We cache some conversion values here to avoid doing it every time we set the Pso.
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#include <OgreGL3PlusHlmsPso.h>
We cache some conversion values here to avoid doing it every time we set the Pso.
- See also
- HlmsPso
◆ blendFunc
GLenum Ogre::GL3PlusHlmsPso::blendFunc |
◆ blendFuncAlpha
GLenum Ogre::GL3PlusHlmsPso::blendFuncAlpha |
◆ cullMode
GLenum Ogre::GL3PlusHlmsPso::cullMode |
◆ depthFunc
GLenum Ogre::GL3PlusHlmsPso::depthFunc |
◆ depthWrite
GLboolean Ogre::GL3PlusHlmsPso::depthWrite |
◆ destBlend
GLenum Ogre::GL3PlusHlmsPso::destBlend |
◆ destBlendAlpha
GLenum Ogre::GL3PlusHlmsPso::destBlendAlpha |
◆ domainShader
◆ enableAlphaBlend
bool Ogre::GL3PlusHlmsPso::enableAlphaBlend |
◆ geometryShader
◆ hullShader
◆ pixelShader
◆ polygonMode
GLenum Ogre::GL3PlusHlmsPso::polygonMode |
◆ sourceBlend
GLenum Ogre::GL3PlusHlmsPso::sourceBlend |
◆ sourceBlendAlpha
GLenum Ogre::GL3PlusHlmsPso::sourceBlendAlpha |
◆ vertexShader
The documentation for this struct was generated from the following file: