#include <OgreCompositorPassUavDef.h>
◆ TextureSource()
◆ access
◆ isExternal
bool Ogre::CompositorPassUavDef::TextureSource::isExternal |
◆ mipmapLevel
uint8 Ogre::CompositorPassUavDef::TextureSource::mipmapLevel |
◆ pixelFormat
◆ textureName
IdString Ogre::CompositorPassUavDef::TextureSource::textureName |
Name of the texture (can come from input channel, local textures, or global ones) Not used if externalTextureName is not empty.
◆ uavSlot
uint32 Ogre::CompositorPassUavDef::TextureSource::uavSlot |
Index of texture unit state to change.
The documentation for this struct was generated from the following file: