OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::StaticGeometry::MaterialBucket Class Reference

A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...

#include <OgreStaticGeometry.h>

+ Inheritance diagram for Ogre::StaticGeometry::MaterialBucket:

Public Types

typedef vector< GeometryBucket * >::type GeometryBucketList
 list of Geometry Buckets in this region More...
 
typedef VectorIterator< GeometryBucketListGeometryIterator
 Iterator over geometry. More...
 

Public Member Functions

 MaterialBucket (LODBucket *parent, const String &materialName)
 
virtual ~MaterialBucket ()
 
void addRenderables (RenderQueue *queue, uint8 group, Real lodValue)
 Add children to the render queue. More...
 
void assign (QueuedGeometry *qsm)
 Assign geometry to this bucket. More...
 
void build (bool stencilShadows)
 Build. More...
 
void dump (std::ofstream &of) const
 Dump contents for diagnostics. More...
 
TechniquegetCurrentTechnique (void) const
 Get the current Technique. More...
 
GeometryIterator getGeometryIterator (void)
 Get an iterator over the contained geometry. More...
 
const MaterialPtrgetMaterial (void) const
 Get the material for this bucket. More...
 
const StringgetMaterialName (void) const
 Get the material name. More...
 
LODBucketgetParent (void)
 
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables)
 

Detailed Description

A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD).

Member Typedef Documentation

◆ GeometryBucketList

list of Geometry Buckets in this region

◆ GeometryIterator

Constructor & Destructor Documentation

◆ MaterialBucket()

Ogre::StaticGeometry::MaterialBucket::MaterialBucket ( LODBucket parent,
const String materialName 
)

◆ ~MaterialBucket()

virtual Ogre::StaticGeometry::MaterialBucket::~MaterialBucket ( )
virtual

Member Function Documentation

◆ getParent()

LODBucket* Ogre::StaticGeometry::MaterialBucket::getParent ( void  )
inline

◆ getMaterialName()

const String& Ogre::StaticGeometry::MaterialBucket::getMaterialName ( void  ) const
inline

Get the material name.

◆ assign()

void Ogre::StaticGeometry::MaterialBucket::assign ( QueuedGeometry qsm)

Assign geometry to this bucket.

◆ build()

void Ogre::StaticGeometry::MaterialBucket::build ( bool  stencilShadows)

Build.

◆ addRenderables()

void Ogre::StaticGeometry::MaterialBucket::addRenderables ( RenderQueue queue,
uint8  group,
Real  lodValue 
)

Add children to the render queue.

◆ getMaterial()

const MaterialPtr& Ogre::StaticGeometry::MaterialBucket::getMaterial ( void  ) const
inline

Get the material for this bucket.

◆ getGeometryIterator()

GeometryIterator Ogre::StaticGeometry::MaterialBucket::getGeometryIterator ( void  )

Get an iterator over the contained geometry.

◆ getCurrentTechnique()

Technique* Ogre::StaticGeometry::MaterialBucket::getCurrentTechnique ( void  ) const
inline

Get the current Technique.

◆ dump()

void Ogre::StaticGeometry::MaterialBucket::dump ( std::ofstream &  of) const

Dump contents for diagnostics.

◆ visitRenderables()

void Ogre::StaticGeometry::MaterialBucket::visitRenderables ( Renderable::Visitor visitor,
bool  debugRenderables 
)

The documentation for this class was generated from the following file: