OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them. More...
#include <OgreResourceManager.h>
Public Member Functions | |
ResourcePool (const String &name) | |
~ResourcePool () | |
virtual void | addItem (const ResourcePtr &i) |
Add a new item to the pool. More... | |
void | clear () |
Clear the pool. More... | |
const String & | getName () const |
Get the name of the pool. More... | |
virtual std::pair< bool, ResourcePtr > | removeItem () |
Get the next item from the pool. More... | |
Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.
Ogre::ResourceManager::ResourcePool::ResourcePool | ( | const String & | name | ) |
Ogre::ResourceManager::ResourcePool::~ResourcePool | ( | ) |
const String& Ogre::ResourceManager::ResourcePool::getName | ( | ) | const |
Get the name of the pool.
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virtual |
Clear the pool.
Reimplemented from Ogre::Pool< ResourcePtr >.
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inlinevirtualinherited |
Get the next item from the pool.
References OGRE_LOCK_AUTO_MUTEX.
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inlinevirtualinherited |
Add a new item to the pool.
References OGRE_LOCK_AUTO_MUTEX.