#include <OgreCompositorPassComputeDef.h>
◆ ComputeTextureSource() [1/2]
Ogre::CompositorPassComputeDef::ComputeTextureSource::ComputeTextureSource |
( |
uint32 |
_texUnitIdx, |
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IdString |
_textureName |
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) |
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inline |
◆ ComputeTextureSource() [2/2]
◆ [union]
◆ access
◆ allowWriteAfterWrite
bool Ogre::CompositorPassComputeDef::ComputeTextureSource::allowWriteAfterWrite |
◆ mipmapLevel
uint8 Ogre::CompositorPassComputeDef::ComputeTextureSource::mipmapLevel |
◆ pixelFormat
PixelFormatGpu Ogre::CompositorPassComputeDef::ComputeTextureSource::pixelFormat |
◆ textureArrayIndex
uint16 Ogre::CompositorPassComputeDef::ComputeTextureSource::textureArrayIndex |
◆ textureName
IdString Ogre::CompositorPassComputeDef::ComputeTextureSource::textureName |
Name of the texture (can come from input channel, local textures, or global ones)
◆ texUnitIdx
uint32 Ogre::CompositorPassComputeDef::ComputeTextureSource::texUnitIdx |
Index of texture unit state to change.
◆ usesAllFields
bool Ogre::CompositorPassComputeDef::ComputeTextureSource::usesAllFields |
The documentation for this struct was generated from the following file: