OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Enumerations | |
enum | CubemapSide { PX , NX , PY , NY , PZ , NZ } |
Please note that due to ancient GPU history reasons, cubemaps are always treated as left handed. More... | |
Please note that due to ancient GPU history reasons, cubemaps are always treated as left handed.
Which means +Z = Forward (which contradicts Ogre and OpenGL common conventions of being right handed, where -Z = Forward)
Enumerator | |
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PX | |
NX | |
PY | |
NY | |
PZ | |
NZ |