OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Enumerations | |
enum | StoreAction { DontCare , Store , MultisampleResolve , StoreAndMultisampleResolve , StoreOrResolve } |
Enumerator | |
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DontCare | Discard the contents after we're done with the current pass. Useful if you only want colour and don't care what happens with the depth & stencil buffers. Discarding contents either improves framerate or battery duration (particularly important in mobile), or makes rendering friendlier for SLI/Crossfire. |
Store | Keep the contents of what we've just rendered. |
MultisampleResolve | Resolve MSAA rendering into resolve texture. Contents of MSAA texture are discarded. It is invalid to use this flag without an MSAA texture. |
StoreAndMultisampleResolve | Resolve MSAA rendering into resolve texture. Contents of MSAA texture are kept. It is valid to use this flag without an MSAA texture. |
StoreOrResolve | If texture is MSAA, has same effects as MultisampleResolve. If texture is not MSAA, has same effects as Store. There is one exception: If texture is MSAA w/ explicit resolves, but no resolve texture was set, it has same effects as Store To be used only by the Compositor. Should not be used in the actual RenderPassDescriptor directly. |