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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include <OgreGLES2HardwareOcclusionQuery.h>
Inheritance diagram for Ogre::GLES2HardwareOcclusionQuery:Public Member Functions | |
| GLES2HardwareOcclusionQuery () | |
| Default object constructor. More... | |
| ~GLES2HardwareOcclusionQuery () | |
| Object destructor. More... | |
| void | beginOcclusionQuery () |
| Starts the hardware occlusion query. More... | |
| void | endOcclusionQuery () |
| Ends the hardware occlusion test. More... | |
| unsigned int | getLastQuerysPixelcount () const |
| Let's you get the last pixel count with out doing the hardware occlusion test. More... | |
| bool | isStillOutstanding (void) |
| Lets you know when query is done, or still be processed by the Hardware. More... | |
| bool | pullOcclusionQuery (unsigned int *NumOfFragments) |
| Pulls the hardware occlusion query. More... | |
| Ogre::GLES2HardwareOcclusionQuery::GLES2HardwareOcclusionQuery | ( | ) |
Default object constructor.
| Ogre::GLES2HardwareOcclusionQuery::~GLES2HardwareOcclusionQuery | ( | ) |
Object destructor.
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virtual |
Starts the hardware occlusion query.
Results must be pulled using: UINT mNumberOfPixelsVisable; pullOcclusionQuery( &mNumberOfPixelsVisable );
Implements Ogre::HardwareOcclusionQuery.
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virtual |
Ends the hardware occlusion test.
Implements Ogre::HardwareOcclusionQuery.
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virtual |
Pulls the hardware occlusion query.
| NumOfFragments | will get the resulting number of fragments. |
Implements Ogre::HardwareOcclusionQuery.
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virtual |
Lets you know when query is done, or still be processed by the Hardware.
Implements Ogre::HardwareOcclusionQuery.
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inlineinherited |
Let's you get the last pixel count with out doing the hardware occlusion test.