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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreCommon.h"#include "OgreBlendMode.h"#include "OgreMatrix4.h"#include "OgreTexture.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::TextureUnitState |
| Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More... | |
| struct | Ogre::TextureUnitState::TextureEffect |
| Internal structure defining a texture effect. More... | |
| struct | Ogre::TextureUnitState::UVWAddressingMode |
| Texture addressing mode for each texture coordinate. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |