#include <OgreDescriptorSetTexture.h>
◆ formatNeedsReinterpret()
bool Ogre::DescriptorSetTexture2::TextureSlot::formatNeedsReinterpret |
( |
| ) |
const |
◆ makeEmpty()
static TextureSlot Ogre::DescriptorSetTexture2::TextureSlot::makeEmpty |
( |
| ) |
|
|
inlinestatic |
◆ needsDifferentView()
bool Ogre::DescriptorSetTexture2::TextureSlot::needsDifferentView |
( |
| ) |
const |
◆ operator!=()
bool Ogre::DescriptorSetTexture2::TextureSlot::operator!= |
( |
const TextureSlot & |
other | ) |
const |
|
inline |
◆ operator<()
bool Ogre::DescriptorSetTexture2::TextureSlot::operator< |
( |
const TextureSlot & |
other | ) |
const |
|
inline |
◆ cubemapsAs2DArrays
bool Ogre::DescriptorSetTexture2::TextureSlot::cubemapsAs2DArrays |
◆ generalReadWrite
bool Ogre::DescriptorSetTexture2::TextureSlot::generalReadWrite |
◆ mipmapLevel
uint8 Ogre::DescriptorSetTexture2::TextureSlot::mipmapLevel |
◆ numMipmaps
uint8 Ogre::DescriptorSetTexture2::TextureSlot::numMipmaps |
When this value is 0, it means all mipmaps from mipmapLevel until the end.
Referenced by operator!=(), and operator<().
◆ pixelFormat
◆ texture
TextureGpu* Ogre::DescriptorSetTexture2::TextureSlot::texture |
◆ textureArrayIndex
uint16 Ogre::DescriptorSetTexture2::TextureSlot::textureArrayIndex |
The documentation for this struct was generated from the following file: