Ogre Procedural
0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
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Switches the triangle buffer from indexed triangles to (pseudo) triangle list It can be used if you want discontinuities between all your triangles. More...
#include <ProceduralMeshModifiers.h>
Public Member Functions | |
UnweldVerticesModifier () | |
UnweldVerticesModifier & | setInputTriangleBuffer (TriangleBuffer *inputTriangleBuffer) |
void | modify () |
Public Attributes | |
TriangleBuffer * | mInputTriangleBuffer |
Switches the triangle buffer from indexed triangles to (pseudo) triangle list It can be used if you want discontinuities between all your triangles.
Procedural::UnweldVerticesModifier::UnweldVerticesModifier | ( | ) |
void Procedural::UnweldVerticesModifier::modify | ( | ) |
UnweldVerticesModifier& Procedural::UnweldVerticesModifier::setInputTriangleBuffer | ( | TriangleBuffer * | inputTriangleBuffer | ) |
TriangleBuffer* Procedural::UnweldVerticesModifier::mInputTriangleBuffer |