#include <OgreLodData.h>
◆ addEdge()
void Ogre::LodData::Vertex::addEdge |
( |
const Edge & |
edge | ) |
|
Iterator pointing to the position in the mCollapseCostSet, which allows fast remove.
◆ removeEdge()
void Ogre::LodData::Vertex::removeEdge |
( |
const Edge & |
edge | ) |
|
◆ position
Vector3 Ogre::LodData::Vertex::position |
◆ edges
VEdges Ogre::LodData::Vertex::edges |
◆ triangles
◆ normal
Vector3 Ogre::LodData::Vertex::normal |
◆ collapseTo
Vertex* Ogre::LodData::Vertex::collapseTo |
◆ seam
bool Ogre::LodData::Vertex::seam |
◆ costHeapPosition
CollapseCostHeap::iterator Ogre::LodData::Vertex::costHeapPosition |
The documentation for this struct was generated from the following file: