|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
#include <cassert>#include <cstdio>#include <cstdlib>#include <ctime>#include <cstring>#include <cstdarg>#include <cmath>#include <vector>#include <map>#include <string>#include <set>#include <list>#include <deque>#include <queue>#include <bitset>#include <unordered_map>#include <unordered_set>#include <algorithm>#include <functional>#include <limits>#include <fstream>#include <iosfwd>#include <sstream>#include <atomic>#include <sys/types.h>#include <sys/stat.h>