Override this listener if you want to filter which objects get exported.
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#include <OgreSceneFormatBase.h>
Override this listener if you want to filter which objects get exported.
See DefaultSceneFormatListener
◆ exportDecal()
virtual bool Ogre::SceneFormatListener::exportDecal |
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const Decal * |
decal | ) |
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inlinevirtual |
◆ exportEntity()
virtual bool Ogre::SceneFormatListener::exportEntity |
( |
const v1::Entity * |
entity | ) |
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inlinevirtual |
◆ exportItem()
virtual bool Ogre::SceneFormatListener::exportItem |
( |
const Item * |
item | ) |
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inlinevirtual |
◆ exportLight()
virtual bool Ogre::SceneFormatListener::exportLight |
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const Light * |
light | ) |
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inlinevirtual |
◆ exportMesh() [1/2]
virtual bool Ogre::SceneFormatListener::exportMesh |
( |
const Mesh * |
mesh | ) |
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inlinevirtual |
◆ exportMesh() [2/2]
virtual bool Ogre::SceneFormatListener::exportMesh |
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const v1::Mesh * |
mesh | ) |
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inlinevirtual |
◆ exportSceneNode()
virtual bool Ogre::SceneFormatListener::exportSceneNode |
( |
const SceneNode * |
sceneNode | ) |
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inlinevirtual |
◆ setSceneFlags()
The documentation for this class was generated from the following file: