OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::PCZSceneNode Member List

This is the complete list of members for Ogre::PCZSceneNode, including all inherited members.

_addBoundingBoxToQueue(RenderQueue *queue)Ogre::SceneNode
_addToRenderQueue(Camera *cam, RenderQueue *queue, bool onlyShadowCasters, VisibleObjectsBoundsInfo *visibleBounds)Ogre::PCZSceneNode
_autoTrack(void)Ogre::SceneNode
_findVisibleObjects(Camera *cam, RenderQueue *queue, VisibleObjectsBoundsInfo *visibleBounds, bool includeChildren=true, bool displayNodes=false, bool onlyShadowCasters=false)Ogre::SceneNode
_getDerivedOrientation(void) constOgre::Node
_getDerivedPosition(void) constOgre::Node
_getDerivedScale(void) constOgre::Node
_getFullTransform(void) constOgre::Node
_getWorldAABB(void) constOgre::SceneNodeinline
_notifyRootNode(void)Ogre::SceneNodeinline
_setDerivedOrientation(const Quaternion &q)Ogre::Node
_setDerivedPosition(const Vector3 &pos)Ogre::Node
_update(bool updateChildren, bool parentHasChanged)Ogre::PCZSceneNodevirtual
_updateBounds(void)Ogre::SceneNodevirtual
addChild(Node *child)Ogre::Node
addZoneToVisitingZonesMap(PCZone *zone)Ogre::PCZSceneNode
allowedToVisit(void)Ogre::PCZSceneNodeinline
allowToVisit(bool yesno)Ogre::PCZSceneNodeinline
anchorToHomeZone(PCZone *zone)Ogre::PCZSceneNode
attachObject(MovableObject *obj)Ogre::SceneNodevirtual
cancelUpdate(Node *child)Ogre::Node
ChildNodeIterator typedefOgre::Node
ChildNodeMap typedefOgre::Node
clearNodeFromVisitedZones(void)Ogre::PCZSceneNode
clearVisitingZonesMap(void)Ogre::PCZSceneNode
ConstChildNodeIterator typedefOgre::Node
ConstObjectIterator typedefOgre::SceneNode
convertLocalToWorldDirection(const Vector3 &localDir, bool useScale)Ogre::Node
convertLocalToWorldOrientation(const Quaternion &localOrientation)Ogre::Node
convertLocalToWorldPosition(const Vector3 &localPos)Ogre::Node
convertWorldToLocalDirection(const Vector3 &worldDir, bool useScale)Ogre::Node
convertWorldToLocalOrientation(const Quaternion &worldOrientation)Ogre::Node
convertWorldToLocalPosition(const Vector3 &worldPos)Ogre::Node
createChild(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::Nodevirtual
createChild(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::Nodevirtual
createChildSceneNode(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::PCZSceneNodevirtual
createChildSceneNode(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::PCZSceneNodevirtual
detachAllObjects(void)Ogre::SceneNodevirtual
detachObject(unsigned short index)Ogre::SceneNodevirtual
detachObject(MovableObject *obj)Ogre::SceneNodevirtual
detachObject(const String &name)Ogre::SceneNodevirtual
enable(bool yesno)Ogre::PCZSceneNodeinline
findLights(LightList &destList, Real radius, uint32 lightMask=0xFFFFFFFF) constOgre::SceneNode
flipVisibility(bool cascade=true)Ogre::SceneNode
getAttachedObject(unsigned short index)Ogre::SceneNode
getAttachedObject(const String &name)Ogre::SceneNode
getAttachedObjectIterator(void)Ogre::SceneNodeinline
getAttachedObjectIterator(void) constOgre::SceneNodeinline
getAttachedObjects() constOgre::SceneNodeinline
getAutoTrackLocalDirection(void)Ogre::SceneNodeinline
getAutoTrackOffset(void)Ogre::SceneNodeinline
getAutoTrackTarget(void)Ogre::SceneNodeinline
getChild(unsigned short index) constOgre::Node
getChild(const String &name) constOgre::Node
getChildIterator(void)Ogre::Node
getChildIterator(void) constOgre::Node
getChildren() constOgre::Nodeinline
getCreator(void) constOgre::SceneNodeinline
getDebugRenderable()Ogre::SceneNode
Ogre::Node::getDebugRenderable(Real scaling)Ogre::Node
getHomeZone(void)Ogre::PCZSceneNode
getInheritOrientation(void) constOgre::Nodeinline
getInheritScale(void) constOgre::Nodeinline
getInitialOrientation(void) constOgre::Nodeinline
getInitialPosition(void) constOgre::Nodeinline
getInitialScale(void) constOgre::Nodeinline
getLastVisibleFrame(void)Ogre::PCZSceneNodeinline
getLastVisibleFromCamera()Ogre::PCZSceneNodeinline
getListener(void) constOgre::Nodeinline
getLocalAxes(void) constOgre::Node
getName(void) constOgre::Nodeinline
getOrientation() constOgre::Nodeinline
getParent(void) constOgre::Nodeinline
getParentSceneNode(void) constOgre::SceneNode
getPosition(void) constOgre::Nodeinline
getPrevPosition(void)Ogre::PCZSceneNodeinline
getScale(void) constOgre::Nodeinline
getShowBoundingBox() constOgre::SceneNodeinline
getSquaredViewDepth(const Camera *cam) constOgre::Node
getUserAny(void) constOgre::Nodeinline
getUserObjectBindings()Ogre::Nodeinline
getUserObjectBindings() constOgre::Nodeinline
getZoneData(PCZone *zone)Ogre::PCZSceneNode
hideBoundingBox(bool bHide)Ogre::SceneNodeinline
isAnchored(void)Ogre::PCZSceneNodeinline
isEnabled(void)Ogre::PCZSceneNodeinline
isInSceneGraph(void) constOgre::SceneNodeinline
isMoved(void)Ogre::PCZSceneNodeinline
isVisitingZone(PCZone *zone)Ogre::PCZSceneNode
lookAt(const Vector3 &targetPoint, TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)Ogre::SceneNode
needUpdate(bool forceParentUpdate=false)Ogre::Nodevirtual
Node()Ogre::Node
Node(const String &name)Ogre::Node
numAttachedObjects(void) constOgre::SceneNode
numChildren(void) constOgre::Nodeinline
ObjectIterator typedefOgre::SceneNode
ObjectMap typedefOgre::SceneNode
PCZSceneNode(SceneManager *creator)Ogre::PCZSceneNode
PCZSceneNode(SceneManager *creator, const String &name)Ogre::PCZSceneNode
pitch(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Nodevirtual
processQueuedUpdates(void)Ogre::Nodestatic
queueNeedUpdate(Node *n)Ogre::Nodestatic
removeAllChildren(void)Ogre::Nodevirtual
removeAndDestroyAllChildren(void)Ogre::SceneNode
removeAndDestroyChild(const String &name)Ogre::SceneNode
removeAndDestroyChild(unsigned short index)Ogre::SceneNode
removeAndDestroyChild(SceneNode *child)Ogre::SceneNode
removeChild(unsigned short index)Ogre::Nodevirtual
removeChild(Node *child)Ogre::Nodevirtual
removeChild(const String &name)Ogre::Nodevirtual
removeReferencesToZone(PCZone *zone)Ogre::PCZSceneNode
requestUpdate(Node *child, bool forceParentUpdate=false)Ogre::Node
resetOrientation(void)Ogre::Node
resetToInitialState(void)Ogre::Node
roll(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Nodevirtual
rotate(const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Node
rotate(const Quaternion &q, TransformSpace relativeTo=TS_LOCAL)Ogre::Node
savePrevPosition(void)Ogre::PCZSceneNode
scale(const Vector3 &scale)Ogre::Node
scale(Real x, Real y, Real z)Ogre::Node
SceneNode(SceneManager *creator)Ogre::SceneNode
SceneNode(SceneManager *creator, const String &name)Ogre::SceneNode
setAutoTracking(bool enabled, SceneNode *const target=0, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z, const Vector3 &offset=Vector3::ZERO)Ogre::SceneNode
setDebugDisplayEnabled(bool enabled, bool cascade=true)Ogre::SceneNode
setDirection(Real x, Real y, Real z, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)Ogre::SceneNode
setDirection(const Vector3 &vec, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)Ogre::SceneNode
setFixedYawAxis(bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y)Ogre::SceneNode
setHomeZone(PCZone *zone)Ogre::PCZSceneNode
setInheritOrientation(bool inherit)Ogre::Node
setInheritScale(bool inherit)Ogre::Node
setInitialState(void)Ogre::Node
setLastVisibleFrame(unsigned long newLVF)Ogre::PCZSceneNodeinline
setLastVisibleFromCamera(PCZCamera *camera)Ogre::PCZSceneNodeinline
setListener(Listener *listener)Ogre::Nodeinline
setMoved(bool value)Ogre::PCZSceneNodeinline
setOrientation(const Quaternion &q)Ogre::Node
setOrientation(Real w, Real x, Real y, Real z)Ogre::Node
setPosition(const Vector3 &pos)Ogre::Node
setPosition(Real x, Real y, Real z)Ogre::Node
setScale(const Vector3 &scale)Ogre::Node
setScale(Real x, Real y, Real z)Ogre::Node
setUserAny(const Any &anything)Ogre::Nodeinline
setVisible(bool visible, bool cascade=true)Ogre::SceneNode
setZoneData(PCZone *zone, ZoneData *zoneData)Ogre::PCZSceneNode
showBoundingBox(bool bShow)Ogre::SceneNodeinline
TransformSpace enum nameOgre::Node
translate(const Vector3 &d, TransformSpace relativeTo=TS_PARENT)Ogre::Node
translate(Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)Ogre::Node
translate(const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT)Ogre::Node
translate(const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)Ogre::Node
TS_LOCAL enum valueOgre::Node
TS_PARENT enum valueOgre::Node
TS_WORLD enum valueOgre::Node
updateFromParentImpl() constOgre::PCZSceneNodevirtual
updateZoneData(void)Ogre::PCZSceneNode
yaw(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::SceneNodevirtual
~Node()Ogre::Nodevirtual
~PCZSceneNode()Ogre::PCZSceneNode
~SceneNode()Ogre::SceneNode