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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreLogManager.h"#include "OgreMath.h"#include <GLES3/glesw.h>Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
| #define | _OgreGLES2Export |
| #define | ENABLE_GL_CHECK 0 |
| #define | getGLES2RenderSystem() dynamic_cast<GLES2RenderSystem*>(Root::getSingleton().getRenderSystem()) |
| #define | GL_DEPTH_COMPONENT32_OES GL_DEPTH_COMPONENT32F |
| #define | GL_FILL 0x1B02 |
| #define | OGRE_CHECK_GL_ERROR(glFunc) { glFunc; } |
| #define | OGRE_IF_IOS_VERSION_IS_GREATER_THAN(vers) |
Typedefs | |
| typedef GLContext | Ogre::GLES2Context |
| typedef SharedPtr< GLES2GpuProgram > | Ogre::GLES2GpuProgramPtr |
| typedef SharedPtr< GLES2Texture > | Ogre::GLES2TexturePtr |
| #define OGRE_IF_IOS_VERSION_IS_GREATER_THAN | ( | vers | ) |
| #define getGLES2RenderSystem | ( | ) | dynamic_cast<GLES2RenderSystem*>(Root::getSingleton().getRenderSystem()) |
| #define GL_FILL 0x1B02 |
| #define GL_DEPTH_COMPONENT32_OES GL_DEPTH_COMPONENT32F |
| #define _OgreGLES2Export |
| #define ENABLE_GL_CHECK 0 |
| #define OGRE_CHECK_GL_ERROR | ( | glFunc | ) | { glFunc; } |