Ogre Procedural
0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
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This is the complete list of members for Procedural::MeshUVTransform, including all inherited members.
MeshUVTransform() | Procedural::MeshUVTransform | |
modify(TriangleBuffer::Section &inputTriangleBuffer) const | Procedural::MeshUVTransform | |
setOrigin(const Ogre::Vector2 &origin) | Procedural::MeshUVTransform | |
setSwitchUV(bool switchUV) | Procedural::MeshUVTransform | |
setTile(const Ogre::Vector2 &tile) | Procedural::MeshUVTransform |