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| | DefaultZone (PCZSceneManager *, const String &) |
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| | ~DefaultZone () |
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| virtual void | _addAntiPortal (AntiPortal *newAntiPortal) |
| | Add an anti portal to the zone. More...
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| void | _addNode (PCZSceneNode *) |
| | Adds an SceneNode to this Zone. More...
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| virtual void | _addPortal (Portal *newPortal) |
| | Add a portal to the zone. More...
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| void | _checkLightAgainstPortals (PCZLight *, unsigned long, PCZFrustum *, Portal *) |
| | (recursive) check the given light against all portals in the zone More...
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| void | _checkNodeAgainstPortals (PCZSceneNode *, Portal *) |
| | (recursive) check the given node against all portals in the zone More...
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| virtual void | _clearNodeLists (short nodeListTypes) |
| | Remove all nodes from the node reference list and clear it. More...
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| void | _findNodes (const AxisAlignedBox &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude) |
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| void | _findNodes (const Sphere &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude) |
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| void | _findNodes (const PlaneBoundedVolume &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude) |
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| void | _findNodes (const Ray &t, PCZSceneNodeList &list, PortalList &visitedPortals, bool includeVisitors, bool recurseThruPortals, PCZSceneNode *exclude) |
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| virtual void | _removeAntiPortal (AntiPortal *removeAntiPortal) |
| | Remove an anti portal from the zone. More...
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| virtual void | _removePortal (Portal *removePortal) |
| | Remove a portal from the zone. More...
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| virtual void | createNodeZoneData (PCZSceneNode *) |
| | Create zone specific data for a node. More...
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| void | dirtyNodeByMovingPortals (void) |
| | Mark nodes dirty base on moving portals. More...
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| virtual Portal * | findMatchingPortal (Portal *) |
| | Find a matching portal (for connecting portals) More...
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| void | findVisibleNodes (PCZCamera *, NodeList &visibleNodeList, RenderQueue *queue, VisibleObjectsBoundsInfo *visibleBounds, bool onlyShadowCasters, bool displayNodes, bool showBoundingBoxes) |
| | Find and add visible objects to the render queue. More...
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| virtual void | getAABB (AxisAlignedBox &) |
| | Get the world coordinate aabb of the zone. More...
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| SceneNode * | getEnclosureNode (void) |
| | Get a pointer to the enclosure node for this PCZone. More...
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| unsigned long | getLastVisibleFrame (void) |
| | Get the lastVisibleFrame counter value. More...
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| PCZCamera * | getLastVisibleFromCamera () |
| | Get the lastVisibleFromCamera pointer. More...
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| const String & | getName (void) const |
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| bool | getPortalsUpdated (void) |
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| void * | getUserData (void) |
| | Get & set the user data. More...
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| const String & | getZoneTypeName () const |
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| bool | hasSky (void) |
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| virtual void | notifyBeginRenderScene (void) |
| | Called when a _renderScene is called in the SceneManager. More...
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| void | notifyCameraCreated (Camera *c) |
| | called when the scene manager creates a camera because some zone managers (like TerrainZone) need the camera info. More...
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| virtual void | notifyWorldGeometryRenderQueue (uint8 qid) |
| | Called by PCZSM during setWorldGeometryRenderQueue() More...
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| void | removeNode (PCZSceneNode *) |
| | Removes all references to a SceneNode from this Zone. More...
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| bool | requiresZoneSpecificNodeData (void) |
| | Indicates whether or not this zone requires zone-specific data for each scene node. More...
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| void | setEnclosureNode (PCZSceneNode *) |
| | Set the enclosure node for this Zone. More...
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| void | setHasSky (bool yesno) |
| | If sky should be drawn with this zone. More...
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| void | setLastVisibleFrame (unsigned long frameCount) |
| | Set the lastVisibleFrame counter. More...
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| void | setLastVisibleFromCamera (PCZCamera *camera) |
| | Set the lastVisibleFromCamera pointer. More...
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| bool | setOption (const String &, const void *) |
| | Sets the options for the Zone. More...
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| void | setPortalsUpdated (bool updated) |
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| void | setUserData (void *userData) |
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| virtual void | setZoneGeometry (const String &filename, PCZSceneNode *parentNode) |
| | Called by PCZSM during setZoneGeometry() More...
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| PCZone * | updateNodeHomeZone (PCZSceneNode *pczsn, bool allowBackTouces) |
| | Update a node's home zone. More...
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| void | updatePortalsZoneData (void) |
| | Update the zone data for each portal. More...
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