OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Class to provide access to common mathematical functions. More...
#include <OgreMath.h>
Classes | |
class | RandomValueProvider |
This class is used to provide an external random value provider. More... | |
Public Types | |
enum | AngleUnit { AU_DEGREE, AU_RADIAN } |
The angular units used by the API. More... | |
Public Member Functions | |
Math (unsigned int trigTableSize=4096) | |
Default constructor. More... | |
~Math () | |
Default destructor. More... | |
Static Public Member Functions | |
static Real | Abs (Real fValue) |
Absolute value function. More... | |
static Degree | Abs (const Degree &dValue) |
Absolute value function. More... | |
static Radian | Abs (const Radian &rValue) |
Absolute value function. More... | |
static Radian | ACos (Real fValue) |
Arc cosine function. More... | |
static Real | AngleUnitsToDegrees (Real units) |
Convert from the current AngleUnit to degrees. More... | |
static Real | AngleUnitsToRadians (Real units) |
Convert from the current AngleUnit to radians. More... | |
static Radian | ASin (Real fValue) |
Arc sine function. More... | |
static Radian | ATan (Real fValue) |
Arc tangent function. More... | |
static Radian | ATan2 (Real fY, Real fX) |
Arc tangent between two values function. More... | |
static Real | boundingRadiusFromAABB (const AxisAlignedBox &aabb) |
Get the radius of the origin-centered bounding sphere from the bounding box. More... | |
static Real | boundingRadiusFromAABBCentered (const AxisAlignedBox &aabb) |
Get the radius of the bbox-centered bounding sphere from the bounding box. More... | |
static Matrix4 | buildReflectionMatrix (const Plane &p) |
Build a reflection matrix for the passed in plane. More... | |
static Vector3 | calculateBasicFaceNormal (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) |
Calculate a face normal, no w-information. More... | |
static Vector3 | calculateBasicFaceNormalWithoutNormalize (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) |
Calculate a face normal without normalize, no w-information. More... | |
static Vector4 | calculateFaceNormal (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) |
Calculate a face normal, including the w component which is the offset from the origin. More... | |
static Vector4 | calculateFaceNormalWithoutNormalize (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) |
Calculate a face normal without normalize, including the w component which is the offset from the origin. More... | |
static Vector3 | calculateTangentSpaceVector (const Vector3 &position1, const Vector3 &position2, const Vector3 &position3, Real u1, Real v1, Real u2, Real v2, Real u3, Real v3) |
Calculates the tangent space vector for a given set of positions / texture coords. More... | |
static Real | Ceil (Real fValue) |
Ceiling function Returns the smallest following integer. More... | |
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static T | Clamp (T val, T minval, T maxval) |
Clamp a value within an inclusive range. More... | |
static Real | Cos (const Radian &fValue, bool useTables=false) |
Cosine function. More... | |
static Real | Cos (Real fValue, bool useTables=false) |
Cosine function. More... | |
static Real | DegreesToAngleUnits (Real degrees) |
Convert from degrees to the current AngleUnit. More... | |
static Real | DegreesToRadians (Real degrees) |
static Real | Exp (Real fValue) |
static Real | Floor (Real fValue) |
Floor function Returns the largest previous integer. More... | |
static Real | gaussianDistribution (Real x, Real offset=0.0f, Real scale=1.0f) |
Generates a value based on the Gaussian (normal) distribution function with the given offset and scale parameters. More... | |
static AngleUnit | getAngleUnit (void) |
Get the unit being used for angles. More... | |
static int | IAbs (int iValue) |
static int | ICeil (float fValue) |
static int | IFloor (float fValue) |
static std::pair< bool, Real > | intersects (const Ray &ray, const Plane &plane) |
Ray / plane intersection, returns boolean result and distance. More... | |
static std::pair< bool, Real > | intersects (const Ray &ray, const Sphere &sphere, bool discardInside=true) |
Ray / sphere intersection, returns boolean result and distance. More... | |
static std::pair< bool, Real > | intersects (const Ray &ray, const AxisAlignedBox &box) |
Ray / box intersection, returns boolean result and distance. More... | |
static bool | intersects (const Ray &ray, const AxisAlignedBox &box, Real *d1, Real *d2) |
Ray / box intersection, returns boolean result and two intersection distance. More... | |
static std::pair< bool, Real > | intersects (const Ray &ray, const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &normal, bool positiveSide=true, bool negativeSide=true) |
Ray / triangle intersection, returns boolean result and distance. More... | |
static std::pair< bool, Real > | intersects (const Ray &ray, const Vector3 &a, const Vector3 &b, const Vector3 &c, bool positiveSide=true, bool negativeSide=true) |
Ray / triangle intersection, returns boolean result and distance. More... | |
static bool | intersects (const Sphere &sphere, const AxisAlignedBox &box) |
Sphere / box intersection test. More... | |
static bool | intersects (const Plane &plane, const AxisAlignedBox &box) |
Plane / box intersection test. More... | |
static std::pair< bool, Real > | intersects (const Ray &ray, const vector< Plane >::type &planeList, bool normalIsOutside) |
Ray / convex plane list intersection test. More... | |
static std::pair< bool, Real > | intersects (const Ray &ray, const list< Plane >::type &planeList, bool normalIsOutside) |
Ray / convex plane list intersection test. More... | |
static bool | intersects (const Sphere &sphere, const Plane &plane) |
Sphere / plane intersection test. More... | |
static Real | InvSqrt (Real fValue) |
Inverse square root i.e. More... | |
static int | ISign (int iValue) |
static bool | isNaN (Real f) |
template<typename V , typename T > | |
static V | lerp (const V &v0, const V &v1, const T &t) |
Simulate the shader function lerp which performers linear interpolation. More... | |
static Real | Log (Real fValue) |
static Real | Log2 (Real fValue) |
static Real | LogN (Real base, Real fValue) |
static Matrix4 | makeViewMatrix (const Vector3 &position, const Quaternion &orientation, const Matrix4 *reflectMatrix=0) |
static bool | pointInTri2D (const Vector2 &p, const Vector2 &a, const Vector2 &b, const Vector2 &c) |
Checks whether a given point is inside a triangle, in a 2-dimensional (Cartesian) space. More... | |
static bool | pointInTri3D (const Vector3 &p, const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &normal) |
Checks whether a given 3D point is inside a triangle. More... | |
static Real | Pow (Real fBase, Real fExponent) |
static Real | RadiansToAngleUnits (Real radians) |
Convert from radians to the current AngleUnit . More... | |
static Real | RadiansToDegrees (Real radians) |
static Real | RangeRandom (Real fLow, Real fHigh) |
Generate a random number within the range provided. More... | |
static bool | RealEqual (Real a, Real b, Real tolerance=std::numeric_limits< Real >::epsilon()) |
Compare 2 reals, using tolerance for inaccuracies. More... | |
static float | saturate (float t) |
Simulate the shader function saturate that clamps a parameter value between 0 and 1. More... | |
static double | saturate (double t) |
static void | setAngleUnit (AngleUnit unit) |
These functions used to set the assumed angle units (radians or degrees) expected when using the Angle type. More... | |
static void | SetRandomValueProvider (RandomValueProvider *provider) |
static Real | Sign (Real fValue) |
static Radian | Sign (const Radian &rValue) |
static Degree | Sign (const Degree &dValue) |
static Real | Sin (const Radian &fValue, bool useTables=false) |
Sine function. More... | |
static Real | Sin (Real fValue, bool useTables=false) |
Sine function. More... | |
static Real | Sqr (Real fValue) |
Squared function. More... | |
static Real | Sqrt (Real fValue) |
Square root function. More... | |
static Radian | Sqrt (const Radian &fValue) |
Square root function. More... | |
static Degree | Sqrt (const Degree &fValue) |
Square root function. More... | |
static Real | SymmetricRandom () |
Generate a random number in the range [-1,1]. More... | |
static Real | Tan (const Radian &fValue, bool useTables=false) |
Tangent function. More... | |
static Real | Tan (Real fValue, bool useTables=false) |
Tangent function. More... | |
static Real | UnitRandom () |
Generate a random number of unit length. More... | |
Static Public Attributes | |
static const Real | fDeg2Rad |
static const Real | fRad2Deg |
static const Real | HALF_PI |
static const Real | LOG2 |
Stored value of log(2) for frequent use. More... | |
static const Real | NEG_INFINITY |
static const Real | PI |
static const Real | POS_INFINITY |
static const Real | TWO_PI |
Class to provide access to common mathematical functions.
The angular units used by the API.
This functionality is now deprecated in favor of discreet angular unit types ( see Degree and Radian above ). The only place this functionality is actually still used is when parsing files. Search for usage of the Angle class for those instances
Enumerator | |
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AU_DEGREE | |
AU_RADIAN |
Ogre::Math::Math | ( | unsigned int | trigTableSize = 4096 | ) |
Default constructor.
trigTableSize | Optional parameter to set the size of the tables used to implement Sin, Cos, Tan |
Ogre::Math::~Math | ( | ) |
Default destructor.
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Absolute value function.
fValue | The value whose absolute value will be returned. |
Referenced by Ogre::Vector3::absDotProduct(), Ogre::Vector3::directionEquals(), Ogre::Vector3::getRotationTo(), Ogre::Volume::OctreeNode::isIsoSurfaceNear(), Ogre::Vector3::perpendicular(), Ogre::Vector3::primaryAxis(), and Ogre::AxisAlignedBox::transformAffine().
Absolute value function.
dValue | The value, in degrees, whose absolute value will be returned. |
References Ogre::Degree::valueDegrees().
Absolute value function.
rValue | The value, in radians, whose absolute value will be returned. |
References Ogre::Radian::Radian(), and Ogre::Radian::valueRadians().
Arc cosine function.
fValue | The value whose arc cosine will be returned. |
Referenced by Ogre::Vector2::angleBetween(), Ogre::Vector3::angleBetween(), and Ogre::Vector3::directionEquals().
Arc sine function.
fValue | The value whose arc sine will be returned. |
Arc tangent function.
fValue | The value whose arc tangent will be returned. |
References Ogre::Radian::Radian().
Arc tangent between two values function.
fY | The first value to calculate the arc tangent with. |
fX | The second value to calculate the arc tangent with. |
References Ogre::Radian::Radian().
Ceiling function Returns the smallest following integer.
(example: Ceil(1.1) = 2)
fValue | The value to round up to the nearest integer. |
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Cosine function.
fValue | Angle in radians |
useTables | If true, uses lookup tables rather than calculation - faster but less accurate. |
References Ogre::Radian::valueRadians().
Referenced by Ogre::Vector2::randomDeviant().
Cosine function.
fValue | Angle in radians |
useTables | If true, uses lookup tables rather than calculation - faster but less accurate. |
Floor function Returns the largest previous integer.
(example: Floor(1.9) = 1)
fValue | The value to round down to the nearest integer. |
References Ogre::Radian::Radian(), and Ogre::Radian::valueRadians().
References Ogre::Degree::valueDegrees().
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Simulate the shader function saturate that clamps a parameter value between 0 and 1.
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Simulate the shader function lerp which performers linear interpolation.
given 3 parameters v0, v1 and t the function returns the value of (1 - t)* v0 + t * v1. where v0 and v1 are matching vector or scalar types and t can be either a scalar or a vector of the same type as a and b.
Sine function.
fValue | Angle in radians |
useTables | If true, uses lookup tables rather than calculation - faster but less accurate. |
References Ogre::Radian::valueRadians().
Referenced by Ogre::Vector2::randomDeviant().
Sine function.
fValue | Angle in radians |
useTables | If true, uses lookup tables rather than calculation - faster but less accurate. |
Squared function.
fValue | The value to be squared (fValue^2) |
Referenced by Ogre::Sphere::intersects(), and Ogre::Sphere::merge().
Square root function.
fValue | The value whose square root will be calculated. |
Referenced by Ogre::AxisAlignedBox::distance(), Ogre::Vector3::getRotationTo(), Ogre::Vector2::length(), Ogre::Vector3::length(), Ogre::Sphere::merge(), Ogre::Vector2::normalise(), and Ogre::Vector3::normalise().
Square root function.
fValue | The value, in radians, whose square root will be calculated. |
References Ogre::Radian::Radian(), and Ogre::Radian::valueRadians().
Square root function.
fValue | The value, in degrees, whose square root will be calculated. |
References Ogre::Degree::valueDegrees().
Inverse square root i.e.
1 / Sqrt(x), good for vector normalisation.
fValue | The value whose inverse square root will be calculated. |
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Generate a random number of unit length.
Referenced by Ogre::Vector3::randomDeviant().
Generate a random number within the range provided.
fLow | The lower bound of the range. |
fHigh | The upper bound of the range. |
Referenced by Ogre::Vector2::randomDeviant().
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Generate a random number in the range [-1,1].
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Tangent function.
fValue | Angle in radians |
useTables | If true, uses lookup tables rather than calculation - faster but less accurate. |
References Ogre::Radian::valueRadians().
Tangent function.
fValue | Angle in radians |
useTables | If true, uses lookup tables rather than calculation - faster but less accurate. |
Referenced by Ogre::Degree::valueRadians().
Referenced by Ogre::Radian::valueDegrees().
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Get the unit being used for angles.
Convert from the current AngleUnit to radians.
Referenced by Ogre::Angle::operator Radian().
Convert from radians to the current AngleUnit .
Referenced by Ogre::Radian::valueAngleUnits().
Convert from the current AngleUnit to degrees.
Referenced by Ogre::Angle::operator Degree().
Convert from degrees to the current AngleUnit.
Referenced by Ogre::Degree::valueAngleUnits().
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Checks whether a given point is inside a triangle, in a 2-dimensional (Cartesian) space.
p | The point. |
a | The triangle's first vertex. |
b | The triangle's second vertex. |
c | The triangle's third vertex. |
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Checks whether a given 3D point is inside a triangle.
p | p The point. |
a | The triangle's first vertex. |
b | The triangle's second vertex. |
c | The triangle's third vertex. |
normal | The triangle plane's normal (passed in rather than calculated on demand since the caller may already have it) |
Ray / plane intersection, returns boolean result and distance.
Referenced by Ogre::Ray::intersects(), Ogre::Sphere::intersects(), Ogre::PlaneBoundedVolume::intersects(), and Ogre::AxisAlignedBox::intersects().
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Ray / sphere intersection, returns boolean result and distance.
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Ray / box intersection, returns boolean result and distance.
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Ray / box intersection, returns boolean result and two intersection distance.
ray | The ray. |
box | The box. |
d1 | A real pointer to retrieve the near intersection distance from the ray origin, maybe null which means don't care about the near intersection distance. |
d2 | A real pointer to retrieve the far intersection distance from the ray origin, maybe null which means don't care about the far intersection distance. |
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Ray / triangle intersection, returns boolean result and distance.
ray | The ray. |
a | The triangle's first vertex. |
b | The triangle's second vertex. |
c | The triangle's third vertex. |
normal | The triangle plane's normal (passed in rather than calculated on demand since the caller may already have it), doesn't need normalised since we don't care. |
positiveSide | Intersect with "positive side" of the triangle |
negativeSide | Intersect with "negative side" of the triangle |
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Ray / triangle intersection, returns boolean result and distance.
ray | The ray. |
a | The triangle's first vertex. |
b | The triangle's second vertex. |
c | The triangle's third vertex. |
positiveSide | Intersect with "positive side" of the triangle |
negativeSide | Intersect with "negative side" of the triangle |
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Sphere / box intersection test.
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Plane / box intersection test.
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Ray / convex plane list intersection test.
ray | The ray to test with |
planeList | List of planes which form a convex volume |
normalIsOutside | Does the normal point outside the volume |
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Ray / convex plane list intersection test.
ray | The ray to test with |
planeList | List of planes which form a convex volume |
normalIsOutside | Does the normal point outside the volume |
Sphere / plane intersection test.
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Compare 2 reals, using tolerance for inaccuracies.
Referenced by Ogre::Matrix3::hasScale(), Ogre::Matrix4::hasScale(), and Ogre::Vector3::positionEquals().
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Calculates the tangent space vector for a given set of positions / texture coords.
Build a reflection matrix for the passed in plane.
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Calculate a face normal, including the w component which is the offset from the origin.
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Calculate a face normal, no w-information.
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Calculate a face normal without normalize, including the w component which is the offset from the origin.
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Calculate a face normal without normalize, no w-information.
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Generates a value based on the Gaussian (normal) distribution function with the given offset and scale parameters.
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Clamp a value within an inclusive range.
Referenced by Ogre::Vector2::angleBetween(), and Ogre::Vector3::angleBetween().
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Get the radius of the origin-centered bounding sphere from the bounding box.
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Get the radius of the bbox-centered bounding sphere from the bounding box.
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Stored value of log(2) for frequent use.
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Referenced by Ogre::Vector2::angleTo(), and Ogre::Vector3::randomDeviant().
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