_forceReleaseBufferCopies(const HardwareVertexBufferSharedPtr &sourceBuffer) | Ogre::HardwareBufferManagerBase | |
_forceReleaseBufferCopies(HardwareVertexBuffer *sourceBuffer) | Ogre::HardwareBufferManagerBase | |
_freeUnusedBufferCopies(void) | Ogre::HardwareBufferManagerBase | |
_notifyCounterBufferDestroyed(HardwareCounterBuffer *buf) | Ogre::HardwareBufferManagerBase | |
_notifyIndexBufferDestroyed(HardwareIndexBuffer *buf) | Ogre::HardwareBufferManagerBase | |
_notifyUniformBufferDestroyed(HardwareUniformBuffer *buf) | Ogre::HardwareBufferManagerBase | |
_notifyVertexBufferDestroyed(HardwareVertexBuffer *buf) | Ogre::HardwareBufferManagerBase | |
_releaseBufferCopies(bool forceFreeUnused=false) | Ogre::HardwareBufferManagerBase | |
allocateVertexBufferCopy(const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false) | Ogre::HardwareBufferManagerBase | |
BLT_AUTOMATIC_RELEASE enum value | Ogre::HardwareBufferManagerBase | |
BLT_MANUAL_RELEASE enum value | Ogre::HardwareBufferManagerBase | |
BufferLicenseType enum name | Ogre::HardwareBufferManagerBase | |
createCounterBuffer(size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="") | Ogre::D3D11HardwareBufferManager | virtual |
createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false) | Ogre::D3D11HardwareBufferManager | virtual |
createRenderToVertexBuffer() | Ogre::D3D11HardwareBufferManager | virtual |
createStreamOutputVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false) | Ogre::D3D11HardwareBufferManager | |
createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="") | Ogre::D3D11HardwareBufferManager | virtual |
createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false) | Ogre::D3D11HardwareBufferManager | virtual |
createVertexBufferBinding(void) | Ogre::HardwareBufferManagerBase | |
createVertexDeclaration(void) | Ogre::HardwareBufferManagerBase | |
D3D11HardwareBufferManager(D3D11Device &device) | Ogre::D3D11HardwareBufferManager | |
destroyVertexBufferBinding(VertexBufferBinding *binding) | Ogre::HardwareBufferManagerBase | |
destroyVertexDeclaration(VertexDeclaration *decl) | Ogre::HardwareBufferManagerBase | |
getSingleton(void) | Ogre::HardwareBufferManager | static |
getSingletonPtr(void) | Ogre::HardwareBufferManager | static |
HardwareBufferManager() | Ogre::HardwareBufferManager | |
HardwareBufferManagerBase() | Ogre::HardwareBufferManagerBase | |
registerVertexBufferSourceAndCopy(const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr ©) | Ogre::HardwareBufferManagerBase | virtual |
releaseVertexBufferCopy(const HardwareVertexBufferSharedPtr &bufferCopy) | Ogre::HardwareBufferManagerBase | |
Singleton(void) | Ogre::Singleton< HardwareBufferManager > | inline |
touchVertexBufferCopy(const HardwareVertexBufferSharedPtr &bufferCopy) | Ogre::HardwareBufferManagerBase | |
~D3D11HardwareBufferManager() | Ogre::D3D11HardwareBufferManager | |
~HardwareBufferManager() | Ogre::HardwareBufferManager | |
~HardwareBufferManagerBase() | Ogre::HardwareBufferManagerBase | virtual |
~Singleton(void) | Ogre::Singleton< HardwareBufferManager > | inline |