OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreResource.h"
#include "OgreStringVector.h"
#include "OgreAnimation.h"
#include "OgreHeaderPrefix.h"
#include "OgreSharedPtr.h"
#include "OgreHeaderSuffix.h"
Classes | |
struct | Ogre::LinkedSkeletonAnimationSource |
Link to another skeleton to share animations. More... | |
class | Ogre::Skeleton |
A collection of Bone objects used to animate a skinned mesh. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | OGRE_MAX_NUM_BONES 256 |
Enumerations | |
enum | Ogre::SkeletonAnimationBlendMode { Ogre::ANIMBLEND_AVERAGE = 0, Ogre::ANIMBLEND_CUMULATIVE = 1 } |