|
struct | Ogre::ArrayPlane |
|
class | Ogre::AxisAlignedBoxSceneQuery |
| Specialises the SceneQuery class for querying within an axis aligned box. More...
|
|
struct | Ogre::BuildLightListRequest |
|
class | Ogre::Camera |
| A viewpoint from which the scene will be rendered. More...
|
|
struct | Ogre::CamerasInProgress |
| Struct that holds a number of cameras used in the current rendering pass. More...
|
|
class | Ogre::CompositorManager2 |
| Main system for managing Render Targets through the use of nodes. More...
|
|
class | Ogre::CompositorPassProvider |
| Base class that users can derive from in order to implement custom passes for the compositor. More...
|
|
class | Ogre::ConcentricShadowCamera |
| Implements the concentric shadow mapping algorithm. More...
|
|
struct | Ogre::CullFrustumPreparedData |
|
struct | Ogre::CullFrustumRequest |
| All variables are read-only for the worker threads. More...
|
|
class | Ogre::DefaultAxisAlignedBoxSceneQuery |
| Default implementation of AxisAlignedBoxSceneQuery. More...
|
|
class | Ogre::DefaultIntersectionSceneQuery |
| Default implementation of IntersectionSceneQuery. More...
|
|
class | Ogre::DefaultPlaneBoundedVolumeListSceneQuery |
| Default implementation of PlaneBoundedVolumeListSceneQuery. More...
|
|
class | Ogre::DefaultRaySceneQuery |
| Default implementation of RaySceneQuery. More...
|
|
class | Ogre::DefaultSceneFormatListener |
| Default implementation that prevents a SceneNode from being exported if the only attached objects. More...
|
|
class | Ogre::DefaultSceneManager |
| Default scene manager. More...
|
|
class | Ogre::DefaultSceneManagerFactory |
| Factory for default scene manager. More...
|
|
class | Ogre::DefaultShadowCameraSetup |
| Implements default shadow camera setup. More...
|
|
class | Ogre::DefaultSphereSceneQuery |
| Default implementation of SphereSceneQuery. More...
|
|
class | Ogre::FocusedShadowCameraSetup |
| Implements the uniform shadow mapping algorithm in focused mode. More...
|
|
class | Ogre::IntersectionSceneQuery |
| Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another. More...
|
|
class | Ogre::IntersectionSceneQueryListener |
| Alternative listener class for dealing with IntersectionSceneQuery. More...
|
|
struct | Ogre::IntersectionSceneQueryResult |
| Holds the results of an intersection scene query (pair values). More...
|
|
class | Ogre::Item |
| Defines an instance of a discrete, movable object based on a Mesh. More...
|
|
class | Ogre::ItemFactory |
| FItemy object for creating Item instances. More...
|
|
class | Ogre::Light |
| Representation of a dynamic light source in the scene. More...
|
|
class | Ogre::LightFactory |
| Factory object for creating Light instances. More...
|
|
class | Ogre::MovableObject |
| Abstract class defining a movable object in a scene. More...
|
|
class | Ogre::MovableObjectFactory |
| Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. More...
|
|
class | Ogre::MovablePlane |
| Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply. More...
|
|
class | Ogre::Node |
| Class representing a general-purpose node an articulated scene graph. More...
|
|
class | Ogre::NullEntity |
|
class | Ogre::PlaneBoundedVolumeListSceneQuery |
| Specialises the SceneQuery class for querying within a plane-bounded volume. More...
|
|
class | Ogre::PlaneOptimalShadowCameraSetup |
| Implements the plane optimal shadow camera algorithm. More...
|
|
class | Ogre::PSSMShadowCameraSetup |
| Parallel Split Shadow Map (PSSM) shadow camera setup. More...
|
|
class | Ogre::RaySceneQuery |
| Specialises the SceneQuery class for querying along a ray. More...
|
|
class | Ogre::RaySceneQueryListener |
| Alternative listener class for dealing with RaySceneQuery. More...
|
|
struct | Ogre::RaySceneQueryResultEntry |
| This struct allows a single comparison of result data no matter what the type. More...
|
|
class | Ogre::RegionSceneQuery |
| Abstract class defining a query which returns single results from a region. More...
|
|
class | Ogre::Renderable |
| Abstract class defining the interface all renderable objects must implement. More...
|
|
class | Ogre::RenderableAnimated |
|
class | Ogre::SceneFormatBase |
|
class | Ogre::SceneFormatExporter |
|
class | Ogre::SceneFormatImporter |
|
class | Ogre::SceneFormatListener |
| Override this listener if you want to filter which objects get exported. More...
|
|
class | Ogre::SceneManager |
| Manages the organisation and rendering of a 'scene' i.e. More...
|
|
class | Ogre::SceneManagerEnumerator |
| Enumerates the SceneManager classes available to applications. More...
|
|
class | Ogre::SceneManagerFactory |
| Class which will create instances of a given SceneManager. More...
|
|
struct | Ogre::SceneManagerMetaData |
| Structure containing information about a scene manager. More...
|
|
class | Ogre::SceneNode |
| Class representing a node in the scene graph. More...
|
|
class | Ogre::SceneQuery |
| A class for performing queries on a scene. More...
|
|
class | Ogre::SceneQueryListener |
| This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results. More...
|
|
struct | Ogre::SceneQueryResult |
| Holds the results of a scene query. More...
|
|
class | Ogre::ShadowCameraSetup |
| This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures. More...
|
|
class | Ogre::SphereSceneQuery |
| Specialises the SceneQuery class for querying within a sphere. More...
|
|
class | Ogre::SubItem |
| Utility class which defines the sub-parts of an Item. More...
|
|
struct | Ogre::UpdateLodRequest |
|
struct | Ogre::UpdateTransformRequest |
|
class | Ogre::UserObjectBindings |
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
|
|
class | Ogre::v1::Entity |
| Defines an instance of a discrete, movable object based on a Mesh. More...
|
|
class | Ogre::v1::EntityFactory |
| Factory object for creating Entity instances. More...
|
|
class | Ogre::v1::ManualObject |
| Class providing a much simplified interface to generating manual objects with custom geometry. More...
|
|
class | Ogre::v1::ManualObjectFactory |
| Factory object for creating ManualObject instances. More...
|
|
class | Ogre::v1::OldNode |
| Class representing a general-purpose OldNode an articulated scene graph. More...
|
|
class | Ogre::v1::OldSkeletonInstance |
| A OldSkeletonInstance is a single instance of a Skeleton used by a world object. More...
|
|
class | Ogre::v1::Rectangle2D |
| Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with 'depth_write off' materials. More...
|
|
class | Ogre::v1::Rectangle2DFactory |
| Factory object for creating Entity instances. More...
|
|
class | Ogre::v1::SimpleRenderable |
| Simple implementation of MovableObject and Renderable for single-part custom objects. More...
|
|
class | Ogre::v1::SubEntity |
| Utility class which defines the sub-parts of an Entity. More...
|
|
class | Ogre::v1::WireBoundingBox |
| Allows the rendering of a wireframe bounding box. More...
|
|
struct | Ogre::ViewPoint |
| Structure for holding a position & orientation pair. More...
|
|