OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::LodData::Vertex Struct Reference

#include <OgreLodData.h>

Public Member Functions

void addEdge (const Edge &edge)
 Iterator pointing to the position in the mCollapseCostSet, which allows fast remove. More...
 
void removeEdge (const Edge &edge)
 

Public Attributes

VertexcollapseTo
 
CollapseCostHeap::iterator costHeapPosition
 
VEdges edges
 
Vector3 normal
 
Vector3 position
 
bool seam
 
VTriangles triangles
 

Member Function Documentation

◆ addEdge()

void Ogre::LodData::Vertex::addEdge ( const Edge edge)

Iterator pointing to the position in the mCollapseCostSet, which allows fast remove.

◆ removeEdge()

void Ogre::LodData::Vertex::removeEdge ( const Edge edge)

Member Data Documentation

◆ position

Vector3 Ogre::LodData::Vertex::position

◆ edges

VEdges Ogre::LodData::Vertex::edges

◆ triangles

VTriangles Ogre::LodData::Vertex::triangles

◆ normal

Vector3 Ogre::LodData::Vertex::normal

◆ collapseTo

Vertex* Ogre::LodData::Vertex::collapseTo

◆ seam

bool Ogre::LodData::Vertex::seam

◆ costHeapPosition

CollapseCostHeap::iterator Ogre::LodData::Vertex::costHeapPosition

The documentation for this struct was generated from the following file: