OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::ResourceManager::ResourcePool Class Reference

Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them. More...

#include <OgreResourceManager.h>

+ Inheritance diagram for Ogre::ResourceManager::ResourcePool:

Public Member Functions

 ResourcePool (const String &name)
 
 ~ResourcePool ()
 
virtual void addItem (const ResourcePtr &i)
 Add a new item to the pool. More...
 
void clear ()
 Clear the pool. More...
 
const StringgetName () const
 Get the name of the pool. More...
 
virtual std::pair< bool, ResourcePtrremoveItem ()
 Get the next item from the pool. More...
 

Detailed Description

Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.

Remarks
This is a simple utility class which allows the reuse of resources between code which has a changing need for them. For example,

Constructor & Destructor Documentation

◆ ResourcePool()

Ogre::ResourceManager::ResourcePool::ResourcePool ( const String name)

◆ ~ResourcePool()

Ogre::ResourceManager::ResourcePool::~ResourcePool ( )

Member Function Documentation

◆ getName()

const String& Ogre::ResourceManager::ResourcePool::getName ( ) const

Get the name of the pool.

◆ clear()

void Ogre::ResourceManager::ResourcePool::clear ( void  )
virtual

Clear the pool.

Reimplemented from Ogre::Pool< ResourcePtr >.

◆ removeItem()

virtual std::pair<bool, ResourcePtr > Ogre::Pool< ResourcePtr >::removeItem ( )
inlinevirtualinherited

Get the next item from the pool.

Returns
pair indicating whether there was a free item, and the item if so

References OGRE_LOCK_AUTO_MUTEX.

◆ addItem()

virtual void Ogre::Pool< ResourcePtr >::addItem ( const ResourcePtr i)
inlinevirtualinherited

Add a new item to the pool.

References OGRE_LOCK_AUTO_MUTEX.


The documentation for this class was generated from the following file: