OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreSingleton.h"
#include "OgreDataStream.h"
#include "OgreArchive.h"
#include "OgreIteratorWrappers.h"
#include "OgreCommon.h"
#include "Threading/OgreThreadHeaders.h"
#include <ctime>
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::ResourceGroupListener |
This class defines an interface which is called back during resource group loading to indicate the progress of the load. More... | |
class | Ogre::ResourceGroupManager |
This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More... | |
struct | Ogre::ResourceGroupManager::ResourceDeclaration |
Nested struct defining a resource declaration. More... | |
struct | Ogre::ResourceGroupManager::ResourceLocation |
Resource location entry. More... | |
class | Ogre::ResourceLoadingListener |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | OGRE_RESOURCE_GROUP_INIT = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
#define OGRE_RESOURCE_GROUP_INIT = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |