera::_notifyViewport ( Viewport viewport)
inline

Notifies this camera that a viewport is using it.

◆ _renderScenePhase02()

void Ogre::Camera::_renderScenePhase02 ( const Camera lodCamera,
uint8  firstRq,
uint8  lastRq,
bool  includeOverlays 
)

◆ _setConstantBiasScale()

void Ogre::Camera::_setConstantBiasScale ( const float  bias)
inline

◆ _setNeedsDepthClamp()

void Ogre::Camera::_setNeedsDepthClamp ( bool  bNeedsDepthClamp)

◆ addListener()

virtual void Ogre::Camera::addListener ( Listener l)
virtual

Add a listener to this camera.

◆ forwardIntersect()

virtual void Ogre::Camera::forwardIntersect ( const Plane worldPlane,
vector< Vector4 >::type *  intersect3d 
) const
virtual

Forward projects frustum rays to find forward intersection with plane.

Remarks
Forward projection may lead to intersections at infinity.

◆ getAutoAspectRatio()

bool Ogre::Camera::getAutoAspectRatio ( ) const

Retrieves if AutoAspectRatio is currently set or not.

◆ getAutoTrackOffset()

const Vector3& Ogre::Camera::getAutoTrackOffset ( ) const
inline

Get the auto tracking offset for this camera, if it is auto tracking.

◆ getAutoTrackTarget()

SceneNode* Ogre::Camera::getAutoTrackTarget ( ) const
inline

Get the auto tracking target for this camera, if any.

◆ getCameraToViewportBoxVolume() [1/2]

PlaneBoundedVolume Ogre::Camera::getCameraToViewportBoxVolume ( Real  screenLeft,
Real  screenTop,
Real  screenRight,
Real  screenBottom,
bool  includeFarPlane = false 
)

Gets a world-space list of planes enclosing a volume based on a viewport rectangle.

Remarks
Can be useful for populating a PlaneBoundedVolumeListSceneQuery, e.g. for a rubber-band selection.
Parameters
screenLeft,screenTop,screenRight,screenBottomThe bounds of the on-screen rectangle, expressed in normalised screen coordinates [0,1]
includeFarPlaneIf true, the volume is truncated by the camera far plane, by default it is left open-ended

◆ getCameraToViewportBoxVolume() [2/2]

void Ogre::Camera::getCameraToViewportBoxVolume ( Real  screenLeft,
Real  screenTop,
Real  screenRight,
Real  screenBottom,
PlaneBoundedVolume outVolume,
bool  includeFarPlane = false 
)

Gets a world-space list of planes enclosing a volume based on a viewport rectangle.

Remarks
Can be useful for populating a PlaneBoundedVolumeListSceneQuery, e.g. for a rubber-band selection.
Parameters
screenLeft,screenTop,screenRight,screenBottomThe bounds of the on-screen rectangle, expressed in normalised screen coordinates [0,1]
outVolumeThe plane list to populate with the result
includeFarPlaneIf true, the volume is truncated by the camera far plane, by default it is left open-ended

◆ getCameraToViewportRay() [1/2]

Ray Ogre::Camera::getCameraToViewportRay ( Real  screenx,
Real  screeny 
) const

Gets a world space ray as cast from the camera through a viewport position.

Parameters
screenx,screenyThe x and y position at which the ray should intersect the viewport, in normalised screen coordinates [0,1]

◆ getCameraToViewportRay() [2/2]

void Ogre::Camera::getCameraToViewportRay ( Real  screenx,
Real  screeny,
Ray outRay 
) const

Gets a world space ray as cast from the camera through a viewport position.

Parameters
screenx,screenyThe x and y position at which the ray should intersect the viewport, in normalised screen coordinates [0,1]
outRayRay instance to populate with result

◆ getCullingFrustum()

Frustum* Ogre::Camera::getCullingFrustum ( ) const
inline

Returns the custom culling frustum in use.

◆ getDefaultSortMode()

static CameraSortMode Ogre::Camera::getDefaultSortMode ( )
inlinestatic

◆ getDerivedDirection()

Vector3 Ogre::Camera::getDerivedDirection ( ) const

Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix.

◆ getDerivedOrientation()

const Quaternion& Ogre::Camera::getDerivedOrientation ( ) const

Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix.

◆ getDerivedPosition()

const Vector3& Ogre::Camera::getDerivedPosition ( ) const

Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix.

◆ getDerivedRight()

Vector3 Ogre::Camera::getDerivedRight ( ) const

Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix.

◆ getDerivedUp()

Vector3 Ogre::Camera::getDerivedUp ( ) const

Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix.

◆ getDirection()

Vector3 Ogre::Camera::getDirection ( ) const

Gets the camera's direction.

◆ getFarClipDistance()

Real Ogre::Camera::getFarClipDistance ( ) const
overridevirtual

Retrieves the distance from the frustum to the far clipping plane.

Reimplemented from Ogre::Frustum.

◆ getFrustumPlane()

const Plane& Ogre::Camera::getFrustumPlane ( unsigned short  plane) const
overridevirtual

Retrieves a specified plane of the frustum (world space).

Remarks
Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes.

Reimplemented from Ogre::Frustum.

◆ getLastViewport()

Viewport* Ogre::Camera::getLastViewport ( ) const
inline

Get the last viewport which was attached to this camera.

Note
This is not guaranteed to be the only viewport which is using this camera, just the last once which was created referring to it.

◆ getLodBias()

Real Ogre::Camera::getLodBias ( ) const

Returns the level-of-detail bias factor currently applied to this camera.

Remarks
See Camera::setLodBias for more details.

◆ getLodCamera()

virtual const Camera* Ogre::Camera::getLodCamera ( ) const
virtual

Get a pointer to the camera which should be used to determine LOD settings.

Remarks
If setLodCamera hasn't been called with a different camera, this method will return 'this'.

◆ getMovableType()

const String& Ogre::Camera::getMovableType ( ) const
overridevirtual

Overridden from MovableObject.

Implements Ogre::MovableObject.

◆ getNearClipDistance()

Real Ogre::Camera::getNearClipDistance ( ) const
overridevirtual

Sets the position of the near clipping plane.

Reimplemented from Ogre::Frustum.

◆ getNeedsDepthClamp()

bool Ogre::Camera::getNeedsDepthClamp ( ) const
inline

◆ getOrientation()

const Quaternion& Ogre::Camera::getOrientation ( ) const

Returns the camera's current orientation.

◆ getOrientationForViewUpdate()

const Quaternion& Ogre::Camera::getOrientationForViewUpdate ( ) const
overridevirtual

Get the derived orientation of this frustum.

Reimplemented from Ogre::Frustum.

◆ getPixelDisplayRatio()

Real Ogre::Camera::getPixelDisplayRatio ( ) const
inline

Returns an estimated ratio between a pixel and the display area it represents.

For orthographic cameras this function returns the amount of meters covered by a single pixel along the vertical axis. For perspective cameras the value returned is the amount of meters covered by a single pixel per meter distance from the camera.

Note
This parameter is calculated just before the camera is rendered
This parameter is used in min display size calculations.

◆ getPosition()

const Vector3& Ogre::Camera::getPosition ( ) const

Retrieves the camera's position.

◆ getPositionForViewUpdate()

const Vector3& Ogre::Camera::getPositionForViewUpdate ( ) const
overridevirtual

Get the derived position of this frustum.

Reimplemented from Ogre::Frustum.

◆ getRealDirection()

Vector3 Ogre::Camera::getRealDirection ( ) const

Gets the real world direction vector of the camera, including any rotation inherited from a node attachment.

◆ getRealOrientation()

const Quaternion& Ogre::Camera::getRealOrientation ( ) const

Gets the real world orientation of the camera, including any rotation inherited from a node attachment.

◆ getRealPosition()

const Vector3& Ogre::Camera::getRealPosition ( ) const

Gets the real world position of the camera, including any translation inherited from a node attachment.

◆ getRealRight()

Vector3 Ogre::Camera::getRealRight ( ) const

Gets the real world right vector of the camera, including any rotation inherited from a node attachment.

◆ getRealUp()

Vector3 Ogre::Camera::getRealUp ( ) const

Gets the real world up vector of the camera, including any rotation inherited from a node attachment.

◆ getRight()

Vector3 Ogre::Camera::getRight ( ) const

Gets the camera's right vector.

◆ getSceneManager()

SceneManager* Ogre::Camera::getSceneManager ( ) const

Returns a pointer to the SceneManager this camera is rendering through.

◆ getUp()

Vector3 Ogre::Camera::getUp ( ) const

Gets the camera's up vector.

◆ getUseMinPixelSize()

bool Ogre::Camera::getUseMinPixelSize ( ) const
inline

Returns whether to use min display size calculations.

See also
Camera::setUseMinDisplaySize

◆ getUseRenderingDistance()

virtual bool Ogre::Camera::getUseRenderingDistance ( ) const
inlinevirtual

Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.

◆ getViewMatrix() [1/2]

const Matrix4& Ogre::Camera::getViewMatrix ( ) const
overridevirtual

Gets the view matrix for this frustum.

Mainly for use by OGRE internally.

Reimplemented from Ogre::Frustum.

◆ getViewMatrix() [2/2]

const Matrix4& Ogre::Camera::getViewMatrix ( bool  ownFrustumOnly) const

Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not.

Remarks
The default behaviour of the standard getViewMatrix is to delegate to the alternate culling frustum, if it is set. This is expected when performing CPU calculations, but the final rendering must be performed using the real view matrix in order to display the correct debug view.

◆ getVrData()

const VrData* Ogre::Camera::getVrData ( ) const
inline

◆ getVrProjectionMatrix()

Matrix4 Ogre::Camera::getVrProjectionMatrix ( size_t  eyeIdx) const

◆ getVrViewMatrix()

Matrix4 Ogre::Camera::getVrViewMatrix ( size_t  eyeIdx) const

◆ getWindowPlanes()

const PlaneList& Ogre::Camera::getWindowPlanes ( ) const

Gets the window clip planes, only applicable if isWindowSet == true.

◆ getWorldSpaceCorners()

const Vector3* Ogre::Camera::getWorldSpaceCorners ( ) const
overridevirtual

Gets the world space corners of the frustum.

Remarks
The corners are ordered as follows: top-right near, top-left near, bottom-left near, bottom-right near, top-right far, top-left far, bottom-left far, bottom-right far.

Reimplemented from Ogre::Frustum.

◆ getWorldTransforms()

void Ogre::Camera::getWorldTransforms ( Matrix4 mat) const
overridevirtual

Overridden from Frustum/Renderable.

Implements Ogre::Renderable.

◆ isVisible() [1/3]

bool Ogre::Camera::isVisible ( const AxisAlignedBox bound,
FrustumPlane culledBy = 0 
) const
overridevirtual

Tests whether the given container is visible in the Frustum.

Parameters
boundBounding box to be checked (world space).
culledByOptional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns
If the box was visible, true is returned.
Otherwise, false is returned.

Reimplemented from Ogre::Frustum.

◆ isVisible() [2/3]

bool Ogre::Camera::isVisible ( const Sphere bound,
FrustumPlane culledBy = 0 
) const
overridevirtual

Tests whether the given container is visible in the Frustum.

Parameters
boundBounding sphere to be checked (world space).
culledByOptional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns
If the sphere was visible, true is returned.
Otherwise, false is returned.

Reimplemented from Ogre::Frustum.

◆ isVisible() [3/3]

bool Ogre::Camera::isVisible ( const Vector3 vert,
FrustumPlane culledBy = 0 
) const
overridevirtual

Tests whether the given vertex is visible in the Frustum.

Parameters
vertVertex to be checked (world space).
culledByOptional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns
If the sphere was visible, true is returned.
Otherwise, false is returned.

Reimplemented from Ogre::Frustum.

◆ isWindowSet()

virtual bool Ogre::Camera::isWindowSet ( ) const
inlinevirtual

Returns if a viewport window is being used.

◆ lookAt() [1/2]

void Ogre::Camera::lookAt ( const Vector3 targetPoint)

Points the camera at a location in worldspace.

Remarks
This is a helper method to automatically generate the direction vector for the camera, based on it's current position and the supplied look-at point.
Parameters
targetPointA vector specifying the look at point.

◆ lookAt() [2/2]

void Ogre::Camera::lookAt ( Real  x,
Real  y,
Real  z 
)

Points the camera at a location in worldspace.

Remarks
This is a helper method to automatically generate the direction vector for the camera, based on it's current position and the supplied look-at point.
Parameters
xThe x co-ordinates of the point to look at.
yThe y co-ordinates of the point to look at.
zThe z co-ordinates of the point to look at.

◆ move()

void Ogre::Camera::move ( const Vector3 vec)

Moves the camera's position by the vector offset provided along world axes.

◆ moveRelative()

void Ogre::Camera::moveRelative ( const Vector3 vec)

Moves the camera's position by the vector offset provided along it's own axes (relative to orientation).

◆ pitch()

void Ogre::Camera::pitch ( const Radian angle)

Pitches the camera up/down anticlockwise around it's local z axis.

◆ projectSphere()

bool Ogre::Camera::projectSphere ( const Sphere sphere,
Real left,
Real top,
Real right,
Real bottom 
) const
overridevirtual

Project a sphere onto the near plane and get the bounding rectangle.

Parameters
sphereThe world-space sphere to project.
leftPointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1}).
topPointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1}).
rightPointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1}).
bottomPointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1}).
Returns
true if the sphere was projected to a subset of the near plane, false if the entire near plane was contained.

Reimplemented from Ogre::Frustum.

◆ removeListener()

virtual void Ogre::Camera::removeListener ( Listener l)
virtual

Remove a listener to this camera.

◆ resetWindow()

virtual void Ogre::Camera::resetWindow ( )
virtual

Cancel view window.

◆ roll()

void Ogre::Camera::roll ( const Radian angle)

Rolls the camera anticlockwise, around its local z axis.

◆ rotate() [1/2]

void Ogre::Camera::rotate ( const Quaternion q)

Rotate the camera around an arbitrary axis using a Quaternion.

◆ rotate() [2/2]

void Ogre::Camera::rotate ( const Vector3 axis,
const Radian angle 
)

Rotate the camera around an arbitrary axis.

◆ setAutoAspectRatio()

void Ogre::Camera::setAutoAspectRatio ( bool  autoratio)

If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized.

Remarks
You should set this to true only if the frustum / camera is used by one viewport at the same time. Otherwise the aspect ratio for other viewports may be wrong.

◆ setAutoTracking()

void Ogre::Camera::setAutoTracking ( bool  enabled,
SceneNode *const  target = 0,
const Vector3 offset = Vector3::ZERO 
)

Enables / disables automatic tracking of a SceneNode.

Remarks
If you enable auto-tracking, this Camera will automatically rotate to look at the target SceneNode every frame, no matter how it or SceneNode move. This is handy if you want a Camera to be focused on a single object or group of objects. Note that by default the Camera looks at the origin of the SceneNode, if you want to tweak this, e.g. if the object which is attached to this target node is quite big and you want to point the camera at a specific point on it, provide a vector in the 'offset' parameter and the camera's target point will be adjusted.
Parameters
enabledIf true, the Camera will track the SceneNode supplied as the next parameter (cannot be null). If false the camera will cease tracking and will remain in it's current orientation.
targetPointer to the SceneNode which this Camera will track. Make sure you don't delete this SceneNode before turning off tracking (e.g. SceneManager::clearScene will delete it so be careful of this). Can be null if and only if the enabled param is false.
offsetIf supplied, the camera targets this point in local space of the target node instead of the origin of the target node. Good for fine tuning the look at point.

◆ setCullingFrustum()

void Ogre::Camera::setCullingFrustum ( Frustum frustum)
inline

Tells the camera to use a separate Frustum instance to perform culling.

Remarks
By calling this method, you can tell the camera to perform culling against a different frustum to it's own. This is mostly useful for debug cameras that allow you to show the culling behaviour of another camera, or a manual frustum instance.
Parameters
frustumPointer to a frustum to use; this can either be a manual Frustum instance (which you can attach to scene nodes like any other MovableObject), or another camera. If you pass 0 to this method it reverts the camera to normal behaviour.

◆ setDefaultSortMode()

static void Ogre::Camera::setDefaultSortMode ( CameraSortMode  sortMode)
inlinestatic

Sets the default sort mode for all future Camera instances.

◆ setDirection() [1/2]

void Ogre::Camera::setDirection ( const Vector3 vec)

Sets the camera's direction vector.

◆ setDirection() [2/2]

void Ogre::Camera::setDirection ( Real  x,
Real  y,
Real  z 
)

Sets the camera's direction vector.

Remarks
Note that the 'up' vector for the camera will automatically be recalculated based on the current 'up' vector (i.e. the roll will remain the same).

◆ setFixedYawAxis()

void Ogre::Camera::setFixedYawAxis ( bool  useFixed,
const Vector3 fixedAxis = Vector3::UNIT_Y 
)

Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice.

Remarks
This method allows you to change the yaw behaviour of the camera
  • by default, the camera yaws around a fixed Y axis. This is often what you want - for example if you're making a first-person shooter, you really don't want the yaw axis to reflect the local camera Y, because this would mean a different yaw axis if the player is looking upwards rather than when they are looking straight ahead. You can change this behaviour by calling this method, which you will want to do if you are making a completely free camera like the kind used in a flight simulator.
Parameters
useFixedIf true, the axis passed in the second parameter will always be the yaw axis no matter what the camera orientation. If false, the camera yaws around the local Y.
fixedAxisThe axis to use if the first parameter is true.

◆ setLightCullingVisibility()

void Ogre::Camera::setLightCullingVisibility ( bool  collectLights,
bool  isCubemap 
)

When a camera is created via SceneManager::createCamera, there are two additional parameters.

Parameters
collectLightsTell Ogre to cull lights against this camera. This requires additional CPU power. If a camera is not going to be used for a long time (or it doesn't need lights, which is what happens with shadow mapping cameras) you want this set to false. Otherwise if you need to render and need lights, enable this setting.
isCubemapUse an alternative algorithm to collect lights in 360° around the camera. This is required if the camera is going to be used in passes where CompositorPassSceneDef::mCameraCubemapReorient = true; Does nothing if collectLights = false

◆ setLodBias()

void Ogre::Camera::setLodBias ( Real  factor = 1.0)

Sets the level-of-detail factor for this Camera.

Remarks
This method can be used to influence the overall level of detail of the scenes rendered using this camera. Various elements of the scene have level-of-detail reductions to improve rendering speed at distance; this method allows you to hint to those elements that you would like to adjust the level of detail that they would normally use (up or down).
The most common use for this method is to reduce the overall level of detail used for a secondary camera used for sub viewports like rear-view mirrors etc. Note that scene elements are at liberty to ignore this setting if they choose, this is merely a hint.
Parameters
factorThe factor to apply to the usual level of detail calculation. Higher values increase the detail, so 2.0 doubles the normal detail and 0.5 halves it.

◆ setLodCamera()

virtual void Ogre::Camera::setLodCamera ( const Camera lodCam)
virtual

Set a pointer to the camera which should be used to determine LOD settings.

Remarks
Sometimes you don't want the LOD of a render to be based on the camera that's doing the rendering, you want it to be based on a different camera. A good example is when rendering shadow maps, since they will be viewed from the perspective of another camera. Therefore this method lets you associate a different camera instance to use to determine the LOD.
To revert the camera to determining LOD based on itself, call this method with a pointer to itself.

◆ setOrientation()

void Ogre::Camera::setOrientation ( const Quaternion q)

Sets the camera's orientation.

◆ setPosition() [1/2]

void Ogre::Camera::setPosition ( const Vector3 vec)

Sets the camera's position.

◆ setPosition() [2/2]

void Ogre::Camera::setPosition ( Real  x,
Real  y,
Real  z 
)

Sets the camera's position.

◆ setUseMinPixelSize()

void Ogre::Camera::setUseMinPixelSize ( bool  enable)
inline

Sets whether to use min display size calculations.

When active, objects that derive from MovableObject whose size on the screen is less then a MovableObject::mMinPixelSize will not be rendered.

◆ setUseRenderingDistance()

virtual void Ogre::Camera::setUseRenderingDistance ( bool  use)
inlinevirtual

Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.

The default behaviour is to use it.

Parameters
useTrue to use the rendering distance, false not to.

◆ setVrData()

void Ogre::Camera::setVrData ( VrData vrData)

Sets VR data for calculating left & right eyes See OpenVR sample for more info.

Parameters
vrDataPointer to valid VrData This pointer must remain valid while the Camera is using it. We won't free this pointer. It is the developer's responsability to free it once no longer in use. Multiple cameras can share the same VrData pointer. The internal data hold by VrData can be changed withohut having to call setVrData again

◆ setWindow()

virtual void Ogre::Camera::setWindow ( Real  left,
Real  top,
Real  right,
Real  bottom 
)
virtual

Sets the viewing window inside of viewport.

Remarks
This method can be used to set a subset of the viewport as the rendering target.
Parameters
leftRelative to Viewport - 0 corresponds to left edge, 1 - to right edge (default - 0).
topRelative to Viewport - 0 corresponds to top edge, 1 - to bottom edge (default - 0).
rightRelative to Viewport - 0 corresponds to left edge, 1 - to right edge (default - 1).
bottomRelative to Viewport - 0 corresponds to top edge, 1 - to bottom edge (default - 1).

◆ synchroniseBaseSettingsWith()

virtual void Ogre::Camera::synchroniseBaseSettingsWith ( const Camera cam)
virtual

Synchronise core camera settings with another.

Remarks
Copies the position, orientation, clip distances, projection type, FOV, focal length and aspect ratio from another camera. Other settings like query flags, reflection etc are preserved.

◆ yaw()

void Ogre::Camera::yaw ( const Radian angle)

Rotates the camera anticlockwise around it's local y axis.

Member Data Documentation

◆ mSortMode

CameraSortMode Ogre::Camera::mSortMode

PUBLIC VARIABLE.

This variable can be altered directly. Changes are reflected immediately.


The documentation for this class was generated from the following file: