OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...
#include <OgrePixelCountLodStrategy.h>
Public Member Functions | |
PixelCountLodStrategyBase (const String &name) | |
Default constructor. More... | |
void | assertSorted (const Mesh::LodValueList &values) const |
Assert that the LOD values are sorted from greatest detail to least detail. More... | |
virtual Real | getBaseValue () const |
Get the value of the first (highest) level of detail. More... | |
virtual ushort | getIndex (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) const |
Get the index of the LOD usage which applies to a given value. More... | |
virtual ushort | getIndex (Real value, const Material::LodValueList &materialLodValueList) const |
Get the index of the LOD usage which applies to a given value. More... | |
const String & | getName () const |
Get the name of this strategy. More... | |
Real | getValue (const MovableObject *movableObject, const Camera *camera) const |
Compute the LOD value for a given movable object relative to a given camera. More... | |
virtual bool | isSorted (const Mesh::LodValueList &values) const |
Determine if the LOD values are sorted from greatest detail to least detail. More... | |
virtual void | sort (Mesh::MeshLodUsageList &meshLodUsageList) const |
Sort mesh LOD usage list from greatest to least detail. More... | |
virtual Real | transformBias (Real factor) const |
Transform LOD bias so it only needs to be multiplied by the LOD value. More... | |
virtual Real | transformUserValue (Real userValue) const |
Transform user supplied value to internal value. More... | |
Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection.
Ogre::PixelCountLodStrategyBase::PixelCountLodStrategyBase | ( | const String & | name | ) |
Default constructor.
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virtual |
Get the value of the first (highest) level of detail.
Implements Ogre::LodStrategy.
Transform LOD bias so it only needs to be multiplied by the LOD value.
Implements Ogre::LodStrategy.
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virtual |
Get the index of the LOD usage which applies to a given value.
Implements Ogre::LodStrategy.
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virtual |
Get the index of the LOD usage which applies to a given value.
Implements Ogre::LodStrategy.
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Sort mesh LOD usage list from greatest to least detail.
Implements Ogre::LodStrategy.
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virtual |
Determine if the LOD values are sorted from greatest detail to least detail.
Implements Ogre::LodStrategy.
Transform user supplied value to internal value.
Reimplemented in Ogre::DistanceLodStrategyBase.
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inherited |
Compute the LOD value for a given movable object relative to a given camera.
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inherited |
Assert that the LOD values are sorted from greatest detail to least detail.
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inlineinherited |
Get the name of this strategy.