Ogre Procedural
0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
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#include <ProceduralMeshModifiers.h>
Public Member Functions | |
void | modify () |
HemisphereUVModifier () | |
HemisphereUVModifier & | setInputTriangleBuffer (TriangleBuffer *inputTriangleBuffer) |
HemisphereUVModifier & | setTextureRectangleTop (const Ogre::RealRect &textureRectangleTop) |
HemisphereUVModifier & | setTextureRectangleBottom (const Ogre::RealRect &textureRectangleBottom) |
Procedural::HemisphereUVModifier::HemisphereUVModifier | ( | ) |
void Procedural::HemisphereUVModifier::modify | ( | ) |
HemisphereUVModifier& Procedural::HemisphereUVModifier::setInputTriangleBuffer | ( | TriangleBuffer * | inputTriangleBuffer | ) |
HemisphereUVModifier& Procedural::HemisphereUVModifier::setTextureRectangleBottom | ( | const Ogre::RealRect & | textureRectangleBottom | ) |
HemisphereUVModifier& Procedural::HemisphereUVModifier::setTextureRectangleTop | ( | const Ogre::RealRect & | textureRectangleTop | ) |