OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Direct3D11

Implementation of DirectX11 as a rendering system. More...

Classes

class  Ogre::D3D11RenderSystem
 Implementation of DirectX11 as a rendering system. More...
 

Macros

#define SUPPORT_SM2_0_HLSL_SHADERS   1
 Enable recognizing SM2.0 HLSL shaders. More...
 

Detailed Description

Implementation of DirectX11 as a rendering system.

Macro Definition Documentation

◆ SUPPORT_SM2_0_HLSL_SHADERS

#define SUPPORT_SM2_0_HLSL_SHADERS   1

Enable recognizing SM2.0 HLSL shaders.

(the same shader code could be used by many RenderSystems, directly or via Cg)