OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::v1::TagPoint Class Reference

A tagged point on a skeleton, which can be used to attach entities to on specific other entities. More...

#include <OgreTagPoint.h>

+ Inheritance diagram for Ogre::v1::TagPoint:

Public Member Functions

 TagPoint (unsigned short handle, Skeleton *creator)
 
 ~TagPoint () override
 
const Matrix4_getFullLocalTransform () const
 Gets the transform of this node just for the skeleton (not entity) More...
 
MovableObjectgetChildObject () const
 
bool getInheritParentEntityOrientation () const
 Returns true if this TagPoint is affected by orientation applied to the parent entity. More...
 
bool getInheritParentEntityScale () const
 Returns true if this TagPoint is affected by scaling factors applied to the parent entity. More...
 
const LightListgetLights () const
 Gets a list of lights, ordered relative to how close they are to this renderable. More...
 
EntitygetParentEntity () const
 
const Matrix4getParentEntityTransform () const
 Gets the transform of parent entity. More...
 
void needUpdate (bool forceParentUpdate=false) override
 To be called in the event of transform changes to this OldNode that require it's recalculation. More...
 
void setChildObject (MovableObject *pObject)
 
void setInheritParentEntityOrientation (bool inherit)
 Tells the TagPoint whether it should inherit orientation from it's parent entity. More...
 
void setInheritParentEntityScale (bool inherit)
 Tells the TagPoint whether it should inherit scaling factors from it's parent entity. More...
 
void setParentEntity (Entity *pEntity)
 
void updateFromParentImpl () const override
 Overridden from Node in order to include parent Entity transform. More...
 
- Public Member Functions inherited from Ogre::v1::OldBone
 OldBone (const String &name, unsigned short handle, Skeleton *creator)
 Constructor, not to be used directly (use OldBone::createChild or Skeleton::createBone) More...
 
 OldBone (unsigned short handle, Skeleton *creator)
 Constructor, not to be used directly (use OldBone::createChild or Skeleton::createBone) More...
 
 ~OldBone () override
 
const Quaternion_getBindingPoseInverseOrientation () const
 Gets the inverted binding pose orientation. More...
 
const Vector3_getBindingPoseInversePosition () const
 Gets the inverted binding pose position. More...
 
const Vector3_getBindingPoseInverseScale () const
 Gets the inverted binding pose scale. More...
 
void _getOffsetTransform (Matrix4 &m) const
 Gets the transform which takes bone space to current from the binding pose. More...
 
OldBonecreateChild (unsigned short handle, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates a new OldBone as a child of this bone. More...
 
unsigned short getHandle () const
 Gets the numeric handle for this bone (unique within the skeleton). More...
 
bool isManuallyControlled () const
 Getter for mManuallyControlled Flag. More...
 
void reset ()
 Resets the position and orientation of this OldBone to the original binding position. More...
 
void setBindingPose ()
 Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh. More...
 
void setManuallyControlled (bool manuallyControlled)
 Sets whether or not this bone is manually controlled. More...
 
- Public Member Functions inherited from Ogre::v1::OldNode
 OldNode ()
 Constructor, should only be called by parent, not directly. More...
 
 OldNode (const String &name)
 Constructor, should only be called by parent, not directly. More...
 
virtual ~OldNode ()
 
virtual const Quaternion_getDerivedOrientation () const
 Gets the orientation of the OldNode as derived from all parents. More...
 
virtual const Vector3_getDerivedPosition () const
 Gets the position of the OldNode as derived from all parents. More...
 
virtual const Vector3_getDerivedScale () const
 Gets the scaling factor of the OldNode as derived from all parents. More...
 
virtual const Matrix4_getFullTransform () const
 Gets the full transformation matrix for this OldNode. More...
 
virtual void _setDerivedOrientation (const Quaternion &q)
 Sets the final world orientation of the OldNode directly. More...
 
virtual void _setDerivedPosition (const Vector3 &pos)
 Sets the final world position of the OldNode directly. More...
 
virtual void _update (bool updateChildren, bool parentHasChanged)
 Internal method to update the OldNode. More...
 
virtual void addChild (OldNode *child)
 Adds a (precreated) child scene OldNode to this OldNode. More...
 
virtual void cancelUpdate (OldNode *child)
 Called by children to notify their parent that they no longer need an update. More...
 
virtual Quaternion convertLocalToWorldOrientation (const Quaternion &localOrientation)
 Gets the world orientation of an orientation in the OldNode local space useful for simple transforms that don't require a child OldNode. More...
 
virtual Vector3 convertLocalToWorldPosition (const Vector3 &localPos)
 Gets the world position of a point in the OldNode local space useful for simple transforms that don't require a child OldNode. More...
 
virtual Quaternion convertWorldToLocalOrientation (const Quaternion &worldOrientation)
 Gets the local orientation, relative to this OldNode, of the given world-space orientation. More...
 
virtual Vector3 convertWorldToLocalPosition (const Vector3 &worldPos)
 Gets the local position, relative to this OldNode, of the given world-space position. More...
 
virtual OldNodecreateChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates a new named OldNode as a child of this OldNode. More...
 
virtual OldNodecreateChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates an unnamed new OldNode as a child of this OldNode. More...
 
virtual OldNodegetChild (const String &name) const
 Gets a pointer to a named child OldNode. More...
 
virtual OldNodegetChild (unsigned short index) const
 Gets a pointer to a child OldNode. More...
 
virtual ChildOldNodeIterator getChildIterator ()
 Retrieves an iterator for efficiently looping through all children of this OldNode. More...
 
virtual ConstChildOldNodeIterator getChildIterator () const
 Retrieves an iterator for efficiently looping through all children of this OldNode. More...
 
virtual bool getInheritOrientation () const
 Returns true if this OldNode is affected by orientation applied to the parent OldNode. More...
 
virtual bool getInheritScale () const
 Returns true if this OldNode is affected by scaling factors applied to the parent OldNode. More...
 
virtual const QuaterniongetInitialOrientation () const
 Gets the initial orientation of this OldNode, see setInitialState for more info. More...
 
virtual const Vector3getInitialPosition () const
 Gets the initial position of this OldNode, see setInitialState for more info. More...
 
virtual const Vector3getInitialScale () const
 Gets the initial position of this OldNode, see setInitialState for more info. More...
 
virtual ListenergetListener () const
 Gets the current listener for this OldNode. More...
 
virtual Matrix3 getLocalAxes () const
 Gets a matrix whose columns are the local axes based on the OldNodes orientation relative to it's parent. More...
 
const StringgetName () const
 Returns the name of the OldNode. More...
 
virtual const QuaterniongetOrientation () const
 Returns a quaternion representing the OldNodes orientation. More...
 
virtual OldNodegetParent () const
 Gets this OldNode's parent (NULL if this is the root). More...
 
virtual const Vector3getPosition () const
 Gets the position of the OldNode relative to it's parent. More...
 
virtual const Vector3getScale () const
 Gets the scaling factor of this OldNode. More...
 
virtual Real getSquaredViewDepth (const Camera *cam) const
 Helper function, get the squared view depth. More...
 
virtual const AnygetUserAny () const
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
virtual unsigned short numChildren () const
 Reports the number of child OldNodes under this one. More...
 
virtual void pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the OldNode around the X-axis. More...
 
virtual void removeAllChildren ()
 Removes all child OldNodes attached to this OldNode. More...
 
virtual OldNoderemoveChild (const String &name)
 Drops the named child from this OldNode. More...
 
virtual OldNoderemoveChild (OldNode *child)
 Drops the specified child from this OldNode. More...
 
virtual OldNoderemoveChild (unsigned short index)
 Drops the specified child from this OldNode. More...
 
virtual void requestUpdate (OldNode *child, bool forceParentUpdate=false)
 Called by children to notify their parent that they need an update. More...
 
virtual void resetOrientation ()
 Resets the OldNodes orientation (local axes as world axes, no rotation). More...
 
virtual void resetToInitialState ()
 Resets the position / orientation / scale of this OldNode to it's initial state, see setInitialState for more info. More...
 
virtual void roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the OldNode around the Z-axis. More...
 
virtual void rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL)
 Rotate the OldNode around an arbitrary axis using a Quarternion. More...
 
virtual void rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the OldNode around an arbitrary axis. More...
 
virtual void scale (const Vector3 &scale)
 Scales the OldNode, combining it's current scale with the passed in scaling factor. More...
 
virtual void scale (Real x, Real y, Real z)
 Scales the OldNode, combining it's current scale with the passed in scaling factor. More...
 
virtual void setInheritOrientation (bool inherit)
 Tells the OldNode whether it should inherit orientation from it's parent OldNode. More...
 
virtual void setInheritScale (bool inherit)
 Tells the OldNode whether it should inherit scaling factors from it's parent OldNode. More...
 
virtual void setInitialState ()
 Sets the current transform of this OldNode to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation. More...
 
virtual void setListener (Listener *listener)
 Sets a listener for this OldNode. More...
 
virtual void setOrientation (const Quaternion &q)
 Sets the orientation of this OldNode via a quaternion. More...
 
virtual void setOrientation (Real w, Real x, Real y, Real z)
 Sets the orientation of this OldNode via quaternion parameters. More...
 
virtual void setPosition (const Vector3 &pos)
 Sets the position of the OldNode relative to it's parent. More...
 
virtual void setPosition (Real x, Real y, Real z)
 Sets the position of the OldNode relative to it's parent. More...
 
virtual void setScale (const Vector3 &scale)
 Sets the scaling factor applied to this OldNode. More...
 
virtual void setScale (Real x, Real y, Real z)
 Sets the scaling factor applied to this OldNode. More...
 
virtual void setUserAny (const Any &anything)
 
virtual void translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT)
 Moves the OldNode along arbitrary axes. More...
 
virtual void translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)
 Moves the OldNode along arbitrary axes. More...
 
virtual void translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT)
 Moves the OldNode along the Cartesian axes. More...
 
virtual void translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)
 Moves the OldNode along the Cartesian axes. More...
 
virtual void yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the OldNode around the Y-axis. More...
 

Additional Inherited Members

- Public Types inherited from Ogre::v1::OldNode
typedef MapIterator< ChildOldNodeMapChildOldNodeIterator
 
typedef unordered_map< String, OldNode * >::type ChildOldNodeMap
 
typedef ConstMapIterator< ChildOldNodeMapConstChildOldNodeIterator
 
enum  TransformSpace { TS_LOCAL , TS_PARENT , TS_WORLD }
 Enumeration denoting the spaces which a transform can be relative to. More...
 
- Static Public Member Functions inherited from Ogre::v1::OldNode
static void processQueuedUpdates ()
 Process queued 'needUpdate' calls. More...
 
static void queueNeedUpdate (OldNode *n)
 Queue a 'needUpdate' call to a OldNode safely. More...
 

Detailed Description

A tagged point on a skeleton, which can be used to attach entities to on specific other entities.

Remarks
A Skeleton, like a Mesh, is shared between Entity objects and simply updated as required when it comes to rendering. However there are times when you want to attach another object to an animated entity, and make sure that attachment follows the parent entity's animation (for example, a character holding a gun in his / her hand). This class simply identifies attachment points on a skeleton which can be used to attach child objects.
The child objects themselves are not physically attached to this class; as it's name suggests this class just 'tags' the area. The actual child objects are attached to the Entity using the skeleton which has this tag point. Use the Entity::attachMovableObjectToBone method to attach the objects, which creates a new TagPoint on demand.

Constructor & Destructor Documentation

◆ TagPoint()

Ogre::v1::TagPoint::TagPoint ( unsigned short  handle,
Skeleton creator 
)

◆ ~TagPoint()

Ogre::v1::TagPoint::~TagPoint ( )
override

Member Function Documentation

◆ _getFullLocalTransform()

const Matrix4& Ogre::v1::TagPoint::_getFullLocalTransform ( ) const

Gets the transform of this node just for the skeleton (not entity)

◆ getChildObject()

MovableObject* Ogre::v1::TagPoint::getChildObject ( ) const

◆ getInheritParentEntityOrientation()

bool Ogre::v1::TagPoint::getInheritParentEntityOrientation ( ) const

Returns true if this TagPoint is affected by orientation applied to the parent entity.

◆ getInheritParentEntityScale()

bool Ogre::v1::TagPoint::getInheritParentEntityScale ( ) const

Returns true if this TagPoint is affected by scaling factors applied to the parent entity.

◆ getLights()

const LightList& Ogre::v1::TagPoint::getLights ( ) const

Gets a list of lights, ordered relative to how close they are to this renderable.

Remarks
Directional lights, which have no position, will always be first on this list.

◆ getParentEntity()

Entity* Ogre::v1::TagPoint::getParentEntity ( ) const

◆ getParentEntityTransform()

const Matrix4& Ogre::v1::TagPoint::getParentEntityTransform ( ) const

Gets the transform of parent entity.

◆ needUpdate()

void Ogre::v1::TagPoint::needUpdate ( bool  forceParentUpdate = false)
overridevirtual

To be called in the event of transform changes to this OldNode that require it's recalculation.

Remarks
This not only tags the OldNode state as being 'dirty', it also requests it's parent to know about it's dirtiness so it will get an update next time.
Parameters
forceParentUpdateEven if the OldNode thinks it has already told it's parent, tell it anyway

Reimplemented from Ogre::v1::OldBone.

◆ setChildObject()

void Ogre::v1::TagPoint::setChildObject ( MovableObject pObject)

◆ setInheritParentEntityOrientation()

void Ogre::v1::TagPoint::setInheritParentEntityOrientation ( bool  inherit)

Tells the TagPoint whether it should inherit orientation from it's parent entity.

Parameters
inheritIf true, this TagPoint's orientation will be affected by its parent entity's orientation. If false, it will not be affected.

◆ setInheritParentEntityScale()

void Ogre::v1::TagPoint::setInheritParentEntityScale ( bool  inherit)

Tells the TagPoint whether it should inherit scaling factors from it's parent entity.

Parameters
inheritIf true, this TagPoint's scaling factors will be affected by its parent entity's scaling factors. If false, it will not be affected.

◆ setParentEntity()

void Ogre::v1::TagPoint::setParentEntity ( Entity pEntity)

◆ updateFromParentImpl()

void Ogre::v1::TagPoint::updateFromParentImpl ( ) const
overridevirtual

Overridden from Node in order to include parent Entity transform.

Reimplemented from Ogre::v1::OldNode.


The documentation for this class was generated from the following file: