OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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A uniform task is a highly parallelizable task that can be divided in many threads where all threads take near the same amount of time to perform. More...
#include <OgreUniformScalableTask.h>
Public Member Functions | |
virtual void | execute (size_t threadId, size_t numThreads)=0 |
Overload this function to perform whatever you want. More... | |
A uniform task is a highly parallelizable task that can be divided in many threads where all threads take near the same amount of time to perform.
They're very simple and not many jobs fit the needs (usually a task-based solution used thread pools is preferred) but there is a prime candidate for this type of solution: Updating all nodes' position & orientation copied from the physics engine. Use it wherever it is accepted in Ogre. For example
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pure virtual |
Overload this function to perform whatever you want.
It will be called from all worker threads at the same time.
threadId | The index of the thread it is being called from. An index is guaranteed to be in range [0; numThreads) |
numThreads | Number of total threads |
Implemented in Ogre::ForwardClustered.