OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::D3D11RenderSystem Member List

This is the complete list of members for Ogre::D3D11RenderSystem, including all inherited members.

_addManualDepthBuffer(ID3D11DepthStencilView *depthSurface, uint32 width, uint32 height, uint32 fsaa, uint32 fsaaQuality)Ogre::D3D11RenderSystem
_applyObliqueDepthProjection(Matrix4 &matrix, const Plane &plane, bool forGpuProgram)Ogre::D3D11RenderSystemvirtual
_beginFrame(void)Ogre::D3D11RenderSystemvirtual
_beginGeometryCount(void)Ogre::RenderSystemvirtual
_checkTextureFilteringSupported(TextureType ttype, PixelFormat format, int usage)Ogre::D3D11RenderSystem
_cleanupDepthBuffers(bool bCleanManualBuffers=true)Ogre::RenderSystem
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D11RenderSystemvirtual
_createDepthBufferFor(RenderTarget *renderTarget)Ogre::D3D11RenderSystemvirtual
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)Ogre::D3D11RenderSystemvirtual
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows)Ogre::RenderSystemvirtual
_disableTextureUnit(size_t texUnit)Ogre::D3D11RenderSystemvirtual
_disableTextureUnitsFrom(size_t texUnit)Ogre::RenderSystemvirtual
_endFrame(void)Ogre::D3D11RenderSystemvirtual
_getBatchCount(void) constOgre::RenderSystemvirtual
_getBoundComputeProgram() constOgre::D3D11RenderSystem
_getBoundFragmentProgram() constOgre::D3D11RenderSystem
_getBoundGeometryProgram() constOgre::D3D11RenderSystem
_getBoundTessellationDomainProgram() constOgre::D3D11RenderSystem
_getBoundTessellationHullProgram() constOgre::D3D11RenderSystem
_getBoundVertexProgram() constOgre::D3D11RenderSystem
_getCullingMode(void) constOgre::RenderSystemvirtual
_getDefaultViewportMaterialScheme(void) constOgre::RenderSystem
_getDepthBufferCheckEnabled(void)Ogre::D3D11RenderSystem
_getDevice()Ogre::D3D11RenderSysteminline
_getFaceCount(void) constOgre::RenderSystemvirtual
_getFeatureLevel() constOgre::D3D11RenderSysteminline
_getVertexCount(void) constOgre::RenderSystemvirtual
_getViewport(void)Ogre::RenderSystemvirtual
_initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window")Ogre::D3D11RenderSystemvirtual
_initRenderTargets(void)Ogre::RenderSystem
_makeOrthoMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D11RenderSystemvirtual
_makeProjectionMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D11RenderSystemvirtual
_makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D11RenderSystemvirtual
_notifyCameraRemoved(const Camera *cam)Ogre::RenderSystem
_pauseFrame(void)Ogre::RenderSystemvirtual
_removeManualDepthBuffer(DepthBuffer *depthBuffer)Ogre::D3D11RenderSystem
_render(const RenderOperation &op)Ogre::D3D11RenderSystemvirtual
_renderUsingReadBackAsTexture(unsigned int passNr, Ogre::String variableName, unsigned int StartSlot)Ogre::D3D11RenderSystemvirtual
_resumeFrame(RenderSystemContext *context)Ogre::RenderSystemvirtual
_setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage)Ogre::D3D11RenderSystemvirtual
_setBindingType(TextureUnitState::BindingType bindingType)Ogre::D3D11RenderSystemvirtual
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)Ogre::D3D11RenderSystemvirtual
_setComputeTexture(size_t unit, const TexturePtr &tex)Ogre::D3D11RenderSystemvirtual
_setCullingMode(CullingMode mode)Ogre::D3D11RenderSystemvirtual
_setDepthBias(float constantBias, float slopeScaleBias)Ogre::D3D11RenderSystemvirtual
_setDepthBufferCheckEnabled(bool enabled=true)Ogre::D3D11RenderSystemvirtual
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL)Ogre::D3D11RenderSystemvirtual
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)Ogre::D3D11RenderSystemvirtual
_setDepthBufferWriteEnabled(bool enabled=true)Ogre::D3D11RenderSystemvirtual
_setFog(FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0)Ogre::RenderSysteminlinevirtual
_setGeometryTexture(size_t unit, const TexturePtr &tex)Ogre::D3D11RenderSystemvirtual
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize)Ogre::RenderSysteminlinevirtual
_setPointSpritesEnabled(bool enabled)Ogre::RenderSysteminlinevirtual
_setPolygonMode(PolygonMode level)Ogre::D3D11RenderSystemvirtual
_setProjectionMatrix(const Matrix4 &m)Ogre::RenderSysteminlinevirtual
_setRenderTarget(RenderTarget *target)Ogre::D3D11RenderSystemvirtual
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD)Ogre::D3D11RenderSystemvirtual
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD)Ogre::D3D11RenderSystemvirtual
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking=TVC_NONE)Ogre::RenderSysteminlinevirtual
_setTesselationDomainTexture(size_t unit, const TexturePtr &tex)Ogre::D3D11RenderSystemvirtual
_setTesselationHullTexture(size_t unit, const TexturePtr &tex)Ogre::D3D11RenderSystemvirtual
_setTexture(size_t unit, bool enabled, const TexturePtr &texPtr)Ogre::D3D11RenderSystemvirtual
Ogre::RenderSystem::_setTexture(size_t unit, bool enabled, const String &texname)Ogre::RenderSystemvirtual
_setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode &uvw)Ogre::D3D11RenderSystemvirtual
_setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm)Ogre::RenderSysteminlinevirtual
_setTextureBorderColour(size_t stage, const ColourValue &colour)Ogre::D3D11RenderSystemvirtual
_setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0)Ogre::RenderSysteminlinevirtual
_setTextureCoordSet(size_t unit, size_t index)Ogre::D3D11RenderSystemvirtual
_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy)Ogre::D3D11RenderSystemvirtual
_setTextureMatrix(size_t unit, const Matrix4 &xform)Ogre::RenderSysteminlinevirtual
_setTextureMipmapBias(size_t unit, float bias)Ogre::D3D11RenderSystemvirtual
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos)Ogre::RenderSystemvirtual
_setTextureUnitCompareEnabled(size_t unit, bool compare)Ogre::D3D11RenderSystemvirtual
_setTextureUnitCompareFunction(size_t unit, CompareFunction function)Ogre::D3D11RenderSystemvirtual
_setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter)Ogre::D3D11RenderSystemvirtual
Ogre::RenderSystem::_setTextureUnitFiltering(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)Ogre::RenderSystemvirtual
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl)Ogre::RenderSystemvirtual
_setVertexTexture(size_t unit, const TexturePtr &tex)Ogre::D3D11RenderSystemvirtual
_setViewMatrix(const Matrix4 &m)Ogre::RenderSysteminlinevirtual
_setViewport(Viewport *vp)Ogre::D3D11RenderSystemvirtual
_setWorldMatrices(const Matrix4 *m, unsigned short count)Ogre::RenderSystemvirtual
_setWorldMatrix(const Matrix4 &m)Ogre::RenderSysteminlinevirtual
_swapAllRenderTargetBuffers()Ogre::D3D11RenderSystemvirtual
_updateAllRenderTargets(bool swapBuffers=true)Ogre::D3D11RenderSystemvirtual
_useLights(const LightList &lights, unsigned short limit)Ogre::RenderSysteminlinevirtual
addClipPlane(const Plane &p)Ogre::RenderSystem
addClipPlane(Real A, Real B, Real C, Real D)Ogre::RenderSystem
addListener(Listener *l)Ogre::RenderSystem
addToSwitchingFullscreenCounter()Ogre::D3D11RenderSysteminline
areFixedFunctionLightsInViewSpace() constOgre::RenderSysteminlinevirtual
attachRenderTarget(RenderTarget &target)Ogre::RenderSystem
beginProfileEvent(const String &eventName)Ogre::D3D11RenderSystemvirtual
bindGpuProgram(GpuProgram *prg)Ogre::D3D11RenderSystemvirtual
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask)Ogre::D3D11RenderSystemvirtual
bindGpuProgramPassIterationParameters(GpuProgramType gptype)Ogre::D3D11RenderSystemvirtual
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)Ogre::D3D11RenderSystemvirtual
convertColourValue(const ColourValue &colour, uint32 *pDest)Ogre::RenderSystem
createHardwareOcclusionQuery(void)Ogre::D3D11RenderSystemvirtual
createMultiRenderTarget(const String &name)Ogre::D3D11RenderSystemvirtual
D3D11RenderSystem()Ogre::D3D11RenderSystem
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq)Ogre::RenderSystemvirtual
destroyRenderTarget(const String &name)Ogre::D3D11RenderSystemvirtual
destroyRenderTexture(const String &name)Ogre::RenderSystemvirtual
destroyRenderWindow(const String &name)Ogre::RenderSystemvirtual
detachRenderTarget(const String &name)Ogre::D3D11RenderSystemvirtual
determineFSAASettings(uint fsaa, const String &fsaaHint, DXGI_FORMAT format, DXGI_SAMPLE_DESC *outFSAASettings)Ogre::D3D11RenderSystem
endProfileEvent(void)Ogre::D3D11RenderSystemvirtual
fireDeviceEvent(D3D11Device *device, const String &name, D3D11RenderWindowBase *sendingWindow=NULL)Ogre::D3D11RenderSystem
get()Ogre::D3D11DeviceResourceManagerprivatestatic
getCapabilities(void) constOgre::RenderSysteminline
getColourVertexElementType(void) constOgre::D3D11RenderSystemvirtual
getConfigOptions(void)Ogre::D3D11RenderSystemvirtual
getCustomAttribute(const String &name, void *pData)Ogre::D3D11RenderSystemvirtual
getDisplayMonitorCount() constOgre::D3D11RenderSysteminlinevirtual
getDriverVersion(void) constOgre::RenderSysteminline
getErrorDescription(long errorNumber) constOgre::D3D11RenderSystemvirtual
getFixedPipelineEnabled(void) constOgre::RenderSystem
getGlobalInstanceVertexBuffer() constOgre::RenderSystem
getGlobalInstanceVertexBufferVertexDeclaration() constOgre::RenderSystem
getGlobalNumberOfInstances() constOgre::RenderSystem
getHorizontalTexelOffset(void)Ogre::D3D11RenderSystemvirtual
getInvertVertexWinding(void) constOgre::RenderSystem
getMaximumDepthInputValue(void)Ogre::D3D11RenderSystemvirtual
getMinimumDepthInputValue(void)Ogre::D3D11RenderSystemvirtual
getMutableCapabilities()Ogre::RenderSysteminline
getName(void) constOgre::D3D11RenderSystemvirtual
getNativeShadingLanguageVersion() constOgre::RenderSysteminline
getRenderSystemEvents(void) constOgre::RenderSysteminline
getRenderTarget(const String &name)Ogre::RenderSystem
getRenderTargetIterator(void)Ogre::RenderSysteminline
getSharedListener(void)Ogre::RenderSystemstatic
getSwitchingFullscreenCounter() constOgre::D3D11RenderSysteminline
getVerticalTexelOffset(void)Ogre::D3D11RenderSystemvirtual
getWBufferEnabled(void) constOgre::RenderSystem
handleDeviceLost()Ogre::D3D11RenderSystem
hasAnisotropicMipMapFilter() constOgre::D3D11RenderSysteminlinevirtual
initConfigOptions(void)Ogre::D3D11RenderSystemvirtual
initRenderSystem()Ogre::D3D11RenderSystem
isGpuProgramBound(GpuProgramType gptype)Ogre::RenderSystem
isStaticBufferLockable() constOgre::RenderSysteminlinevirtual
markProfileEvent(const String &eventName)Ogre::D3D11RenderSystemvirtual
notifyDeviceLost(D3D11Device *device)Ogre::D3D11DeviceResourceManagerprivate
notifyDeviceRestored(D3D11Device *device)Ogre::D3D11DeviceResourceManagerprivate
notifyResourceCreated(D3D11DeviceResource *deviceResource)Ogre::D3D11DeviceResourceManagerprivate
notifyResourceDestroyed(D3D11DeviceResource *deviceResource)Ogre::D3D11DeviceResourceManagerprivate
postExtraThreadsStarted()Ogre::D3D11RenderSystemvirtual
preExtraThreadsStarted()Ogre::D3D11RenderSystemvirtual
registerThread()Ogre::D3D11RenderSystemvirtual
reinitialise()Ogre::D3D11RenderSystemvirtual
removeListener(Listener *l)Ogre::RenderSystem
RenderSystem()Ogre::RenderSystem
RenderTargetIterator typedefOgre::RenderSystem
resetClipPlanes()Ogre::RenderSystem
setAmbientLight(float r, float g, float b)Ogre::RenderSysteminlinevirtual
setClipPlanes(const PlaneList &clipPlanes)Ogre::RenderSystemvirtual
setConfigOption(const String &name, const String &value)Ogre::D3D11RenderSystemvirtual
setCurrentPassIterationCount(const size_t count)Ogre::RenderSysteminlinevirtual
setDepthBufferFor(RenderTarget *renderTarget)Ogre::RenderSystem
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)Ogre::RenderSysteminline
setDrawBuffer(ColourBufferType colourBuffer)Ogre::D3D11RenderSystemvirtual
setFixedPipelineEnabled(bool enabled)Ogre::RenderSystem
setGlobalInstanceVertexBuffer(const HardwareVertexBufferSharedPtr &val)Ogre::RenderSystem
setGlobalInstanceVertexBufferVertexDeclaration(VertexDeclaration *val)Ogre::RenderSystem
setGlobalNumberOfInstances(const size_t val)Ogre::RenderSystem
setInvertVertexWinding(bool invert)Ogre::RenderSystem
setLightingEnabled(bool enabled)Ogre::RenderSysteminlinevirtual
setNormaliseNormals(bool normalise)Ogre::RenderSysteminlinevirtual
setScissorTest(bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600)Ogre::D3D11RenderSystemvirtual
setShadingType(ShadeOptions so)Ogre::RenderSysteminlinevirtual
setSharedListener(Listener *listener)Ogre::RenderSystemstatic
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false, bool readBackAsTexture=false)Ogre::D3D11RenderSystemvirtual
setStencilCheckEnabled(bool enabled)Ogre::D3D11RenderSystemvirtual
setSubroutine(GpuProgramType gptype, unsigned int slotIndex, const String &subroutineName)Ogre::D3D11RenderSystem
setSubroutine(GpuProgramType gptype, const String &slotName, const String &subroutineName)Ogre::D3D11RenderSystem
setVertexBufferBinding(VertexBufferBinding *binding)Ogre::D3D11RenderSystemvirtual
setVertexDeclaration(VertexDeclaration *decl)Ogre::D3D11RenderSystemvirtual
setVertexDeclaration(VertexDeclaration *decl, VertexBufferBinding *binding)Ogre::D3D11RenderSystem
setWBufferEnabled(bool enabled)Ogre::RenderSystem
shutdown()Ogre::D3D11RenderSystemvirtual
unbindGpuProgram(GpuProgramType gptype)Ogre::D3D11RenderSystemvirtual
unregisterThread()Ogre::D3D11RenderSystemvirtual
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities)Ogre::RenderSystem
validateConfigOptions(void)Ogre::D3D11RenderSystemvirtual
validateDevice(bool forceDeviceElection=false)Ogre::D3D11RenderSystem
~D3D11RenderSystem()Ogre::D3D11RenderSystem
~RenderSystem()Ogre::RenderSystemvirtual