OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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An hlms datablock contains individual information about a specific material. More...
#include <OgreHlmsDatablock.h>
Public Member Functions | |
HlmsDatablock (IdString name, Hlms *creator, const HlmsMacroblock *macroblock, const HlmsBlendblock *blendblock, const HlmsParamVec ¶ms) | |
virtual | ~HlmsDatablock () |
void | _linkRenderable (Renderable *renderable) |
void | _unlinkRenderable (Renderable *renderable) |
virtual void | calculateHash () |
Calculates the hashes needed for sorting by the RenderQueue (i.e. mTextureHash) More... | |
HlmsDatablock * | clone (String name) const |
Creates a copy of this datablock with the same settings, but a different name. More... | |
bool | getAlphaHashing () const |
CompareFunction | getAlphaTest () const |
bool | getAlphaTestShadowCasterOnly () const |
float | getAlphaTestThreshold () const |
const HlmsBlendblock * | getBlendblock (bool casterBlock=false) const |
Hlms * | getCreator () const |
int32 | getCustomPieceFileIdHash (ShaderType shaderType) const |
Returns the internal ID generated by setCustomPieceFile() and setCustomPieceCodeFromMemory(). More... | |
const String & | getCustomPieceFileStr (ShaderType shaderType) const |
Returns the filename argument set to setCustomPieceFile() and setCustomPieceCodeFromMemory(). More... | |
virtual ColourValue | getDiffuseColour () const |
Returns the closest match for a diffuse colour, if applicable by the actual implementation. More... | |
virtual TextureGpu * | getDiffuseTexture () const |
Returns the closest match for a diffuse texture, if applicable by the actual implementation. More... | |
virtual ColourValue | getEmissiveColour () const |
Returns the closest match for a emissive colour, if applicable by the actual implementation. More... | |
virtual TextureGpu * | getEmissiveTexture () const |
Returns the closest match for a emissive texture, if applicable by the actual implementation. More... | |
void | getFilenameAndResourceGroup (String const **outFilename, String const **outResourceGroup) const |
const vector< Renderable * >::type & | getLinkedRenderables () const |
const HlmsMacroblock * | getMacroblock (bool casterBlock=false) const |
IdString | getName () const |
const String * | getNameStr () const |
virtual bool | hasCustomShadowMacroblock () const |
virtual void | preload () |
Tells datablock to start loading all of its textures (if not loaded already) and any other resource it may need. More... | |
virtual void | saveTextures (const String &folderPath, set< String >::type &savedTextures, bool saveOitd, bool saveOriginal, HlmsTextureExportListener *listener) |
void | setAlphaHashing (bool bAlphaHashing) |
Uses a trick to mimic true Order Independent Transparency alpha blending. More... | |
virtual void | setAlphaTest (CompareFunction compareFunction, bool shadowCasterOnly=false, bool useAlphaFromTextures=true) |
Sets the alpha test to the given compare function. More... | |
virtual void | setAlphaTestThreshold (float threshold) |
Alpha test's threshold. More... | |
void | setBlendblock (const HlmsBlendblock &blendblock, bool casterBlock=false, bool overrideCasterBlock=true) |
Sets a new blendblock that matches the same parameter as the input. More... | |
void | setBlendblock (const HlmsBlendblock *blendblock, bool casterBlock=false, bool overrideCasterBlock=true) |
Sets the blendblock from the given pointer that was already retrieved from the HlmsManager. More... | |
void | setCustomPieceCodeFromMemory (const String &filename, const String &shaderCode, ShaderType shaderType) |
Same as setCustomPieceFile() but sources the code from memory instead of from disk. More... | |
void | setCustomPieceFile (const String &filename, const String &resourceGroup, ShaderType shaderType) |
Sets the filename of a piece file to be parsed from disk. More... | |
void | setMacroblock (const HlmsMacroblock ¯oblock, bool casterBlock=false, bool overrideCasterBlock=true) |
Sets a new macroblock that matches the same parameter as the input. More... | |
void | setMacroblock (const HlmsMacroblock *macroblock, bool casterBlock=false, bool overrideCasterBlock=true) |
Sets the macroblock from the given pointer that was already retrieved from the HlmsManager. More... | |
Static Public Member Functions | |
static const char * | getCmpString (CompareFunction compareFunction) |
Public Attributes | |
bool | mAllowTextureResidencyChange |
When false, we won't try to have Textures become resident. More... | |
uint16 | mMacroblockHash [2] |
float | mShadowConstantBias |
uint32 | mTextureHash |
uint8 | mType |
An hlms datablock contains individual information about a specific material.
It consists of:
Derived types can cache information present in mOriginalProperties as strings, like diffuse colour values, etc.
A datablock is the internal representation of the surface parameters (depth settings, textures to be used, diffuse colour, specular colour, etc). The notion of a datablock is the closest you'll get to a "material"
Ogre::HlmsDatablock::HlmsDatablock | ( | IdString | name, |
Hlms * | creator, | ||
const HlmsMacroblock * | macroblock, | ||
const HlmsBlendblock * | blendblock, | ||
const HlmsParamVec & | params | ||
) |
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void Ogre::HlmsDatablock::_linkRenderable | ( | Renderable * | renderable | ) |
void Ogre::HlmsDatablock::_unlinkRenderable | ( | Renderable * | renderable | ) |
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Calculates the hashes needed for sorting by the RenderQueue (i.e. mTextureHash)
HlmsDatablock* Ogre::HlmsDatablock::clone | ( | String | name | ) | const |
Creates a copy of this datablock with the same settings, but a different name.
name | Name of the cloned datablock. |
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CompareFunction Ogre::HlmsDatablock::getAlphaTest | ( | ) | const |
bool Ogre::HlmsDatablock::getAlphaTestShadowCasterOnly | ( | ) | const |
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int32 Ogre::HlmsDatablock::getCustomPieceFileIdHash | ( | ShaderType | shaderType | ) | const |
Returns the internal ID generated by setCustomPieceFile() and setCustomPieceCodeFromMemory().
All calls with the same filename share the same ID. This ID is a deterministic hash. Returns 0 if unset.
const String& Ogre::HlmsDatablock::getCustomPieceFileStr | ( | ShaderType | shaderType | ) | const |
Returns the filename argument set to setCustomPieceFile() and setCustomPieceCodeFromMemory().
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Returns the closest match for a diffuse colour, if applicable by the actual implementation.
Note that Unlit implementation returns 0 as diffuse, since it's considered emissive instead due to being bright even in the absence lights.
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Returns the closest match for a diffuse texture, if applicable by the actual implementation.
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Returns the closest match for a emissive colour, if applicable by the actual implementation.
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Returns the closest match for a emissive texture, if applicable by the actual implementation.
void Ogre::HlmsDatablock::getFilenameAndResourceGroup | ( | String const ** | outFilename, |
String const ** | outResourceGroup | ||
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const String* Ogre::HlmsDatablock::getNameStr | ( | ) | const |
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Tells datablock to start loading all of its textures (if not loaded already) and any other resource it may need.
Useful to cut loading times by anticipating what the user will do.
Do not call this function aggressively (e.g. for lots of material every frame)
Reimplemented in Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS.
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folderPath | Folder where to dump the textures. |
savedTextures | [in/out] Set of texture names. Textures whose name is already in the set won't be saved again. Textures that were saved will be inserted into the set. |
saveOitd | When true, we will download the texture from GPU and save it in OITD format. OITD is faster to load as it's stored in Ogre's native format it understands, but it cannot be opened by traditional image editors; also OITD is not backwards compatible with older versions of Ogre. |
saveOriginal | When true, we will attempt to read the raw filestream of the original texture and save it (i.e. copy the original png/dds/etc file). |
Reimplemented in Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS.
void Ogre::HlmsDatablock::setAlphaHashing | ( | bool | bAlphaHashing | ) |
Uses a trick to mimic true Order Independent Transparency alpha blending.
The advantage of this method is that it is compatible with depth buffer writes and is order independent.
Calling this function triggers a HlmsDatablock::flushRenderables
For best results:
bAlphaHashing | True to enable alpha hashing. |
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Sets the alpha test to the given compare function.
CMPF_ALWAYS_PASS means disabled.
compareFunction | Compare function to use. Default is CMPF_ALWAYS_PASS, which means disabled. Note: CMPF_ALWAYS_FAIL is not supported. Set a negative threshold to workaround this issue. |
shadowCasterOnly | When true, only the caster should use alpha testing. Useful if you want alpha blending (i.e. transparency) while rendering normally, but want semi-transparent shadows. |
useAlphaFromTextures | Whether you want the diffuse texture's alpha to influence the alpha test Most likely you want this to be true, unless you're customizing the shader and have special use for alpha testing |
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Alpha test's threshold.
threshold | Value typically in the range [0; 1) |
Reimplemented in Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS.
void Ogre::HlmsDatablock::setBlendblock | ( | const HlmsBlendblock & | blendblock, |
bool | casterBlock = false , |
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bool | overrideCasterBlock = true |
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Sets a new blendblock that matches the same parameter as the input.
Decreases the reference count of the previous mBlendblock. Runs an O(N) search to get the right block. Calling this function triggers a HlmsDatablock::flushRenderables
blendblock | see HlmsManager::getBlendblock |
casterBlock | True to directly set the blendblock to be used during the shadow mapping's caster pass. When false, the value of overrideCasterBlock becomes relevant. |
overrideCasterBlock | If true and casterBlock = false, the caster block will also be set to the input value. |
void Ogre::HlmsDatablock::setBlendblock | ( | const HlmsBlendblock * | blendblock, |
bool | casterBlock = false , |
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bool | overrideCasterBlock = true |
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Sets the blendblock from the given pointer that was already retrieved from the HlmsManager.
Unlike the other overload, this operation is O(1). Calling this function triggers a HlmsDatablock::flushRenderables
blendblock | A valid block. The reference count is increased inside this function. |
casterBlock | True to directly set the blendblock to be used during the shadow mapping's caster pass. When false, the value of overrideCasterBlock becomes relevant. |
overrideCasterBlock | If true and casterBlock = false, the caster block will also be set to the input value. |
void Ogre::HlmsDatablock::setCustomPieceCodeFromMemory | ( | const String & | filename, |
const String & | shaderCode, | ||
ShaderType | shaderType | ||
) |
Same as setCustomPieceFile() but sources the code from memory instead of from disk.
Calling this function triggers HlmsDatablock::flushRenderables.
filename | "Filename" to identify it. It must be unique. Empty to disable. If the filename has already been previously provided, the contents must be an exact match. |
shaderCode | Shader source code. |
shaderType | Shader stage to be used. |
void Ogre::HlmsDatablock::setCustomPieceFile | ( | const String & | filename, |
const String & | resourceGroup, | ||
ShaderType | shaderType | ||
) |
Sets the filename of a piece file to be parsed from disk.
First, before all other files.
Calling this function triggers HlmsDatablock::flushRenderables.
filename | Filename of the piece file. Must be unique. Empty to disable. If the filename has already been previously provided, the contents must be an exact match. |
resourceGroup | |
shaderType | Shader stage to be used. |
void Ogre::HlmsDatablock::setMacroblock | ( | const HlmsMacroblock & | macroblock, |
bool | casterBlock = false , |
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bool | overrideCasterBlock = true |
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Sets a new macroblock that matches the same parameter as the input.
Decreases the reference count of the previously set one. Runs an O(N) search to get the right block. Calling this function triggers a HlmsDatablock::flushRenderables
macroblock | see HlmsManager::getMacroblock |
casterBlock | True to directly set the macroblock to be used during the shadow mapping's caster pass. When false, the value of overrideCasterBlock becomes relevant. |
overrideCasterBlock | If true and casterBlock = false, the caster block will also be set to the input value. |
void Ogre::HlmsDatablock::setMacroblock | ( | const HlmsMacroblock * | macroblock, |
bool | casterBlock = false , |
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bool | overrideCasterBlock = true |
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Sets the macroblock from the given pointer that was already retrieved from the HlmsManager.
Unlike the other overload, this operation is O(1). Calling this function triggers a HlmsDatablock::flushRenderables
macroblock | A valid block. The reference count is increased inside this function. |
casterBlock | True to directly set the macroblock to be used during the shadow mapping's caster pass. When false, the value of overrideCasterBlock becomes relevant. |
overrideCasterBlock | If true and casterBlock = false, the caster block will also be set to the input value. |
bool Ogre::HlmsDatablock::mAllowTextureResidencyChange |
When false, we won't try to have Textures become resident.
uint16 Ogre::HlmsDatablock::mMacroblockHash[2] |
float Ogre::HlmsDatablock::mShadowConstantBias |
uint32 Ogre::HlmsDatablock::mTextureHash |