OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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#include <OgreRenderPassDescriptor.h>
Public Member Functions | |
FrameBufferDescKey () | |
FrameBufferDescKey (const RenderPassDescriptor &desc) | |
bool | operator< (const FrameBufferDescKey &other) const |
Ogre::FrameBufferDescKey::FrameBufferDescKey | ( | ) |
Ogre::FrameBufferDescKey::FrameBufferDescKey | ( | const RenderPassDescriptor & | desc | ) |
bool Ogre::FrameBufferDescKey::operator< | ( | const FrameBufferDescKey & | other | ) | const |
bool Ogre::FrameBufferDescKey::allLayers[OGRE_MAX_MULTIPLE_RENDER_TARGETS] |
RenderPassTargetBase Ogre::FrameBufferDescKey::colour[OGRE_MAX_MULTIPLE_RENDER_TARGETS] |
RenderPassTargetBase Ogre::FrameBufferDescKey::depth |
uint8 Ogre::FrameBufferDescKey::numColourEntries |
bool Ogre::FrameBufferDescKey::readyWindowForPresent |
RenderPassTargetBase Ogre::FrameBufferDescKey::stencil |