OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Class representing a general-purpose node an articulated scene graph. More...
#include <OgreNode.h>
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class | DebugRenderable |
Inner class for displaying debug renderable for Node. More... | |
class | Listener |
Listener which gets called back on Node events. More... | |
Public Types | |
typedef VectorIterator< ChildNodeMap > | ChildNodeIterator |
typedef vector< Node * >::type | ChildNodeMap |
typedef ConstVectorIterator< ChildNodeMap > | ConstChildNodeIterator |
enum | TransformSpace { TS_LOCAL, TS_PARENT, TS_WORLD } |
Enumeration denoting the spaces which a transform can be relative to. More... | |
Public Member Functions | |
Node () | |
Constructor, should only be called by parent, not directly. More... | |
Node (const String &name) | |
Constructor, should only be called by parent, not directly. More... | |
virtual | ~Node () |
const Quaternion & | _getDerivedOrientation (void) const |
Gets the orientation of the node as derived from all parents. More... | |
const Vector3 & | _getDerivedPosition (void) const |
Gets the position of the node as derived from all parents. More... | |
const Vector3 & | _getDerivedScale (void) const |
Gets the scaling factor of the node as derived from all parents. More... | |
const Matrix4 & | _getFullTransform (void) const |
Gets the full transformation matrix for this node. More... | |
void | _setDerivedOrientation (const Quaternion &q) |
Sets the final world orientation of the node directly. More... | |
void | _setDerivedPosition (const Vector3 &pos) |
Sets the final world position of the node directly. More... | |
virtual void | _update (bool updateChildren, bool parentHasChanged) |
Internal method to update the Node. More... | |
void | addChild (Node *child) |
Adds a (precreated) child scene node to this node. More... | |
void | cancelUpdate (Node *child) |
Called by children to notify their parent that they no longer need an update. More... | |
Vector3 | convertLocalToWorldDirection (const Vector3 &localDir, bool useScale) |
Gets the world direction of a point in the node local space useful for simple transforms that don't require a child node. More... | |
Quaternion | convertLocalToWorldOrientation (const Quaternion &localOrientation) |
Gets the world orientation of an orientation in the node local space useful for simple transforms that don't require a child node. More... | |
Vector3 | convertLocalToWorldPosition (const Vector3 &localPos) |
Gets the world position of a point in the node local space useful for simple transforms that don't require a child node. More... | |
Vector3 | convertWorldToLocalDirection (const Vector3 &worldDir, bool useScale) |
Gets the local direction, relative to this node, of the given world-space direction. More... | |
Quaternion | convertWorldToLocalOrientation (const Quaternion &worldOrientation) |
Gets the local orientation, relative to this node, of the given world-space orientation. More... | |
Vector3 | convertWorldToLocalPosition (const Vector3 &worldPos) |
Gets the local position, relative to this node, of the given world-space position. More... | |
virtual Node * | createChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
Creates an unnamed new Node as a child of this node. More... | |
virtual Node * | createChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
Creates a new named Node as a child of this node. More... | |
Node * | getChild (unsigned short index) const |
Gets a pointer to a child node. More... | |
Node * | getChild (const String &name) const |
Gets a pointer to a named child node. More... | |
ChildNodeIterator | getChildIterator (void) |
Retrieves an iterator for efficiently looping through all children of this node. More... | |
ConstChildNodeIterator | getChildIterator (void) const |
const ChildNodeMap & | getChildren () const |
List of sub-nodes of this Node. More... | |
DebugRenderable * | getDebugRenderable (Real scaling) |
Get a debug renderable for rendering the Node. More... | |
bool | getInheritOrientation (void) const |
Returns true if this node is affected by orientation applied to the parent node. More... | |
bool | getInheritScale (void) const |
Returns true if this node is affected by scaling factors applied to the parent node. More... | |
const Quaternion & | getInitialOrientation (void) const |
Gets the initial orientation of this node, see setInitialState for more info. More... | |
const Vector3 & | getInitialPosition (void) const |
Gets the initial position of this node, see setInitialState for more info. More... | |
const Vector3 & | getInitialScale (void) const |
Gets the initial position of this node, see setInitialState for more info. More... | |
Listener * | getListener (void) const |
Gets the current listener for this Node. More... | |
Matrix3 | getLocalAxes (void) const |
Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent. More... | |
const String & | getName (void) const |
Returns the name of the node. More... | |
const Quaternion & | getOrientation () const |
Returns a quaternion representing the nodes orientation. More... | |
Node * | getParent (void) const |
Gets this node's parent (NULL if this is the root). More... | |
const Vector3 & | getPosition (void) const |
Gets the position of the node relative to it's parent. More... | |
const Vector3 & | getScale (void) const |
Gets the scaling factor of this node. More... | |
Real | getSquaredViewDepth (const Camera *cam) const |
Helper function, get the squared view depth. More... | |
const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. More... | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. More... | |
virtual void | needUpdate (bool forceParentUpdate=false) |
To be called in the event of transform changes to this node that require it's recalculation. More... | |
uint16 | numChildren (void) const |
Reports the number of child nodes under this one. More... | |
virtual void | pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the X-axis. More... | |
virtual void | removeAllChildren (void) |
Removes all child Nodes attached to this node. More... | |
virtual Node * | removeChild (unsigned short index) |
Drops the specified child from this node. More... | |
virtual Node * | removeChild (Node *child) |
virtual Node * | removeChild (const String &name) |
Drops the named child from this node. More... | |
void | requestUpdate (Node *child, bool forceParentUpdate=false) |
Called by children to notify their parent that they need an update. More... | |
void | resetOrientation (void) |
Resets the nodes orientation (local axes as world axes, no rotation). More... | |
void | resetToInitialState (void) |
Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. More... | |
virtual void | roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the Z-axis. More... | |
void | rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around an arbitrary axis. More... | |
void | rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around an aritrary axis using a Quarternion. More... | |
void | scale (const Vector3 &scale) |
Scales the node, combining it's current scale with the passed in scaling factor. More... | |
void | scale (Real x, Real y, Real z) |
void | setInheritOrientation (bool inherit) |
Tells the node whether it should inherit orientation from it's parent node. More... | |
void | setInheritScale (bool inherit) |
Tells the node whether it should inherit scaling factors from it's parent node. More... | |
void | setInitialState (void) |
Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation. More... | |
void | setListener (Listener *listener) |
Sets a listener for this Node. More... | |
void | setOrientation (const Quaternion &q) |
Sets the orientation of this node via a quaternion. More... | |
void | setOrientation (Real w, Real x, Real y, Real z) |
void | setPosition (const Vector3 &pos) |
Sets the position of the node relative to it's parent. More... | |
void | setPosition (Real x, Real y, Real z) |
void | setScale (const Vector3 &scale) |
Sets the scaling factor applied to this node. More... | |
void | setScale (Real x, Real y, Real z) |
void | setUserAny (const Any &anything) |
void | translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT) |
Moves the node along the Cartesian axes. More... | |
void | translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
void | translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) |
Moves the node along arbitrary axes. More... | |
void | translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
virtual void | yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the Y-axis. More... | |
Static Public Member Functions | |
static void | processQueuedUpdates (void) |
Process queued 'needUpdate' calls. More... | |
static void | queueNeedUpdate (Node *n) |
Queue a 'needUpdate' call to a node safely. More... | |
Class representing a general-purpose node an articulated scene graph.
typedef vector<Node*>::type Ogre::Node::ChildNodeMap |
Ogre::Node::Node | ( | ) |
Constructor, should only be called by parent, not directly.
Ogre::Node::Node | ( | const String & | name | ) |
Constructor, should only be called by parent, not directly.
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Returns the name of the node.
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Gets this node's parent (NULL if this is the root).
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Returns a quaternion representing the nodes orientation.
void Ogre::Node::setOrientation | ( | const Quaternion & | q | ) |
Sets the orientation of this node via a quaternion.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void Ogre::Node::resetOrientation | ( | void | ) |
Resets the nodes orientation (local axes as world axes, no rotation).
void Ogre::Node::setPosition | ( | const Vector3 & | pos | ) |
Sets the position of the node relative to it's parent.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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Gets the position of the node relative to it's parent.
void Ogre::Node::setScale | ( | const Vector3 & | scale | ) |
Sets the scaling factor applied to this node.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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Gets the scaling factor of this node.
void Ogre::Node::setInheritOrientation | ( | bool | inherit | ) |
Tells the node whether it should inherit orientation from it's parent node.
inherit | If true, this node's orientation will be affected by its parent's orientation. If false, it will not be affected. |
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Returns true if this node is affected by orientation applied to the parent node.
void Ogre::Node::setInheritScale | ( | bool | inherit | ) |
Tells the node whether it should inherit scaling factors from it's parent node.
inherit | If true, this node's scale will be affected by its parent's scale. If false, it will not be affected. |
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Returns true if this node is affected by scaling factors applied to the parent node.
References Ogre::Quaternion::IDENTITY, and Ogre::Vector3::ZERO.
void Ogre::Node::scale | ( | const Vector3 & | scale | ) |
Scales the node, combining it's current scale with the passed in scaling factor.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void Ogre::Node::translate | ( | const Vector3 & | d, |
TransformSpace | relativeTo = TS_PARENT |
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Moves the node along the Cartesian axes.
d | Vector with x,y,z values representing the translation. |
relativeTo | The space which this transform is relative to. |
void Ogre::Node::translate | ( | Real | x, |
Real | y, | ||
Real | z, | ||
TransformSpace | relativeTo = TS_PARENT |
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void Ogre::Node::translate | ( | const Matrix3 & | axes, |
const Vector3 & | move, | ||
TransformSpace | relativeTo = TS_PARENT |
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Moves the node along arbitrary axes.
axes | A 3x3 Matrix containing 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as: 1 0 0 0 1 0 0 0 1i.e. the identity matrix. |
move | Vector relative to the axes above. |
relativeTo | The space which this transform is relative to. |
void Ogre::Node::translate | ( | const Matrix3 & | axes, |
Real | x, | ||
Real | y, | ||
Real | z, | ||
TransformSpace | relativeTo = TS_PARENT |
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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Rotate the node around the Z-axis.
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Rotate the node around the X-axis.
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Rotate the node around the Y-axis.
Reimplemented in Ogre::SceneNode.
void Ogre::Node::rotate | ( | const Vector3 & | axis, |
const Radian & | angle, | ||
TransformSpace | relativeTo = TS_LOCAL |
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Rotate the node around an arbitrary axis.
void Ogre::Node::rotate | ( | const Quaternion & | q, |
TransformSpace | relativeTo = TS_LOCAL |
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Rotate the node around an aritrary axis using a Quarternion.
Matrix3 Ogre::Node::getLocalAxes | ( | void | ) | const |
Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent.
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Creates an unnamed new Node as a child of this node.
translate | Initial translation offset of child relative to parent |
rotate | Initial rotation relative to parent |
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Creates a new named Node as a child of this node.
translate | Initial translation offset of child relative to parent |
rotate | Initial rotation relative to parent |
void Ogre::Node::addChild | ( | Node * | child | ) |
Adds a (precreated) child scene node to this node.
If it is attached to another node, it must be detached first.
child | The Node which is to become a child node of this one |
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Reports the number of child nodes under this one.
Node* Ogre::Node::getChild | ( | unsigned short | index | ) | const |
Gets a pointer to a child node.
ChildNodeIterator Ogre::Node::getChildIterator | ( | void | ) |
Retrieves an iterator for efficiently looping through all children of this node.
ConstChildNodeIterator Ogre::Node::getChildIterator | ( | void | ) | const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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List of sub-nodes of this Node.
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Drops the specified child from this node.
Reimplemented in Ogre::OctreeNode.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Reimplemented in Ogre::OctreeNode.
Drops the named child from this node.
Reimplemented in Ogre::OctreeNode.
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Removes all child Nodes attached to this node.
Does not delete the nodes, just detaches them from this parent, potentially to be reattached elsewhere.
Reimplemented in Ogre::OctreeNode.
void Ogre::Node::_setDerivedPosition | ( | const Vector3 & | pos | ) |
Sets the final world position of the node directly.
void Ogre::Node::_setDerivedOrientation | ( | const Quaternion & | q | ) |
Sets the final world orientation of the node directly.
const Quaternion& Ogre::Node::_getDerivedOrientation | ( | void | ) | const |
Gets the orientation of the node as derived from all parents.
const Vector3& Ogre::Node::_getDerivedPosition | ( | void | ) | const |
Gets the position of the node as derived from all parents.
const Vector3& Ogre::Node::_getDerivedScale | ( | void | ) | const |
Gets the scaling factor of the node as derived from all parents.
const Matrix4& Ogre::Node::_getFullTransform | ( | void | ) | const |
Gets the full transformation matrix for this node.
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Internal method to update the Node.
updateChildren | If true , the update cascades down to all children. Specify false if you wish to update children separately, e.g. because of a more selective SceneManager implementation. |
parentHasChanged | This flag indicates that the parent transform has changed, so the child should retrieve the parent's transform and combine it with its own even if it hasn't changed itself. |
Reimplemented in Ogre::SceneNode, Ogre::PCZSceneNode, and Ogre::BspSceneNode.
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Sets a listener for this Node.
void Ogre::Node::setInitialState | ( | void | ) |
Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation.
void Ogre::Node::resetToInitialState | ( | void | ) |
Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info.
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Gets the initial position of this node, see setInitialState for more info.
Gets the local position, relative to this node, of the given world-space position.
Gets the world position of a point in the node local space useful for simple transforms that don't require a child node.
Gets the local direction, relative to this node, of the given world-space direction.
Gets the world direction of a point in the node local space useful for simple transforms that don't require a child node.
Quaternion Ogre::Node::convertWorldToLocalOrientation | ( | const Quaternion & | worldOrientation | ) |
Gets the local orientation, relative to this node, of the given world-space orientation.
Quaternion Ogre::Node::convertLocalToWorldOrientation | ( | const Quaternion & | localOrientation | ) |
Gets the world orientation of an orientation in the node local space useful for simple transforms that don't require a child node.
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Gets the initial orientation of this node, see setInitialState for more info.
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Gets the initial position of this node, see setInitialState for more info.
Helper function, get the squared view depth.
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To be called in the event of transform changes to this node that require it's recalculation.
forceParentUpdate | Even if the node thinks it has already told it's parent, tell it anyway |
Reimplemented in Ogre::Bone, and Ogre::TagPoint.
void Ogre::Node::requestUpdate | ( | Node * | child, |
bool | forceParentUpdate = false |
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Called by children to notify their parent that they need an update.
forceParentUpdate | Even if the node thinks it has already told it's parent, tell it anyway |
void Ogre::Node::cancelUpdate | ( | Node * | child | ) |
Called by children to notify their parent that they no longer need an update.
DebugRenderable* Ogre::Node::getDebugRenderable | ( | Real | scaling | ) |
Get a debug renderable for rendering the Node.
Referenced by Ogre::SceneNode::getAutoTrackLocalDirection().
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Queue a 'needUpdate' call to a node safely.
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Process queued 'needUpdate' calls.
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Sets any kind of user value on this object.
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Retrieves the custom user value associated with this object.
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Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.