OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Classes | |
class | Ogre::Barrier |
A barrier is a synchronization mechanism where multiple threads wait until all of them have reached the barrier sync point before continuing. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |