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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Binary Space Parition (BSP) based indoor level scene manager. More...
Classes | |
| class | Ogre::BspIntersectionSceneQuery |
| BSP specialisation of IntersectionSceneQuery. More... | |
| class | Ogre::BspLevel |
| Holds all the data associated with a Binary Space Parition (BSP) based indoor level. More... | |
| class | Ogre::BspNode |
| Encapsulates a node in a BSP tree. More... | |
| class | Ogre::BspRaySceneQuery |
| BSP specialisation of RaySceneQuery. More... | |
| class | Ogre::BspResourceManager |
| Manages the locating and loading of BSP-based indoor levels. More... | |
| class | Ogre::BspSceneManager |
| Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree. More... | |
| class | Ogre::BspSceneManagerFactory |
| Factory for BspSceneManager. More... | |
| class | Ogre::BspSceneNode |
| Specialisation of SceneNode for the BspSceneManager. More... | |
| class | Ogre::Quake3Level |
| Support for loading and extracting data from a Quake3 level file. More... | |
| class | Ogre::Quake3Shader |
| Class for recording Quake3 shaders. More... | |
| class | Ogre::Quake3ShaderManager |
| Class for managing Quake3 custom shaders. More... | |
Typedefs | |
| typedef SharedPtr< BspLevel > | Ogre::BspLevelPtr |
Binary Space Parition (BSP) based indoor level scene manager.
| typedef SharedPtr<BspLevel> Ogre::BspLevelPtr |