OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Binary Space Parition (BSP) based indoor level scene manager. More...
Classes | |
class | Ogre::BspIntersectionSceneQuery |
BSP specialisation of IntersectionSceneQuery. More... | |
class | Ogre::BspLevel |
Holds all the data associated with a Binary Space Parition (BSP) based indoor level. More... | |
class | Ogre::BspNode |
Encapsulates a node in a BSP tree. More... | |
class | Ogre::BspRaySceneQuery |
BSP specialisation of RaySceneQuery. More... | |
class | Ogre::BspResourceManager |
Manages the locating and loading of BSP-based indoor levels. More... | |
class | Ogre::BspSceneManager |
Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree. More... | |
class | Ogre::BspSceneManagerFactory |
Factory for BspSceneManager. More... | |
class | Ogre::BspSceneNode |
Specialisation of SceneNode for the BspSceneManager. More... | |
class | Ogre::Quake3Level |
Support for loading and extracting data from a Quake3 level file. More... | |
class | Ogre::Quake3Shader |
Class for recording Quake3 shaders. More... | |
class | Ogre::Quake3ShaderManager |
Class for managing Quake3 custom shaders. More... | |
Typedefs | |
typedef SharedPtr< BspLevel > | Ogre::BspLevelPtr |
Binary Space Parition (BSP) based indoor level scene manager.
typedef SharedPtr<BspLevel> Ogre::BspLevelPtr |