OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Utility class which defines the sub-parts of an Entity. More...
#include <OgreSubEntity.h>
Public Member Functions | |
~SubEntity () override | |
Destructor. More... | |
bool | _getBuffersMarkedForAnimation () const |
Are buffers already marked as vertex animated? More... | |
VertexData * | _getHardwareVertexAnimVertexData () |
Advanced method to get the hardware morph vertex information. More... | |
TempBlendedBufferInfo * | _getSkelAnimTempBufferInfo () |
Advanced method to get the temp buffer information for software skeletal animation. More... | |
VertexData * | _getSkelAnimVertexData () |
Advanced method to get the temporarily blended vertex information for entities which are software skinned. More... | |
VertexData * | _getSoftwareVertexAnimVertexData () |
Advanced method to get the temporarily blended software morph vertex information. More... | |
TempBlendedBufferInfo * | _getVertexAnimTempBufferInfo () |
Advanced method to get the temp buffer information for software morph animation. More... | |
const TempBlendedBufferInfo * | _getVertexAnimTempBufferInfo () const |
void | _markBuffersUnusedForAnimation () |
Mark all vertex data as so far unanimated. More... | |
void | _markBuffersUsedForAnimation () |
Mark all vertex data as animated. More... | |
void | _restoreBuffersForUnusedAnimation (bool hardwareAnimation) |
Internal method to copy original vertex data to the morph structures should there be no active animation in use. More... | |
void | _setNullDatablock () override |
Sets the datablock to a null pointer. More... | |
void | _updateCustomGpuParameter (const GpuProgramParameters_AutoConstantEntry &constantEntry, GpuProgramParameters *params) const override |
Overridden from Renderable to provide some custom behaviour. More... | |
bool | getCastsShadows () const override |
Method which reports whether this renderable would normally cast a shadow. More... | |
size_t | getIndexDataEndIndex () const |
Returns the current value of the start index used for drawing. More... | |
size_t | getIndexDataStartIndex () const |
Returns the current value of the start index used for drawing. More... | |
const LightList & | getLights () const override |
Gets a list of lights, ordered relative to how close they are to this renderable. More... | |
unsigned short | getNumWorldTransforms () const override |
Overridden - see Renderable. More... | |
Entity * | getParent () const |
Accessor to get parent Entity. More... | |
void | getRenderOperation (RenderOperation &op, bool casterPass) override |
Overridden - see Renderable. More... | |
Real | getSquaredViewDepth (const Camera *cam) const |
Overridden, see Renderable. More... | |
SubMesh * | getSubMesh () const |
Accessor method to read mesh data. More... | |
VertexData * | getVertexDataForBinding (bool casterPass) |
Retrieve the VertexData which should be used for GPU binding. More... | |
void | getWorldTransforms (Matrix4 *xform) const override |
Overridden - see Renderable. More... | |
void | resetIndexDataStartEndIndex () |
Reset the custom start/end index to the default values. More... | |
virtual void | setDatablock (HlmsDatablock *datablock) |
Make every setDatablock method from Renderable available. More... | |
void | setDatablock (HlmsDatablock *datablock) override |
Assigns a datablock (i.e. HLMS Material) to this renderable. More... | |
void | setDatablock (IdString datablockName) |
Make every setDatablock method from Renderable available. More... | |
void | setIndexDataEndIndex (size_t end_index) |
Tells this SubEntity to draw a subset of the SubMesh by adjusting the index buffer extents. More... | |
void | setIndexDataStartIndex (size_t start_index) |
Tells this SubEntity to draw a subset of the SubMesh by adjusting the index buffer extents. More... | |
void | setMaterial (const MaterialPtr &material) override |
Sets a Material to be used. More... | |
Public Member Functions inherited from Ogre::Renderable | |
Renderable () | |
virtual | ~Renderable () |
Virtual destructor needed as class has virtual methods. More... | |
virtual void | _setHlmsHashes (uint32 hash, uint32 casterHash) |
Manually sets the hlms hashes. Don't call this directly. More... | |
void | addPoseWeight (size_t index, float w) |
uint8 | getCurrentMaterialLod () const |
const Vector4 & | getCustomParameter (size_t index) const |
Gets the custom value associated with this Renderable at the given index. More... | |
const CustomParameterMap & | getCustomParameters () const |
HlmsDatablock * | getDatablock () const |
const String & | getDatablockOrMaterialName () const |
uint32 | getHlmsCasterHash () const |
uint32 | getHlmsHash () const |
MaterialPtr | getMaterial () const |
Retrieves the material this renderable object uses. More... | |
unsigned short | getNumPoses () const |
virtual ParticleType::ParticleType | getParticleType () const |
Used by ParticleSystemDef to indicate Hlms they want specific shader code. More... | |
virtual bool | getPolygonModeOverrideable () const |
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More... | |
bool | getPoseHalfPrecision () const |
bool | getPoseNormals () const |
TexBufferPacked * | getPoseTexBuffer () const |
float | getPoseWeight (size_t index) const |
float * | getPoseWeights () const |
uint8 | getRenderQueueSubGroup () const |
bool | getUseIdentityProjection () const |
Returns whether or not to use an 'identity' projection. More... | |
bool | getUseIdentityView () const |
Returns whether or not to use an 'identity' view. More... | |
virtual bool | getUseIdentityViewProjMatrixIsDynamic () const |
Returns whether the Hlms implementation should evaluate getUseIdentityProjection per object at runtime, or if it can assume the Renderable will remain with the same setting until the datablock is flushed (performance optimization) More... | |
virtual bool | getUseIdentityWorldMatrix () const |
Returns whether the world matrix is an identity matrix. More... | |
virtual OGRE_DEPRECATED const Any & | getUserAny () const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. More... | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. More... | |
const VertexArrayObjectArray & | getVaos (VertexPass vertexPass) const |
bool | hasCustomParameter (size_t index) const |
Checks whether a custom value is associated with this Renderable at the given index. More... | |
bool | hasSkeletonAnimation () const |
virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
Called immediately after the Renderable has been rendered. More... | |
virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) |
Called just prior to the Renderable being rendered. More... | |
void | removeCustomParameter (size_t index) |
Removes a custom value which is associated with this Renderable at the given index. More... | |
void | resetMaterialLod () |
Sets mCurrentMaterialLod to 0. More... | |
void | setCustomParameter (size_t index, const Vector4 &value) |
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More... | |
void | setDatablock (IdString datablockName) |
Assigns a datablock (i.e. More... | |
void | setDatablockOrMaterialName (String materialName, String groupName) |
First tries to see if an HLMS datablock exist with the given name, if not, tries to search among low level materials. More... | |
void | setMaterialName (const String &name, const String &groupName) |
Sets the name of the Material to be used. Prefer using HLMS. More... | |
virtual void | setPolygonModeOverrideable (bool override) |
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More... | |
void | setPoseWeight (size_t index, float w) |
void | setRenderQueueSubGroup (uint8 subGroup) |
Sets the render queue sub group. More... | |
void | setUseIdentityProjection (bool useIdentityProjection) |
Sets whether or not to use an 'identity' projection. More... | |
void | setUseIdentityView (bool useIdentityView) |
Sets whether or not to use an 'identity' view. More... | |
virtual OGRE_DEPRECATED void | setUserAny (const Any &anything) |
Additional Inherited Members | |
Public Types inherited from Ogre::Renderable | |
typedef map< size_t, Vector4 >::type | CustomParameterMap |
Static Public Member Functions inherited from Ogre::Renderable | |
static uint8 | getDefaultRenderQueueSubGroup () |
static void | setDefaultRenderQueueSubGroup (uint8 subGroup) |
Sets the default render queue sub group for all future Renderable instances. More... | |
Public Attributes inherited from Ogre::Renderable | |
uint8 | mCustomParameter |
uint32 | mHlmsGlobalIndex |
Index in the vector holding this Rendrable reference in the HLMS datablock. More... | |
bool | mRenderableVisible |
Control visibility at Renderable (e.g. More... | |
Utility class which defines the sub-parts of an Entity.
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override |
Destructor.
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inline |
Are buffers already marked as vertex animated?
VertexData* Ogre::v1::SubEntity::_getHardwareVertexAnimVertexData | ( | ) |
Advanced method to get the hardware morph vertex information.
TempBlendedBufferInfo* Ogre::v1::SubEntity::_getSkelAnimTempBufferInfo | ( | ) |
Advanced method to get the temp buffer information for software skeletal animation.
VertexData* Ogre::v1::SubEntity::_getSkelAnimVertexData | ( | ) |
Advanced method to get the temporarily blended vertex information for entities which are software skinned.
VertexData* Ogre::v1::SubEntity::_getSoftwareVertexAnimVertexData | ( | ) |
Advanced method to get the temporarily blended software morph vertex information.
TempBlendedBufferInfo* Ogre::v1::SubEntity::_getVertexAnimTempBufferInfo | ( | ) |
Advanced method to get the temp buffer information for software morph animation.
const TempBlendedBufferInfo* Ogre::v1::SubEntity::_getVertexAnimTempBufferInfo | ( | ) | const |
void Ogre::v1::SubEntity::_markBuffersUnusedForAnimation | ( | ) |
Mark all vertex data as so far unanimated.
void Ogre::v1::SubEntity::_markBuffersUsedForAnimation | ( | ) |
Mark all vertex data as animated.
void Ogre::v1::SubEntity::_restoreBuffersForUnusedAnimation | ( | bool | hardwareAnimation | ) |
Internal method to copy original vertex data to the morph structures should there be no active animation in use.
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overridevirtual |
Sets the datablock to a null pointer.
Use case: If you will be destroying an HlmsDatablock and all Renderables associated by it; it makes no sense to change the Renderable's datablock to a default one, only to be destroyed immediately after (you pay an unnecessary performance price).
Reimplemented from Ogre::Renderable.
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overridevirtual |
Overridden from Renderable to provide some custom behaviour.
Reimplemented from Ogre::Renderable.
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overridevirtual |
Method which reports whether this renderable would normally cast a shadow.
Reimplemented from Ogre::Renderable.
size_t Ogre::v1::SubEntity::getIndexDataEndIndex | ( | ) | const |
Returns the current value of the start index used for drawing.
size_t Ogre::v1::SubEntity::getIndexDataStartIndex | ( | ) | const |
Returns the current value of the start index used for drawing.
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overridevirtual |
Gets a list of lights, ordered relative to how close they are to this renderable.
Implements Ogre::Renderable.
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overridevirtual |
Overridden - see Renderable.
Reimplemented from Ogre::Renderable.
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overridevirtual |
Overridden - see Renderable.
Implements Ogre::Renderable.
Overridden, see Renderable.
SubMesh* Ogre::v1::SubEntity::getSubMesh | ( | ) | const |
Accessor method to read mesh data.
VertexData* Ogre::v1::SubEntity::getVertexDataForBinding | ( | bool | casterPass | ) |
Retrieve the VertexData which should be used for GPU binding.
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overridevirtual |
Overridden - see Renderable.
Implements Ogre::Renderable.
void Ogre::v1::SubEntity::resetIndexDataStartEndIndex | ( | ) |
Reset the custom start/end index to the default values.
virtual void Ogre::Renderable::setDatablock |
Make every setDatablock method from Renderable available.
See http://www.research.att.com/~bs/bs_faq2.html#overloadderived
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overridevirtual |
Assigns a datablock (i.e. HLMS Material) to this renderable.
Reimplemented from Ogre::Renderable.
void Ogre::Renderable::setDatablock |
Make every setDatablock method from Renderable available.
See http://www.research.att.com/~bs/bs_faq2.html#overloadderived
void Ogre::v1::SubEntity::setIndexDataEndIndex | ( | size_t | end_index | ) |
void Ogre::v1::SubEntity::setIndexDataStartIndex | ( | size_t | start_index | ) |
Tells this SubEntity to draw a subset of the SubMesh by adjusting the index buffer extents.
Default value is zero so that the entire index buffer is used when drawing. Valid values are zero to getIndexDataEndIndex()
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overridevirtual |