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| OldNode () |
| Constructor, should only be called by parent, not directly. More...
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| OldNode (const String &name) |
| Constructor, should only be called by parent, not directly. More...
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virtual | ~OldNode () |
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virtual const Quaternion & | _getDerivedOrientation () const |
| Gets the orientation of the OldNode as derived from all parents. More...
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virtual const Vector3 & | _getDerivedPosition () const |
| Gets the position of the OldNode as derived from all parents. More...
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virtual const Vector3 & | _getDerivedScale () const |
| Gets the scaling factor of the OldNode as derived from all parents. More...
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virtual const Matrix4 & | _getFullTransform () const |
| Gets the full transformation matrix for this OldNode. More...
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virtual void | _setDerivedOrientation (const Quaternion &q) |
| Sets the final world orientation of the OldNode directly. More...
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virtual void | _setDerivedPosition (const Vector3 &pos) |
| Sets the final world position of the OldNode directly. More...
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virtual void | _update (bool updateChildren, bool parentHasChanged) |
| Internal method to update the OldNode. More...
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virtual void | addChild (OldNode *child) |
| Adds a (precreated) child scene OldNode to this OldNode. More...
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virtual void | cancelUpdate (OldNode *child) |
| Called by children to notify their parent that they no longer need an update. More...
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virtual Quaternion | convertLocalToWorldOrientation (const Quaternion &localOrientation) |
| Gets the world orientation of an orientation in the OldNode local space useful for simple transforms that don't require a child OldNode. More...
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virtual Vector3 | convertLocalToWorldPosition (const Vector3 &localPos) |
| Gets the world position of a point in the OldNode local space useful for simple transforms that don't require a child OldNode. More...
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virtual Quaternion | convertWorldToLocalOrientation (const Quaternion &worldOrientation) |
| Gets the local orientation, relative to this OldNode, of the given world-space orientation. More...
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virtual Vector3 | convertWorldToLocalPosition (const Vector3 &worldPos) |
| Gets the local position, relative to this OldNode, of the given world-space position. More...
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virtual OldNode * | createChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
| Creates a new named OldNode as a child of this OldNode. More...
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virtual OldNode * | createChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
| Creates an unnamed new OldNode as a child of this OldNode. More...
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virtual OldNode * | getChild (const String &name) const |
| Gets a pointer to a named child OldNode. More...
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virtual OldNode * | getChild (unsigned short index) const |
| Gets a pointer to a child OldNode. More...
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virtual ChildOldNodeIterator | getChildIterator () |
| Retrieves an iterator for efficiently looping through all children of this OldNode. More...
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virtual ConstChildOldNodeIterator | getChildIterator () const |
| Retrieves an iterator for efficiently looping through all children of this OldNode. More...
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virtual bool | getInheritOrientation () const |
| Returns true if this OldNode is affected by orientation applied to the parent OldNode. More...
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virtual bool | getInheritScale () const |
| Returns true if this OldNode is affected by scaling factors applied to the parent OldNode. More...
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virtual const Quaternion & | getInitialOrientation () const |
| Gets the initial orientation of this OldNode, see setInitialState for more info. More...
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virtual const Vector3 & | getInitialPosition () const |
| Gets the initial position of this OldNode, see setInitialState for more info. More...
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virtual const Vector3 & | getInitialScale () const |
| Gets the initial position of this OldNode, see setInitialState for more info. More...
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virtual Listener * | getListener () const |
| Gets the current listener for this OldNode. More...
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virtual Matrix3 | getLocalAxes () const |
| Gets a matrix whose columns are the local axes based on the OldNodes orientation relative to it's parent. More...
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const String & | getName () const |
| Returns the name of the OldNode. More...
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virtual const Quaternion & | getOrientation () const |
| Returns a quaternion representing the OldNodes orientation. More...
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virtual OldNode * | getParent () const |
| Gets this OldNode's parent (NULL if this is the root). More...
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virtual const Vector3 & | getPosition () const |
| Gets the position of the OldNode relative to it's parent. More...
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virtual const Vector3 & | getScale () const |
| Gets the scaling factor of this OldNode. More...
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virtual Real | getSquaredViewDepth (const Camera *cam) const |
| Helper function, get the squared view depth. More...
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virtual const Any & | getUserAny () const |
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UserObjectBindings & | getUserObjectBindings () |
| Return an instance of user objects binding associated with this class. More...
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const UserObjectBindings & | getUserObjectBindings () const |
| Return an instance of user objects binding associated with this class. More...
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virtual void | needUpdate (bool forceParentUpdate=false) |
| To be called in the event of transform changes to this OldNode that require it's recalculation. More...
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virtual unsigned short | numChildren () const |
| Reports the number of child OldNodes under this one. More...
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virtual void | pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the OldNode around the X-axis. More...
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virtual void | removeAllChildren () |
| Removes all child OldNodes attached to this OldNode. More...
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virtual OldNode * | removeChild (const String &name) |
| Drops the named child from this OldNode. More...
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virtual OldNode * | removeChild (OldNode *child) |
| Drops the specified child from this OldNode. More...
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virtual OldNode * | removeChild (unsigned short index) |
| Drops the specified child from this OldNode. More...
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virtual void | requestUpdate (OldNode *child, bool forceParentUpdate=false) |
| Called by children to notify their parent that they need an update. More...
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virtual void | resetOrientation () |
| Resets the OldNodes orientation (local axes as world axes, no rotation). More...
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virtual void | resetToInitialState () |
| Resets the position / orientation / scale of this OldNode to it's initial state, see setInitialState for more info. More...
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virtual void | roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the OldNode around the Z-axis. More...
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virtual void | rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the OldNode around an arbitrary axis using a Quarternion. More...
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virtual void | rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the OldNode around an arbitrary axis. More...
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virtual void | scale (const Vector3 &scale) |
| Scales the OldNode, combining it's current scale with the passed in scaling factor. More...
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virtual void | scale (Real x, Real y, Real z) |
| Scales the OldNode, combining it's current scale with the passed in scaling factor. More...
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virtual void | setInheritOrientation (bool inherit) |
| Tells the OldNode whether it should inherit orientation from it's parent OldNode. More...
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virtual void | setInheritScale (bool inherit) |
| Tells the OldNode whether it should inherit scaling factors from it's parent OldNode. More...
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virtual void | setInitialState () |
| Sets the current transform of this OldNode to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation. More...
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virtual void | setListener (Listener *listener) |
| Sets a listener for this OldNode. More...
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virtual void | setOrientation (const Quaternion &q) |
| Sets the orientation of this OldNode via a quaternion. More...
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virtual void | setOrientation (Real w, Real x, Real y, Real z) |
| Sets the orientation of this OldNode via quaternion parameters. More...
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virtual void | setPosition (const Vector3 &pos) |
| Sets the position of the OldNode relative to it's parent. More...
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virtual void | setPosition (Real x, Real y, Real z) |
| Sets the position of the OldNode relative to it's parent. More...
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virtual void | setScale (const Vector3 &scale) |
| Sets the scaling factor applied to this OldNode. More...
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virtual void | setScale (Real x, Real y, Real z) |
| Sets the scaling factor applied to this OldNode. More...
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virtual void | setUserAny (const Any &anything) |
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virtual void | translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) |
| Moves the OldNode along arbitrary axes. More...
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virtual void | translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
| Moves the OldNode along arbitrary axes. More...
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virtual void | translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT) |
| Moves the OldNode along the Cartesian axes. More...
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virtual void | translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
| Moves the OldNode along the Cartesian axes. More...
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virtual void | yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the OldNode around the Y-axis. More...
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Class representing a general-purpose OldNode an articulated scene graph.
- This is an abstract class - concrete classes are based on this for specific purposes, e.g. OldBone