Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Public Member Functions | List of all members
Procedural::MeshUVTransform Class Reference

Linear transforms on a mesh's UVs. More...

#include <ProceduralMeshModifiers.h>

Public Member Functions

 MeshUVTransform ()
 
void modify (TriangleBuffer::Section &inputTriangleBuffer) const
 
MeshUVTransformsetTile (const Ogre::Vector2 &tile)
 
MeshUVTransformsetOrigin (const Ogre::Vector2 &origin)
 
MeshUVTransformsetSwitchUV (bool switchUV)
 

Detailed Description

Linear transforms on a mesh's UVs.

Constructor & Destructor Documentation

◆ MeshUVTransform()

Procedural::MeshUVTransform::MeshUVTransform ( )

Member Function Documentation

◆ modify()

void Procedural::MeshUVTransform::modify ( TriangleBuffer::Section inputTriangleBuffer) const

◆ setOrigin()

MeshUVTransform& Procedural::MeshUVTransform::setOrigin ( const Ogre::Vector2 origin)

◆ setSwitchUV()

MeshUVTransform& Procedural::MeshUVTransform::setSwitchUV ( bool  switchUV)

◆ setTile()

MeshUVTransform& Procedural::MeshUVTransform::setTile ( const Ogre::Vector2 tile)

The documentation for this class was generated from the following file: