OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
|
Inner class which should also be subclassed to provide profile-specific material generation. More...
#include <OgreTerrainMaterialGenerator.h>
Public Member Functions | |
Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc) | |
Profile (const Profile &prof) | |
virtual | ~Profile () |
virtual MaterialPtr | generate (const Terrain *terrain)=0 |
Generate / reuse a material for the terrain. More... | |
virtual MaterialPtr | generateForCompositeMap (const Terrain *terrain)=0 |
Generate / reuse a material for the terrain. More... | |
const String & | getDescription () const |
Get the description of this profile. More... | |
virtual uint8 | getMaxLayers (const Terrain *terrain) const =0 |
Get the number of layers supported. More... | |
const String & | getName () const |
Get the name of this profile. More... | |
TerrainMaterialGenerator * | getParent () const |
Get the generator which owns this profile. More... | |
virtual bool | isVertexCompressionSupported () const =0 |
Compressed vertex format supported? More... | |
virtual void | requestOptions (Terrain *terrain)=0 |
Request the options needed from the terrain. More... | |
virtual void | setLightmapEnabled (bool enabled)=0 |
Whether to support a light map over the terrain in the shader, if it's present (default true) More... | |
virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect) |
Update the composite map for a terrain. More... | |
virtual void | updateParams (const MaterialPtr &mat, const Terrain *terrain)=0 |
Update params for a terrain. More... | |
virtual void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain)=0 |
Update params for a terrain. More... | |
Inner class which should also be subclassed to provide profile-specific material generation.
|
inline |
|
inline |
|
inlinevirtual |
|
inline |
Get the generator which owns this profile.
|
inline |
Get the name of this profile.
|
inline |
Get the description of this profile.
|
pure virtual |
Compressed vertex format supported?
Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.
|
pure virtual |
Generate / reuse a material for the terrain.
Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.
Referenced by Ogre::TerrainMaterialGenerator::generate().
|
pure virtual |
Generate / reuse a material for the terrain.
Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.
Referenced by Ogre::TerrainMaterialGenerator::generateForCompositeMap().
|
pure virtual |
Whether to support a light map over the terrain in the shader, if it's present (default true)
Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.
Referenced by Ogre::TerrainMaterialGenerator::setLightmapEnabled().
|
pure virtual |
Get the number of layers supported.
Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.
Referenced by Ogre::TerrainMaterialGenerator::getMaxLayers().
|
virtual |
Update the composite map for a terrain.
Referenced by Ogre::TerrainMaterialGenerator::updateCompositeMap().
|
pure virtual |
Update params for a terrain.
Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.
Referenced by Ogre::TerrainMaterialGenerator::updateParams().
|
pure virtual |
Update params for a terrain.
Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.
Referenced by Ogre::TerrainMaterialGenerator::updateParamsForCompositeMap().
|
pure virtual |
Request the options needed from the terrain.
Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.
Referenced by Ogre::TerrainMaterialGenerator::requestOptions().