#include <OgreThreads.h>
- Deprecated:
- use high-level WorkQueue interface instead
◆ CreateThread()
Creates and executes a new thread.
unsigned long myOwnThread( ThreadHandle *ownThreadHandle ) { Should print "Hello from thread 50" printf( "Hello from thread %i", ownThreadHandle.getThreadIdx() ); return 0; } THREAD_DECLARE( myOwnThread );
int main() { ThreadHandle handle = CreateThread( THREAD_GET( myOwnThread ), 50, 0 ); WaitForThreads( 1, handle ); return 0; }
It is not possible to retrieve the return value of the function because it's not portable (and trying to emulate it induces to easy-to-cause memory leaks; as we're dealing with C functions + potential race conditions, not C++)
- Parameters
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entryPoint | Function name of the entry point. VERY IMPORTANT: The entry point must be provided by THREAD_GET. Do not use a function directly, otherwise there will be memory leaks! |
threadIdx | Optional index for this thread (ie. when you have many worker threads to work on a section of data. |
param | Optional argument to be passed. |
- Returns
- Handle to created thread.
◆ WaitForThreads() [1/2]
static void Ogre::Threads::WaitForThreads |
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size_t |
numThreadHandles, |
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const ThreadHandlePtr * |
threadHandles |
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) |
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static |
Waits until all threads are finished.
- Parameters
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numThreadHandles | Number of ThreadHandle passed in the array as 'threadHandles' |
threadHandles | Array of numThreadHandles or more ThreadHandle |
◆ WaitForThreads() [2/2]
static void Ogre::Threads::WaitForThreads |
( |
const ThreadHandleVec & |
threadHandles | ) |
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static |
◆ Sleep()
static void Ogre::Threads::Sleep |
( |
uint32 |
milliseconds | ) |
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static |
Sleeps for a minimum of the specified time of milliseconds.
Actual time spent sleeping may vary widely depending on OS and other variables. Do not feed 0.
The documentation for this class was generated from the following file: