Ogre Procedural
0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
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Linear transforms on a mesh's UVs. More...
#include <ProceduralMeshModifiers.h>
Public Member Functions | |
MeshUVTransform () | |
void | modify (TriangleBuffer::Section &inputTriangleBuffer) const |
MeshUVTransform & | setTile (const Ogre::Vector2 &tile) |
MeshUVTransform & | setOrigin (const Ogre::Vector2 &origin) |
MeshUVTransform & | setSwitchUV (bool switchUV) |
Linear transforms on a mesh's UVs.
Procedural::MeshUVTransform::MeshUVTransform | ( | ) |
void Procedural::MeshUVTransform::modify | ( | TriangleBuffer::Section & | inputTriangleBuffer | ) | const |
MeshUVTransform& Procedural::MeshUVTransform::setOrigin | ( | const Ogre::Vector2 & | origin | ) |
MeshUVTransform& Procedural::MeshUVTransform::setSwitchUV | ( | bool | switchUV | ) |
MeshUVTransform& Procedural::MeshUVTransform::setTile | ( | const Ogre::Vector2 & | tile | ) |