#include <OgreLodData.h>
◆ addEdge()
| void Ogre::LodData::Vertex::addEdge |
( |
const Edge & |
edge | ) |
|
Iterator pointing to the position in the mCollapseCostSet, which allows fast remove.
◆ removeEdge()
| void Ogre::LodData::Vertex::removeEdge |
( |
const Edge & |
edge | ) |
|
◆ position
| Vector3 Ogre::LodData::Vertex::position |
◆ edges
| VEdges Ogre::LodData::Vertex::edges |
◆ triangles
◆ normal
| Vector3 Ogre::LodData::Vertex::normal |
◆ collapseTo
| Vertex* Ogre::LodData::Vertex::collapseTo |
◆ seam
| bool Ogre::LodData::Vertex::seam |
◆ costHeapPosition
| CollapseCostHeap::iterator Ogre::LodData::Vertex::costHeapPosition |
The documentation for this struct was generated from the following file: