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OGRE-Next 4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Implements the concentric shadow mapping algorithm. More...
#include <OgreShadowCameraSetupConcentric.h>
Public Member Functions | |
ConcentricShadowCamera () | |
Default constructor. | |
~ConcentricShadowCamera () override | |
Default destructor. | |
void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Light *light, Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const override |
Returns a uniform shadow camera with a focused view. | |
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DefaultShadowCameraSetup () | |
Default constructor. | |
~DefaultShadowCameraSetup () override | |
Destructor. | |
void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Light *light, Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const override |
Default shadow camera setup. | |
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ShadowCameraSetup () | |
virtual | ~ShadowCameraSetup () |
Need virtual destructor in case subclasses use it. | |
Real | getMaxDistance () const |
Real | getMinDistance () const |
Additional Inherited Members | |
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static void | setUseEsm (bool useEsm) |
Implements the concentric shadow mapping algorithm.
Ogre::ConcentricShadowCamera::ConcentricShadowCamera | ( | ) |
Default constructor.
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override |
Default destructor.
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overridevirtual |
Returns a uniform shadow camera with a focused view.
Implements Ogre::ShadowCameraSetup.