OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Implementation of DirectX11 as a rendering system. More...
Classes | |
class | Ogre::D3D11RenderSystem |
Implementation of DirectX11 as a rendering system. More... | |
Macros | |
#define | SUPPORT_SM2_0_HLSL_SHADERS 1 |
Enable recognizing SM2.0 HLSL shaders. More... | |
Implementation of DirectX11 as a rendering system.
#define SUPPORT_SM2_0_HLSL_SHADERS 1 |
Enable recognizing SM2.0 HLSL shaders.
(the same shader code could be used by many RenderSystems, directly or via Cg)