We cache some conversion values here to avoid doing it every time we set the Pso.
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#include <OgreGLES2HlmsPso.h>
We cache some conversion values here to avoid doing it every time we set the Pso.
- See also
- HlmsPso
◆ blendFunc
GLenum Ogre::GLES2HlmsPso::blendFunc |
◆ blendFuncAlpha
GLenum Ogre::GLES2HlmsPso::blendFuncAlpha |
◆ cullMode
GLenum Ogre::GLES2HlmsPso::cullMode |
◆ depthFunc
GLenum Ogre::GLES2HlmsPso::depthFunc |
◆ depthWrite
GLboolean Ogre::GLES2HlmsPso::depthWrite |
◆ destBlend
GLenum Ogre::GLES2HlmsPso::destBlend |
◆ destBlendAlpha
GLenum Ogre::GLES2HlmsPso::destBlendAlpha |
◆ enableAlphaBlend
bool Ogre::GLES2HlmsPso::enableAlphaBlend |
◆ pixelShader
◆ polygonMode
GLenum Ogre::GLES2HlmsPso::polygonMode |
◆ sourceBlend
GLenum Ogre::GLES2HlmsPso::sourceBlend |
◆ sourceBlendAlpha
GLenum Ogre::GLES2HlmsPso::sourceBlendAlpha |
◆ vertexShader
The documentation for this struct was generated from the following file: